summaryrefslogtreecommitdiff
path: root/scene/3d/physics_joint.h
blob: 5f66a7c35e2b6d73cbff79658d793daf6cbd3b4a (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
/*************************************************************************/
/*  physics_joint.h                                                      */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
/*                      https://godotengine.org                          */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md)    */
/*                                                                       */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the       */
/* "Software"), to deal in the Software without restriction, including   */
/* without limitation the rights to use, copy, modify, merge, publish,   */
/* distribute, sublicense, and/or sell copies of the Software, and to    */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions:                                             */
/*                                                                       */
/* The above copyright notice and this permission notice shall be        */
/* included in all copies or substantial portions of the Software.       */
/*                                                                       */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
/*************************************************************************/
#ifndef PHYSICS_JOINT_H
#define PHYSICS_JOINT_H

#include "scene/3d/physics_body.h"
#include "scene/3d/spatial.h"

class Joint : public Spatial {

	GDCLASS(Joint, Spatial);

	RID ba, bb;

	RID joint;

	NodePath a;
	NodePath b;

	int solver_priority;
	bool exclude_from_collision;

protected:
	void _update_joint(bool p_only_free = false);

	void _notification(int p_what);

	virtual RID _configure_joint(PhysicsBody *body_a, PhysicsBody *body_b) = 0;

	static void _bind_methods();

public:
	void set_node_a(const NodePath &p_node_a);
	NodePath get_node_a() const;

	void set_node_b(const NodePath &p_node_b);
	NodePath get_node_b() const;

	void set_solver_priority(int p_priority);
	int get_solver_priority() const;

	void set_exclude_nodes_from_collision(bool p_enable);
	bool get_exclude_nodes_from_collision() const;

	RID get_joint() const { return joint; }
	Joint();
};

///////////////////////////////////////////

class PinJoint : public Joint {

	GDCLASS(PinJoint, Joint);

public:
	enum Param {
		PARAM_BIAS = PhysicsServer::PIN_JOINT_BIAS,
		PARAM_DAMPING = PhysicsServer::PIN_JOINT_DAMPING,
		PARAM_IMPULSE_CLAMP = PhysicsServer::PIN_JOINT_IMPULSE_CLAMP
	};

protected:
	float params[3];
	virtual RID _configure_joint(PhysicsBody *body_a, PhysicsBody *body_b);
	static void _bind_methods();

public:
	void set_param(Param p_param, float p_value);
	float get_param(Param p_param) const;

	PinJoint();
};

VARIANT_ENUM_CAST(PinJoint::Param);

class HingeJoint : public Joint {

	GDCLASS(HingeJoint, Joint);

public:
	enum Param {
		PARAM_BIAS = PhysicsServer::HINGE_JOINT_BIAS,
		PARAM_LIMIT_UPPER = PhysicsServer::HINGE_JOINT_LIMIT_UPPER,
		PARAM_LIMIT_LOWER = PhysicsServer::HINGE_JOINT_LIMIT_LOWER,
		PARAM_LIMIT_BIAS = PhysicsServer::HINGE_JOINT_LIMIT_BIAS,
		PARAM_LIMIT_SOFTNESS = PhysicsServer::HINGE_JOINT_LIMIT_SOFTNESS,
		PARAM_LIMIT_RELAXATION = PhysicsServer::HINGE_JOINT_LIMIT_RELAXATION,
		PARAM_MOTOR_TARGET_VELOCITY = PhysicsServer::HINGE_JOINT_MOTOR_TARGET_VELOCITY,
		PARAM_MOTOR_MAX_IMPULSE = PhysicsServer::HINGE_JOINT_MOTOR_MAX_IMPULSE,
		PARAM_MAX = PhysicsServer::HINGE_JOINT_MAX
	};

	enum Flag {
		FLAG_USE_LIMIT = PhysicsServer::HINGE_JOINT_FLAG_USE_LIMIT,
		FLAG_ENABLE_MOTOR = PhysicsServer::HINGE_JOINT_FLAG_ENABLE_MOTOR,
		FLAG_MAX = PhysicsServer::HINGE_JOINT_FLAG_MAX
	};

protected:
	float params[PARAM_MAX];
	bool flags[FLAG_MAX];
	virtual RID _configure_joint(PhysicsBody *body_a, PhysicsBody *body_b);
	static void _bind_methods();

	void _set_upper_limit(float p_limit);
	float _get_upper_limit() const;

	void _set_lower_limit(float p_limit);
	float _get_lower_limit() const;

public:
	void set_param(Param p_param, float p_value);
	float get_param(Param p_param) const;

	void set_flag(Flag p_flag, bool p_value);
	bool get_flag(Flag p_flag) const;

