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/*************************************************************************/
/*  popup_menu.h                                                         */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
/*                    http://www.godotengine.org                         */
/*************************************************************************/
/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur.                 */
/*                                                                       */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the       */
/* "Software"), to deal in the Software without restriction, including   */
/* without limitation the rights to use, copy, modify, merge, publish,   */
/* distribute, sublicense, and/or sell copies of the Software, and to    */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions:                                             */
/*                                                                       */
/* The above copyright notice and this permission notice shall be        */
/* included in all copies or substantial portions of the Software.       */
/*                                                                       */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
/*************************************************************************/
#ifndef POPUP_MENU_H
#define POPUP_MENU_H

#include "scene/gui/popup.h"

/**
	@author Juan Linietsky <reduzio@gmail.com>
*/
class PopupMenu : public Popup {

	OBJ_TYPE(PopupMenu, Popup );

	struct Item {
		Ref<Texture> icon;
		String text;
		bool checked;
		bool checkable;
		bool separator;
		bool disabled;
		int ID;
		Variant metadata;
		String submenu;
		String tooltip;
		uint32_t accel;
		int _ofs_cache;

		Item() { checked=false; checkable=false; separator=false; accel=0; disabled=false; _ofs_cache=0; }
	};


	Timer *submenu_timer;
	List<Rect2> autohide_areas;
	Vector<Item> items;
	int mouse_over;
	int submenu_over;
	Rect2 parent_rect;
	String _get_accel_text(uint32_t p_accel) const;
	int _get_mouse_over(const Point2& p_over) const;
	virtual Size2 get_minimum_size() const;
	void _input_event(const InputEvent &p_event);
	void _activate_submenu(int over);
	void _submenu_timeout();

	bool invalidated_click;
	Vector2 moved;

	Array _get_items() const;
	void _set_items(const Array& p_items);

protected:

	virtual bool has_point(const Point2& p_point) const;

friend class MenuButton;
	void _notification(int p_what);
	static void _bind_methods();
public:

	void add_icon_item(const Ref<Texture>& p_icon,const String& p_label,int p_ID=-1,uint32_t p_accel=0);
	void add_item(const String& p_label,int p_ID=-1,uint32_t p_accel=0);
	void add_icon_check_item(const Ref<Texture>& p_icon,const String& p_label,int p_ID=-1,uint32_t p_accel=0);
	void add_check_item(const String& p_label,int p_ID=-1,uint32_t p_accel=0);
	void add_submenu_item(const String& p_label,const String& p_submenu, int p_ID=-1);

	void set_item_text(int p_idx,const String& p_text);
	void set_item_icon(int p_idx,const Ref<Texture>& p_icon);
	void set_item_checked(int p_idx,bool p_checked);
	void set_item_ID(int p_idx,int p_ID);
	void set_item_accelerator(int p_idx,uint32_t p_accel);
	void set_item_metadata(int p_idx,const Variant& p_meta);
	void set_item_disabled(int p_idx,bool p_disabled);
	void set_item_submenu(int p_idx, const String& p_submenu);
	void set_item_as_separator(int p_idx, bool p_separator);
	void set_item_as_checkable(int p_idx, bool p_checkable);
	void set_item_tooltip(int p_idx,const String& p_tooltip);

	String get_item_text(int p_idx) const;
	Ref<Texture> get_item_icon(int p_idx) const;
	bool is_item_checked(int p_idx) const;
	int get_item_ID(int p_idx) const;
	int get_item_index(int p_ID) const;
	uint32_t get_item_accelerator(int p_idx) const;
	Variant get_item_metadata(int p_idx) const;
	bool is_item_disabled(int p_idx) const;
	String get_item_submenu(int p_ID) const;
	bool is_item_separator(int p_idx) const;
	bool is_item_checkable(int p_idx) const;
	String get_item_tooltip(int p_idx) const;

	int get_item_count() const;

	int find_item_by_accelerator(uint32_t p_accel) const;
	void activate_item(int p_item);

	void remove_item(int p_idx);

	void add_separator();

	void clear();

	void set_parent_rect(const Rect2& p_rect);

	virtual String get_tooltip(const Point2& p_pos) const;

	virtual void get_translatable_strings(List<String> *p_strings) const;

	void add_autohide_area(const Rect2& p_area);
	void clear_autohide_areas();

	void set_invalidate_click_until_motion();

	PopupMenu();
	~PopupMenu();

};

#endif