summaryrefslogtreecommitdiff
path: root/scene/resources/mesh.h
blob: 3a11a8e1719b93828356c1ac8a10e33843780567 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
/*************************************************************************/
/*  mesh.h                                                               */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
/*                    http://www.godotengine.org                         */
/*************************************************************************/
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                 */
/*                                                                       */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the       */
/* "Software"), to deal in the Software without restriction, including   */
/* without limitation the rights to use, copy, modify, merge, publish,   */
/* distribute, sublicense, and/or sell copies of the Software, and to    */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions:                                             */
/*                                                                       */
/* The above copyright notice and this permission notice shall be        */
/* included in all copies or substantial portions of the Software.       */
/*                                                                       */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
/*************************************************************************/
#ifndef MESH_H
#define MESH_H

#include "servers/visual_server.h"
#include "scene/resources/material.h"
#include "scene/resources/shape.h"
#include "resource.h"
#include "triangle_mesh.h"
/**
	@author Juan Linietsky <reduzio@gmail.com>
*/
class Mesh : public Resource {

	OBJ_TYPE( Mesh, Resource );
	RES_BASE_EXTENSION("msh");

public:
	
	enum {
	
		NO_INDEX_ARRAY=VisualServer::NO_INDEX_ARRAY,
		ARRAY_WEIGHTS_SIZE=VisualServer::ARRAY_WEIGHTS_SIZE
	};

	enum ArrayType {

		ARRAY_VERTEX=VisualServer::ARRAY_VERTEX,
		ARRAY_NORMAL=VisualServer::ARRAY_NORMAL,
		ARRAY_TANGENT=VisualServer::ARRAY_TANGENT,
		ARRAY_COLOR=VisualServer::ARRAY_COLOR,
		ARRAY_TEX_UV=VisualServer::ARRAY_TEX_UV,
		ARRAY_TEX_UV2=VisualServer::ARRAY_TEX_UV2,
		ARRAY_BONES=VisualServer::ARRAY_BONES,
		ARRAY_WEIGHTS=VisualServer::ARRAY_WEIGHTS,
		ARRAY_INDEX=VisualServer::ARRAY_INDEX,
		ARRAY_MAX=VisualServer::ARRAY_MAX

	};	
	
	enum ArrayFormat {
		/* ARRAY FORMAT FLAGS */
		ARRAY_FORMAT_VERTEX=1<<ARRAY_VERTEX, // mandatory
		ARRAY_FORMAT_NORMAL=1<<ARRAY_NORMAL,
		ARRAY_FORMAT_TANGENT=1<<ARRAY_TANGENT,
		ARRAY_FORMAT_COLOR=1<<ARRAY_COLOR,
		ARRAY_FORMAT_TEX_UV=1<<ARRAY_TEX_UV,
		ARRAY_FORMAT_TEX_UV2=1<<ARRAY_TEX_UV2,
		ARRAY_FORMAT_BONES=1<<ARRAY_BONES,
		ARRAY_FORMAT_WEIGHTS=1<<ARRAY_WEIGHTS,
		ARRAY_FORMAT_INDEX=1<<ARRAY_INDEX,

	};	
	
	enum PrimitiveType {
		PRIMITIVE_POINTS=VisualServer::PRIMITIVE_POINTS,
		PRIMITIVE_LINES=VisualServer::PRIMITIVE_LINES,
		PRIMITIVE_LINE_STRIP=VisualServer::PRIMITIVE_LINE_STRIP,
		PRIMITIVE_LINE_LOOP=VisualServer::PRIMITIVE_LINE_LOOP,
		PRIMITIVE_TRIANGLES=VisualServer::PRIMITIVE_TRIANGLES,
		PRIMITIVE_TRIANGLE_STRIP=VisualServer::PRIMITIVE_TRIANGLE_STRIP,
		PRIMITIVE_TRIANGLE_FAN=VisualServer::PRIMITIVE_TRIANGLE_FAN,
	};	

	enum MorphTargetMode {

		MORPH_MODE_NORMALIZED=VS::MORPH_MODE_NORMALIZED,
		MORPH_MODE_RELATIVE=VS::MORPH_MODE_RELATIVE,
	};

private:	
	struct Surface {
		String name;
		AABB aabb;
		bool alphasort;
		Ref<Material> material;
	};
	Vector<Surface> surfaces;
	RID mesh;
	AABB aabb;
	MorphTargetMode morph_target_mode;
	Vector<StringName> morph_targets;

	mutable Ref<TriangleMesh> triangle_mesh;

	
	void _recompute_aabb();
protected:
	
	bool _set(const StringName& p_name, const Variant& p_value);
	bool _get(const StringName& p_name,Variant &r_ret) const;
	void _get_property_list( List<PropertyInfo> *p_list) const;
	
	static void _bind_methods();
	
public:

	void add_surface(PrimitiveType p_primitive,const Array& p_arrays,const Array& p_blend_shapes=Array(),bool p_alphasort=false);
	Array surface_get_arrays(int p_surface) const;
	virtual Array surface_get_morph_arrays(int p_surface) const;

	void add_custom_surface(const Variant& p_data); //only recognized by driver

	void add_morph_target(const StringName& p_name);
	int get_morph_target_count() const;
	StringName get_morph_target_name(int p_index) const;
	void clear_morph_targets();

	void set_morph_target_mode(MorphTargetMode p_mode);
	MorphTargetMode get_morph_target_mode() const;

	int get_surface_count() const;
	void surface_remove(int p_idx);

	void surface_set_custom_aabb(int p_surface,const AABB& p_aabb); //only recognized by driver


	int surface_get_array_len(int p_idx) const;
	int surface_get_array_index_len(int p_idx) const;
	uint32_t surface_get_format(int p_idx) const;
	PrimitiveType surface_get_primitive_type(int p_idx) const;
	bool surface_is_alpha_sorting_enabled(int p_idx) const;

	void surface_set_material(int p_idx, const Ref<Material>& p_material);
	Ref<Material> surface_get_material(int p_idx) const;

	void surface_set_name(int p_idx, const String& p_name);
	String surface_get_name(int p_idx) const;

	void add_surface_from_mesh_data(const Geometry::MeshData& p_mesh_data);

	AABB get_aabb() const;
	virtual RID get_rid() const;

	Ref<Shape> create_trimesh_shape() const;
	Ref<Shape> create_convex_shape() const;

	void center_geometry();

	DVector<Face3> get_faces() const;
	Ref<TriangleMesh> generate_triangle_mesh() const;
	Mesh();
	
	~Mesh();

};

VARIANT_ENUM_CAST( Mesh::ArrayType );
VARIANT_ENUM_CAST( Mesh::PrimitiveType );
VARIANT_ENUM_CAST( Mesh::MorphTargetMode );

#endif