summaryrefslogtreecommitdiff
path: root/scene/3d/navigation_obstacle_3d.h
blob: c5a9d737f6cdd4555407d5ae913a63ab855f9ad9 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
/**************************************************************************/
/*  navigation_obstacle_3d.h                                              */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             GODOT ENGINE                               */
/*                        https://godotengine.org                         */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
/*                                                                        */
/* Permission is hereby granted, free of charge, to any person obtaining  */
/* a copy of this software and associated documentation files (the        */
/* "Software"), to deal in the Software without restriction, including    */
/* without limitation the rights to use, copy, modify, merge, publish,    */
/* distribute, sublicense, and/or sell copies of the Software, and to     */
/* permit persons to whom the Software is furnished to do so, subject to  */
/* the following conditions:                                              */
/*                                                                        */
/* The above copyright notice and this permission notice shall be         */
/* included in all copies or substantial portions of the Software.        */
/*                                                                        */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
/**************************************************************************/

#ifndef NAVIGATION_OBSTACLE_3D_H
#define NAVIGATION_OBSTACLE_3D_H

#include "scene/3d/node_3d.h"

class NavigationObstacle3D : public Node {
	GDCLASS(NavigationObstacle3D, Node);

	Node3D *parent_node3d = nullptr;

	RID agent;
	RID map_before_pause;
	RID map_override;

	bool estimate_radius = true;
	real_t radius = 1.0;

protected:
	static void _bind_methods();
	void _validate_property(PropertyInfo &p_property) const;
	void _notification(int p_what);

public:
	NavigationObstacle3D();
	virtual ~NavigationObstacle3D();

	RID get_rid() const {
		return agent;
	}

	void set_agent_parent(Node *p_agent_parent);

	void set_navigation_map(RID p_navigation_map);
	RID get_navigation_map() const;

	void set_estimate_radius(bool p_estimate_radius);
	bool is_radius_estimated() const {
		return estimate_radius;
	}
	void set_radius(real_t p_radius);
	real_t get_radius() const {
		return radius;
	}

	PackedStringArray get_configuration_warnings() const override;

	void _avoidance_done(Vector3 p_new_velocity); // Dummy

private:
	void initialize_agent();
	void reevaluate_agent_radius();
	real_t estimate_agent_radius() const;
};

#endif // NAVIGATION_OBSTACLE_3D_H