summaryrefslogtreecommitdiff
path: root/modules/mono/godotsharp_dirs.cpp
blob: 12960fb93880af5cbd81397993b4718475505e32 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
/*************************************************************************/
/*  godotsharp_dirs.cpp                                                  */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
/*                      https://godotengine.org                          */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */
/*                                                                       */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the       */
/* "Software"), to deal in the Software without restriction, including   */
/* without limitation the rights to use, copy, modify, merge, publish,   */
/* distribute, sublicense, and/or sell copies of the Software, and to    */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions:                                             */
/*                                                                       */
/* The above copyright notice and this permission notice shall be        */
/* included in all copies or substantial portions of the Software.       */
/*                                                                       */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
/*************************************************************************/

#include "godotsharp_dirs.h"

#include "core/config/project_settings.h"
#include "core/io/dir_access.h"
#include "core/os/os.h"

#ifdef TOOLS_ENABLED
#include "core/version.h"
#include "editor/editor_paths.h"
#endif

#ifdef ANDROID_ENABLED
#include "mono_gd/support/android_support.h"
#endif

#include "mono_gd/gd_mono.h"

namespace GodotSharpDirs {

String _get_expected_build_config() {
#ifdef TOOLS_ENABLED
	return "Debug";
#else

#ifdef DEBUG_ENABLED
	return "ExportDebug";
#else
	return "ExportRelease";
#endif

#endif
}

String _get_mono_user_dir() {
#ifdef TOOLS_ENABLED
	if (EditorPaths::get_singleton()) {
		return EditorPaths::get_singleton()->get_data_dir().plus_file("mono");
	} else {
		String settings_path;

		// Self-contained mode if a `._sc_` or `_sc_` file is present in executable dir.
		String exe_dir = OS::get_singleton()->get_executable_path().get_base_dir();

		// On macOS, look outside .app bundle, since .app bundle is read-only.
		if (OS::get_singleton()->has_feature("macos") && exe_dir.ends_with("MacOS") && exe_dir.plus_file("..").simplify_path().ends_with("Contents")) {
			exe_dir = exe_dir.plus_file("../../..").simplify_path();
		}

		Ref<DirAccess> d = DirAccess::create_for_path(exe_dir);

		if (d->file_exists("._sc_") || d->file_exists("_sc_")) {
			// contain yourself
			settings_path = exe_dir.plus_file("editor_data");
		} else {
			settings_path = OS::get_singleton()->get_data_path().plus_file(OS::get_singleton()->get_godot_dir_name());
		}

		return settings_path.plus_file("mono");
	}
#else
	return OS::get_singleton()->get_user_data_dir().plus_file("mono");
#endif
}

class _GodotSharpDirs {
public:
	String res_data_dir;
	String res_metadata_dir;
	String res_config_dir;
	String res_temp_dir;
	String res_temp_assemblies_base_dir;
	String res_temp_assemblies_dir;
	String mono_user_dir;
	String mono_logs_dir;

	String api_assemblies_base_dir;
	String api_assemblies_dir;

#ifdef TOOLS_ENABLED
	String mono_solutions_dir;
	String build_logs_dir;

	String data_editor_tools_dir;
#else
	// Equivalent of res_assemblies_dir, but in the data directory rather than in 'res://'.
	// Only defined on export templates. Used when exporting assemblies outside of PCKs.
	String data_game_assemblies_dir;
#endif

	String data_mono_etc_dir;
	String data_mono_lib_dir;

#ifdef WINDOWS_ENABLED
	String data_mono_bin_dir;
#endif

private:
	_GodotSharpDirs() {
		res_data_dir = ProjectSettings::get_singleton()->get_project_data_path().plus_file("mono");
		res_metadata_dir = res_data_dir.plus_file("metadata");
		res_config_dir = res_data_dir.plus_file("etc").plus_file("mono");

		// TODO use paths from csproj
		res_temp_dir = res_data_dir.plus_file("temp");
		res_temp_assemblies_base_dir = res_temp_dir.plus_file("bin");
		res_temp_assemblies_dir = res_temp_assemblies_base_dir.plus_file(_get_expected_build_config());

		api_assemblies_base_dir = res_data_dir.plus_file("assemblies");

#ifdef WEB_ENABLED
		mono_user_dir = "user://";
#else
		mono_user_dir = _get_mono_user_dir();
#endif
		mono_logs_dir = mono_user_dir.plus_file("mono_logs");

#ifdef TOOLS_ENABLED
		mono_solutions_dir = mono_user_dir.plus_file("solutions");
		build_logs_dir = mono_user_dir.plus_file("build_logs");

		String base_path = ProjectSettings::get_singleton()->globalize_path("res://");
#endif

		String exe_dir = OS::get_singleton()->get_executable_path().get_base_dir();

#ifdef TOOLS_ENABLED

		String data_dir_root = exe_dir.plus_file("GodotSharp");
		data_editor_tools_dir = data_dir_root.plus_file("Tools");
		api_assemblies_base_dir = data_dir_root.plus_file("Api");

		String data_mono_root_dir = data_dir_root.plus_file("Mono");
		data_mono_etc_dir = data_mono_root_dir.plus_file("etc");

