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path: root/scene/3d/physics_joint.h
AgeCommit message (Expand)Author
2020-03-27Renamed 2D and 3D nodes to make their types explicitJuan Linietsky
2020-01-01Update copyright statements to 2020Rémi Verschelde
2019-01-01Update copyright statements to 2019Rémi Verschelde
2018-11-27Added function to control 6DOF precisionAndrea Catania
2018-11-13Added angular restitutionGeoffrey Irons
2018-03-16Implemented interface for bullet joint motorsGeoffrey
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
2018-01-01Update copyright statements to 2018Rémi Verschelde
2017-08-27Dead code tells no talesRémi Verschelde
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-07Makes all Godot API's methods Lower CaseIndah Sylvia
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-01-02ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
2016-01-01Update copyright to 2016 in headersGeorge Marques
2015-12-08made the exclusion of nodes from joints optional, fixes #3015Juan Linietsky
2015-04-18Updated copyright year in all headersJuan Linietsky
2014-10-03Huge Amount of BugFixJuan Linietsky
2014-09-153D Physics Rework, Other StuffJuan Linietsky
2014-02-09GODOT IS OPEN SOURCEJuan Linietsky