	HingeJoint();
};

VARIANT_ENUM_CAST(HingeJoint::Param);
VARIANT_ENUM_CAST(HingeJoint::Flag);

class SliderJoint : public Joint {

	GDCLASS(SliderJoint, Joint);

public:
	enum Param {
		PARAM_LINEAR_LIMIT_UPPER = PhysicsServer::SLIDER_JOINT_LINEAR_LIMIT_UPPER,
		PARAM_LINEAR_LIMIT_LOWER = PhysicsServer::SLIDER_JOINT_LINEAR_LIMIT_LOWER,
		PARAM_LINEAR_LIMIT_SOFTNESS = PhysicsServer::SLIDER_JOINT_LINEAR_LIMIT_SOFTNESS,
		PARAM_LINEAR_LIMIT_RESTITUTION = PhysicsServer::SLIDER_JOINT_LINEAR_LIMIT_RESTITUTION,
		PARAM_LINEAR_LIMIT_DAMPING = PhysicsServer::SLIDER_JOINT_LINEAR_LIMIT_DAMPING,
		PARAM_LINEAR_MOTION_SOFTNESS = PhysicsServer::SLIDER_JOINT_LINEAR_MOTION_SOFTNESS,
		PARAM_LINEAR_MOTION_RESTITUTION = PhysicsServer::SLIDER_JOINT_LINEAR_MOTION_RESTITUTION,
		PARAM_LINEAR_MOTION_DAMPING = PhysicsServer::SLIDER_JOINT_LINEAR_MOTION_DAMPING,
		PARAM_LINEAR_ORTHOGONAL_SOFTNESS = PhysicsServer::SLIDER_JOINT_LINEAR_ORTHOGONAL_SOFTNESS,
		PARAM_LINEAR_ORTHOGONAL_RESTITUTION = PhysicsServer::SLIDER_JOINT_LINEAR_ORTHOGONAL_RESTITUTION,
		PARAM_LINEAR_ORTHOGONAL_DAMPING = PhysicsServer::SLIDER_JOINT_LINEAR_ORTHOGONAL_DAMPING,

		PARAM_ANGULAR_LIMIT_UPPER = PhysicsServer::SLIDER_JOINT_ANGULAR_LIMIT_UPPER,
		PARAM_ANGULAR_LIMIT_LOWER = PhysicsServer::SLIDER_JOINT_ANGULAR_LIMIT_LOWER,
		PARAM_ANGULAR_LIMIT_SOFTNESS = PhysicsServer::SLIDER_JOINT_ANGULAR_LIMIT_SOFTNESS,
		PARAM_ANGULAR_LIMIT_RESTITUTION = PhysicsServer::SLIDER_JOINT_ANGULAR_LIMIT_RESTITUTION,
		PARAM_ANGULAR_LIMIT_DAMPING = PhysicsServer::SLIDER_JOINT_ANGULAR_LIMIT_DAMPING,
		PARAM_ANGULAR_MOTION_SOFTNESS = PhysicsServer::SLIDER_JOINT_ANGULAR_MOTION_SOFTNESS,
		PARAM_ANGULAR_MOTION_RESTITUTION = PhysicsServer::SLIDER_JOINT_ANGULAR_MOTION_RESTITUTION,
		PARAM_ANGULAR_MOTION_DAMPING = PhysicsServer::SLIDER_JOINT_ANGULAR_MOTION_DAMPING,
		PARAM_ANGULAR_ORTHOGONAL_SOFTNESS = PhysicsServer::SLIDER_JOINT_ANGULAR_ORTHOGONAL_SOFTNESS,
		PARAM_ANGULAR_ORTHOGONAL_RESTITUTION = PhysicsServer::SLIDER_JOINT_ANGULAR_ORTHOGONAL_RESTITUTION,
		PARAM_ANGULAR_ORTHOGONAL_DAMPING = PhysicsServer::SLIDER_JOINT_ANGULAR_ORTHOGONAL_DAMPING,
		PARAM_MAX = PhysicsServer::SLIDER_JOINT_MAX

