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path: root/scene/resources/convex_polygon_shape_2d.cpp
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/*************************************************************************/
/*  convex_polygon_shape_2d.cpp                                          */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
/*                    http://www.godotengine.org                         */
/*************************************************************************/
/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur.                 */
/*                                                                       */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the       */
/* "Software"), to deal in the Software without restriction, including   */
/* without limitation the rights to use, copy, modify, merge, publish,   */
/* distribute, sublicense, and/or sell copies of the Software, and to    */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions:                                             */
/*                                                                       */
/* The above copyright notice and this permission notice shall be        */
/* included in all copies or substantial portions of the Software.       */
/*                                                                       */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
/*************************************************************************/
#include "convex_polygon_shape_2d.h"

#include "servers/physics_2d_server.h"

void ConvexPolygonShape2D::_update_shape() {

	Physics2DServer::get_singleton()->shape_set_data(get_rid(),points);

}

void ConvexPolygonShape2D::set_point_cloud(const Vector<Vector2>& p_points) {



}

void ConvexPolygonShape2D::set_points(const Vector<Vector2>& p_points) {

	points=p_points;
	_update_shape();
}

Vector<Vector2> ConvexPolygonShape2D::get_points() const {

	return points;
}


void ConvexPolygonShape2D::_bind_methods() {

	ObjectTypeDB::bind_method(_MD("set_point_cloud","point_cloud"),&ConvexPolygonShape2D::set_point_cloud);
	ObjectTypeDB::bind_method(_MD("set_points","points"),&ConvexPolygonShape2D::set_points);
	ObjectTypeDB::bind_method(_MD("get_points"),&ConvexPolygonShape2D::get_points);



	ADD_PROPERTY( PropertyInfo(Variant::VECTOR2,"points"),_SCS("set_points"),_SCS("get_points") );

}

ConvexPolygonShape2D::ConvexPolygonShape2D() : Shape2D( Physics2DServer::get_singleton()->shape_create(Physics2DServer::SHAPE_CONVEX_POLYGON)) {


	int pcount =3;
	for(int i=0;i<pcount;i++)
		points.push_back(Vector2(Math::sin(i*Math_PI*2/pcount),-Math::cos(i*Math_PI*2/pcount))*10);

	_update_shape();
}