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#ifndef BAKED_LIGHT_INSTANCE_H
#define BAKED_LIGHT_INSTANCE_H
#include "scene/3d/visual_instance.h"
#include "scene/resources/baked_light.h"
class BakedLightBaker;
class BakedLightInstance : public VisualInstance {
OBJ_TYPE(BakedLightInstance,VisualInstance);
Ref<BakedLight> baked_light;
protected:
static void _bind_methods();
public:
RID get_baked_light_instance() const;
void set_baked_light(const Ref<BakedLight>& baked_light);
Ref<BakedLight> get_baked_light() const;
virtual AABB get_aabb() const;
virtual DVector<Face3> get_faces(uint32_t p_usage_flags) const;
BakedLightInstance();
};
#endif // BAKED_LIGHT_H
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