	};

protected:
	void _set_upper_limit_angular(float p_limit_angular);
	float _get_upper_limit_angular() const;

	void _set_lower_limit_angular(float p_limit_angular);
	float _get_lower_limit_angular() const;

	float params[PARAM_MAX];
	virtual RID _configure_joint(PhysicsBody *body_a, PhysicsBody *body_b);
	static void _bind_methods();

public:
	void set_param(Param p_param, float p_value);
	float get_param(Param p_param) const;

	SliderJoint();
};

VARIANT_ENUM_CAST(SliderJoint::Param);

class ConeTwistJoint : public Joint {

	GDCLASS(ConeTwistJoint, Joint);

public:
	enum Param {

		PARAM_SWING_SPAN,
		PARAM_TWIST_SPAN,
		PARAM_BIAS,
		PARAM_SOFTNESS,
		PARAM_RELAXATION,
		PARAM_MAX
	};

protected:
	void _set_swing_span(float p_limit_angular);
	float _get_swing_span() const;

	void _set_twist_span(float p_limit_angular);
	float _get_twist_span() const;

	float params[PARAM_MAX];
	virtual RID _configure_joint(PhysicsBody *body_a, PhysicsBody *body_b);
	static void _bind_methods();

public:
	void set_param(Param p_param, float p_value);
	float get_param(Param p_param) const;

	ConeTwistJoint();
};

VARIANT_ENUM_CAST(ConeTwistJoint::Param);

class Generic6DOFJoint : public Joint {

	GDCLASS(Generic6DOFJoint, Joint);

public:
	enum Param {

		PARAM_LINEAR_LOWER_LIMIT = PhysicsServer::G6DOF_JOINT_LINEAR_LOWER_LIMIT,
		PARAM_LINEAR_UPPER_LIMIT = PhysicsServer::G6DOF_JOINT_LINEAR_UPPER_LIMIT,
		PARAM_LINEAR_LIMIT_SOFTNESS = PhysicsServer::G6DOF_JOINT_LINEAR_LIMIT_SOFTNESS,
		PARAM_LINEAR_RESTITUTION = PhysicsServer::G6DOF_JOINT_LINEAR_RESTITUTION,
		PARAM_LINEAR_DAMPING = PhysicsServer::G6DOF_JOINT_LINEAR_DAMPING,
		PARAM_ANGULAR_LOWER_LIMIT = PhysicsServer::G6DOF_JOINT_ANGULAR_LOWER_LIMIT,
		PARAM_ANGULAR_UPPER_LIMIT = PhysicsServer::G6DOF_JOINT_ANGULAR_UPPER_LIMIT,
		PARAM_ANGULAR_LIMIT_SOFTNESS = PhysicsServer::G6DOF_JOINT_ANGULAR_LIMIT_SOFTNESS,
		PARAM_ANGULAR_DAMPING = PhysicsServer::G6DOF_JOINT_ANGULAR_DAMPING,
		PARAM_ANGULAR_RESTITUTION = PhysicsServer::G6DOF_JOINT_ANGULAR_RESTITUTION,
		PARAM_ANGULAR_FORCE_LIMIT = PhysicsServer::G6DOF_JOINT_ANGULAR_FORCE_LIMIT,
		PARAM_ANGULAR_ERP = PhysicsServer::G6DOF_JOINT_ANGULAR_ERP,
		PARAM_ANGULAR_MOTOR_TARGET_VELOCITY = PhysicsServer::G6DOF_JOINT_ANGULAR_MOTOR_TARGET_VELOCITY,
		PARAM_ANGULAR_MOTOR_FORCE_LIMIT = PhysicsServer::G6DOF_JOINT_ANGULAR_MOTOR_FORCE_LIMIT,
		PARAM_MAX = PhysicsServer::G6DOF_JOINT_MAX,
	};

