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/**************************************************************************/
/*  world_boundary_shape_2d.h                                             */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             GODOT ENGINE                               */
/*                        https://godotengine.org                         */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
/*                                                                        */
/* Permission is hereby granted, free of charge, to any person obtaining  */
/* a copy of this software and associated documentation files (the        */
/* "Software"), to deal in the Software without restriction, including    */
/* without limitation the rights to use, copy, modify, merge, publish,    */
/* distribute, sublicense, and/or sell copies of the Software, and to     */
/* permit persons to whom the Software is furnished to do so, subject to  */
/* the following conditions:                                              */
/*                                                                        */
/* The above copyright notice and this permission notice shall be         */
/* included in all copies or substantial portions of the Software.        */
/*                                                                        */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
/**************************************************************************/

#ifndef WORLD_BOUNDARY_SHAPE_2D_H
#define WORLD_BOUNDARY_SHAPE_2D_H

#include "scene/resources/shape_2d.h"

class WorldBoundaryShape2D : public Shape2D {
	GDCLASS(WorldBoundaryShape2D, Shape2D);

	// WorldBoundaryShape2D is often used for one-way platforms, where the normal pointing up makes sense.
	Vector2 normal = Vector2(0, -1);
	real_t distance = 0.0;

	void _update_shape();

protected:
	static void _bind_methods();

public:
	virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const override;

	void set_normal(const Vector2 &p_normal);
	void set_distance(real_t p_distance);

	Vector2 get_normal() const;
	real_t get_distance() const;

	virtual void draw(const RID &p_to_rid, const Color &p_color) override;
	virtual Rect2 get_rect() const override;
	virtual real_t get_enclosing_radius() const override;

	WorldBoundaryShape2D();
};

#endif // WORLD_BOUNDARY_SHAPE_2D_H