#ifdef ANDROID_ENABLED
		data_mono_lib_dir = gdmono::android::support::get_app_native_lib_dir();
#else
		data_mono_lib_dir = data_mono_root_dir.plus_file("lib");
#endif

#ifdef WINDOWS_ENABLED
		data_mono_bin_dir = data_mono_root_dir.plus_file("bin");
#endif

#ifdef MACOS_ENABLED
		if (!DirAccess::exists(data_editor_tools_dir)) {
			data_editor_tools_dir = exe_dir.plus_file("../Resources/GodotSharp/Tools");
		}

		if (!DirAccess::exists(api_assemblies_base_dir)) {
			api_assemblies_base_dir = exe_dir.plus_file("../Resources/GodotSharp/Api");
		}

		if (!DirAccess::exists(data_mono_root_dir)) {
			data_mono_etc_dir = exe_dir.plus_file("../Resources/GodotSharp/Mono/etc");
			data_mono_lib_dir = exe_dir.plus_file("../Resources/GodotSharp/Mono/lib");
		}
#endif

#else

		String appname = ProjectSettings::get_singleton()->get("application/config/name");
		String appname_safe = OS::get_singleton()->get_safe_dir_name(appname);
		String data_dir_root = exe_dir.plus_file("data_" + appname_safe);
		if (!DirAccess::exists(data_dir_root)) {
			data_dir_root = exe_dir.plus_file("data_Godot");
		}

		String data_mono_root_dir = data_dir_root.plus_file("Mono");
		data_mono_etc_dir = data_mono_root_dir.plus_file("etc");

#ifdef ANDROID_ENABLED
		data_mono_lib_dir = gdmono::android::support::get_app_native_lib_dir();
#else
		data_mono_lib_dir = data_mono_root_dir.plus_file("lib");
		data_game_assemblies_dir = data_dir_root.plus_file("Assemblies");
#endif

#ifdef WINDOWS_ENABLED
		data_mono_bin_dir = data_mono_root_dir.plus_file("bin");
#endif

#ifdef MACOS_ENABLED
		if (!DirAccess::exists(data_mono_root_dir)) {
			data_mono_etc_dir = exe_dir.plus_file("../Resources/GodotSharp/Mono/etc");
			data_mono_lib_dir = exe_dir.plus_file("../Resources/GodotSharp/Mono/lib");
		}

		if (!DirAccess::exists(data_game_assemblies_dir)) {
			data_game_assemblies_dir = exe_dir.plus_file("../Resources/GodotSharp/Assemblies");
		}
#endif

#endif

#ifdef TOOLS_ENABLED
		api_assemblies_dir = api_assemblies_base_dir.plus_file(GDMono::get_expected_api_build_config());
#else
		api_assemblies_dir = data_dir_root;
#endif
	}

public:
	static _GodotSharpDirs &get_singleton() {
		static _GodotSharpDirs singleton;
		return singleton;
	}
};

String get_res_data_dir() {
	return _GodotSharpDirs::get_singleton().res_data_dir;
}

String get_res_metadata_dir() {
	return _GodotSharpDirs::get_singleton().res_metadata_dir;
}

String get_res_config_dir() {
	return _GodotSharpDirs::get_singleton().res_config_dir;
}

String get_res_temp_dir() {
	return _GodotSharpDirs::get_singleton().res_temp_dir;
}

String get_res_temp_assemblies_base_dir() {
	return _GodotSharpDirs::get_singleton().res_temp_assemblies_base_dir;
}

String get_res_temp_assemblies_dir() {
	return _GodotSharpDirs::get_singleton().res_temp_assemblies_dir;
}

String get_api_assemblies_dir() {
	return _GodotSharpDirs::get_singleton().api_assemblies_dir;
}

String get_api_assemblies_base_dir() {
	return _GodotSharpDirs::get_singleton().api_assemblies_base_dir;
}

String get_mono_user_dir() {
	return _GodotSharpDirs::get_singleton().mono_user_dir;
}

String get_mono_logs_dir() {
	return _GodotSharpDirs::get_singleton().mono_logs_dir;
}

#ifdef TOOLS_ENABLED
String get_mono_solutions_dir() {
	return _GodotSharpDirs::get_singleton().mono_solutions_dir;
}

String get_build_logs_dir() {
	return _GodotSharpDirs::get_singleton().build_logs_dir;
}

String get_data_editor_tools_dir() {
	return _GodotSharpDirs::get_singleton().data_editor_tools_dir;
}
#else
String get_data_game_assemblies_dir() {
	return _GodotSharpDirs::get_singleton().data_game_assemblies_dir;
}
#endif

String get_data_mono_etc_dir() {
	return _GodotSharpDirs::get_singleton().data_mono_etc_dir;
}

String get_data_mono_lib_dir() {
	return _GodotSharpDirs::get_singleton().data_mono_lib_dir;
}

#ifdef WINDOWS_ENABLED
String get_data_mono_bin_dir() {
	return _GodotSharpDirs::get_singleton().data_mono_bin_dir;
}
#endif
} // namespace GodotSharpDirs