	enum Flag {
		FLAG_ENABLE_LINEAR_LIMIT = PhysicsServer::G6DOF_JOINT_FLAG_ENABLE_LINEAR_LIMIT,
		FLAG_ENABLE_ANGULAR_LIMIT = PhysicsServer::G6DOF_JOINT_FLAG_ENABLE_ANGULAR_LIMIT,
		FLAG_ENABLE_MOTOR = PhysicsServer::G6DOF_JOINT_FLAG_ENABLE_MOTOR,
		FLAG_MAX = PhysicsServer::G6DOF_JOINT_FLAG_MAX
	};

protected:
	void _set_angular_hi_limit_x(float p_limit_angular);
	float _get_angular_hi_limit_x() const;

	void _set_angular_hi_limit_y(float p_limit_angular);
	float _get_angular_hi_limit_y() const;

	void _set_angular_hi_limit_z(float p_limit_angular);
	float _get_angular_hi_limit_z() const;

	void _set_angular_lo_limit_x(float p_limit_angular);
	float _get_angular_lo_limit_x() const;

	void _set_angular_lo_limit_y(float p_limit_angular);
	float _get_angular_lo_limit_y() const;

	void _set_angular_lo_limit_z(float p_limit_angular);
	float _get_angular_lo_limit_z() const;

	float params_x[PARAM_MAX];
	bool flags_x[FLAG_MAX];
	float params_y[PARAM_MAX];
	bool flags_y[FLAG_MAX];
	float params_z[PARAM_MAX];
	bool flags_z[FLAG_MAX];

	virtual RID _configure_joint(PhysicsBody *body_a, PhysicsBody *body_b);
	static void _bind_methods();

public:
	void set_param_x(Param p_param, float p_value);
	float get_param_x(Param p_param) const;

	void set_param_y(Param p_param, float p_value);
	float get_param_y(Param p_param) const;

	void set_param_z(Param p_param, float p_value);
	float get_param_z(Param p_param) const;

	void set_flag_x(Flag p_flag, bool p_enabled);
	bool get_flag_x(Flag p_flag) const;

	void set_flag_y(Flag p_flag, bool p_enabled);
	bool get_flag_y(Flag p_flag) const;

	void set_flag_z(Flag p_flag, bool p_enabled);
	bool get_flag_z(Flag p_flag) const;

	Generic6DOFJoint();
};

VARIANT_ENUM_CAST(Generic6DOFJoint::Param);
VARIANT_ENUM_CAST(Generic6DOFJoint::Flag);

#if 0
class PhysicsJoint : public Spatial {

	GDCLASS(PhysicsJoint,Spatial);
	OBJ_CATEGORY("3D Physics Nodes");

	NodePath body_A;
	NodePath body_B;
	bool active;
	bool no_collision;


	RID indicator_instance;

	RID _get_visual_instance_rid() const;
protected:

	RID joint;
	RID indicator;

	bool _set(const StringName& p_name, const Variant& p_value);
	bool _get(const StringName& p_name,Variant &r_ret) const;
	void _get_property_list( List<PropertyInfo> *p_list) const;
	void _notification(int p_what);
	static void _bind_methods();

	virtual RID create(PhysicsBody*A,PhysicsBody*B)=0;
	virtual void _update_indicator()=0;

	void _disconnect();
	void _connect();
public:

	void set_body_a(const NodePath& p_path);
	void set_body_b(const NodePath& p_path);
	NodePath get_body_a() const;
	NodePath get_body_b() const;

	void set_active(bool p_active);
	bool is_active() const;

	void set_disable_collision(bool p_active);
	bool has_disable_collision() const;

	void reconnect();

	RID get_rid();

	PhysicsJoint();
	~PhysicsJoint();
};



class PhysicsJointPin : public PhysicsJoint {

	GDCLASS( PhysicsJointPin, PhysicsJoint );

protected:

	virtual void _update_indicator();
	virtual RID create(PhysicsBody*A,PhysicsBody*B);
public:


	PhysicsJointPin();
};

#endif // PHYSICS_JOINT_H
#endif