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path: root/scene/resources/mesh.h
AgeCommit message (Expand)Author
2023-01-23Add "dedicated server" export mode which can strip unneeded visual resourcesDavid Snopek
2023-01-08Use BitField<> hint for ArrayFormatJuan Linietsky
2023-01-05One Copyright Update to rule them allRémi Verschelde
2022-12-16Switch surface indexing to start at 0 so string name matches integer indexclayjohn
2022-11-25Use a more specific type for Mesh create_(convex|trimesh)_shapeAaron Franke
2022-09-02Revert usage of typed array in `add_surface_from_arrays` parametersYuri Rubinsky
2022-09-01Change Array arguments to TypedArraykobewi
2022-08-23Replace Array return types with TypedArray 2kobewi
2022-08-20Clean up mesh include code and commentsAaron Franke
2022-08-19Remove requirement to have vertex positions when creating a mesh. Meshes can ...clayjohn
2022-07-28Merge pull request #56597 from V-Sekai/material_drag_and_dropRémi Verschelde
2022-07-25Code quality: Fix header guards consistencyRémi Verschelde
2022-07-19Add drag-and-drop support for materials in 3DSaracenOne
2022-04-28Implement placeholder assetsreduz
2022-03-10Discern between virtual and abstract class bindingsreduz
2022-01-03Update copyright statements to 2022Rémi Verschelde
2021-10-21Remove unimplemented methodsMarcel Admiraal
2021-09-16Merge pull request #52681 from nekomatata/rename-rigid-bodyCamille Mohr-Daurat
2021-09-16Rename RigidBody to RigidDynamicBody and SoftBody to SoftDynamicBodyPouleyKetchoupp
2021-09-14Clean convex hull decomposition codePouleyKetchoupp
2021-09-14Merge pull request #52266 from AndreaCatania/collRémi Verschelde
2021-09-108 uvs for glTF2, URI decode and Vertex Custom api.Lyuma
2021-09-08Improve collision generation usability in the new 3D scene import workflow.AndreaCatania
2021-08-30Revert " Improve collision generation usability in the new 3D scene import wo...Juan Linietsky
2021-08-28Improve collision generation usability in the new 3D scene import workflow.AndreaCatania
2021-07-07Options to clean/simplify convex hull generated from meshPouleyKetchoupp
2021-06-30Deprecate ImmediateGeometryreduz
2021-06-03Rename Transform to Transform3D in coreAaron Franke
2021-05-03Assorted fixes to UV unwrapping and GPU lightmapperjfons
2021-04-30Implement Particle Trailsreduz
2021-04-01Merge pull request #42827 from lyuma/rename_bones_blendshapesRémi Verschelde
2021-02-11Improve resource load cachereduz
2021-02-09Initialize class variables with default values in scene/ [2/2]Rafał Mikrut
2021-01-25Implement shadow meshesreduz
2021-01-01Update copyright statements to 2021Rémi Verschelde
2020-12-29Consistently use normal_mapMarcel Admiraal
2020-12-16Reimplement skeletons and blend shapesreduz
2020-12-13Rework Mesh handling on scene importing.reduz
2020-12-04Rebind Mesh/ArrayMesh enumsAaron Franke
2020-12-02Refactored Mesh internals and formats.reduz
2020-11-16Remove empty lines around braces with the formatting scriptAaron Franke
2020-11-07Reorganized core/ directory, it was too fatty alreadyreduz
2020-10-15Allow renaming bones and blendshapes.Lyuma
2020-09-04Remove ArrayMesh::surface_remove declarationLorenz Junglas
2020-07-10Add override keywords.Marcel Admiraal
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-05-10New lightmapperJuan Linietsky
2020-04-22Add caching the lightmap unwrapping on importJFonS
2020-03-27Renaming of servers for coherency.Juan Linietsky
2020-03-27Renamed 2D and 3D nodes to make their types explicitJuan Linietsky