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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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godotsharp_dirs.cpp
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Commit message (
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Author
2023-03-27
[macOS] Re-add support for the _sc_ inside app bundle. Update docs.
bruvzg
2023-01-05
One Copyright Update to rule them all
Rémi Verschelde
2022-10-18
Unify usage of GLOBAL/EDITOR_GET
kobewi
2022-10-07
[.NET Export] Improve .NET export process.
bruvzg
2022-08-29
Rename String `plus_file` to `path_join`
Aaron Franke
2022-08-29
[Web] Rename JavaScript platform to Web.
Fabio Alessandrelli
2022-08-22
C#: Use custom project setting for C# project files name
Ignacio Roldán Etcheverry
2022-08-22
C#/netcore: Add base desktop game export implementation
Ignacio Roldán Etcheverry
2022-08-22
C#: Restructure code prior move to .NET Core
Ignacio Roldán Etcheverry
2022-07-21
Rename OSX to macOS and iPhoneOS to iOS.
bruvzg
2022-04-11
Make FileAccess and DirAccess classes reference counted.
bruvzg
2022-02-15
Editor: Cleanup some includes dependencies
Rémi Verschelde
2022-01-13
[macOS] Fix self-contained mode, by looking for `._sc_` and writing data to t...
bruvzg
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-11-30
Don't return reference on copy assignment operators
Rémi Verschelde
2021-09-15
Provide a getter for the project data directory.
ne0fhyk
2021-06-11
Core: Move DirAccess and FileAccess to `core/io`
Rémi Verschelde
2021-05-31
Implement shader caching
reduz
2021-03-03
Mono/macOS: Separate data dir into frameworks and resources for codesigning
Shane Liesegang
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-28
Rename empty() to is_empty()
Marcel Admiraal
2020-11-16
Remove empty lines around braces with the formatting script
Aaron Franke
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-09-23
Rename the ".mono" folder to ".godot/mono"
Aaron Franke
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-04-18
Mono: Fix include for Android support
Rémi Verschelde
2020-03-31
Mono/C#: Add iOS support
Ignacio Etcheverry
2020-03-18
C#: Fix uses of old Configuration names
Ignacio Etcheverry
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-11-29
Mono/C#: Add option to export assemblies outside of PCK
Ignacio Etcheverry
2019-11-15
Mono/C#: Initial exporter support for AOT compilation
Ignacio Etcheverry
2019-11-13
Mono/C#: WebAssembly support
Ignacio Etcheverry
2019-10-11
C#: Fix detection of outdated release Godot API assemblies
Ignacio Etcheverry
2019-07-05
Re-write mono module editor code in C#
Ignacio Etcheverry
2019-07-03
Mono: Android build and shared libraries fixes
Ignacio Etcheverry
2019-02-15
Mono: Fix export template build errors
Ignacio Etcheverry
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-10-03
Mono: Editor and export template dependencies and fixes
Ignacio Etcheverry
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-07
Style: Apply new clang-format 5.0 style to all files
Rémi Verschelde
2017-11-19
Add initial support for the XDG Base Directory spec
Rémi Verschelde
2017-11-17
EditorSettings: Rename settings_path to settings_dir
Rémi Verschelde
2017-11-17
Rename OS::get_data_dir to OS::get_user_data_dir
Rémi Verschelde
2017-10-27
Mono: Use "UnnamedProject" if application/config/name is empty
Unknown
2017-10-17
Take self-contained mode into consideration
Ignacio Etcheverry
2017-10-03
Added mono module
Ignacio Etcheverry