summaryrefslogtreecommitdiff
path: root/editor/spatial_editor_gizmos.h
blob: 7bf632d37159a5e58bd207f478b54280a828af99 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
/*************************************************************************/
/*  spatial_editor_gizmos.h                                              */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
/*                      https://godotengine.org                          */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md)    */
/*                                                                       */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the       */
/* "Software"), to deal in the Software without restriction, including   */
/* without limitation the rights to use, copy, modify, merge, publish,   */
/* distribute, sublicense, and/or sell copies of the Software, and to    */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions:                                             */
/*                                                                       */
/* The above copyright notice and this permission notice shall be        */
/* included in all copies or substantial portions of the Software.       */
/*                                                                       */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
/*************************************************************************/
#ifndef SPATIAL_EDITOR_GIZMOS_H
#define SPATIAL_EDITOR_GIZMOS_H

#include "editor/plugins/spatial_editor_plugin.h"
#include "scene/3d/audio_stream_player_3d.h"
#include "scene/3d/baked_lightmap.h"
#include "scene/3d/camera.h"
#include "scene/3d/collision_polygon.h"
#include "scene/3d/collision_shape.h"
#include "scene/3d/gi_probe.h"
#include "scene/3d/light.h"
#include "scene/3d/listener.h"
#include "scene/3d/mesh_instance.h"
#include "scene/3d/navigation_mesh.h"
#include "scene/3d/particles.h"
#include "scene/3d/physics_joint.h"
#include "scene/3d/portal.h"
#include "scene/3d/position_3d.h"
#include "scene/3d/ray_cast.h"
#include "scene/3d/reflection_probe.h"
#include "scene/3d/room_instance.h"
#include "scene/3d/vehicle_body.h"
#include "scene/3d/visibility_notifier.h"

class Camera;

class EditorSpatialGizmo : public SpatialEditorGizmo {

	GDCLASS(EditorSpatialGizmo, SpatialGizmo);

	struct Instance {

		RID instance;
		Ref<ArrayMesh> mesh;
		RID skeleton;
		bool billboard;
		bool unscaled;
		bool can_intersect;
		bool extra_margin;
		Instance() {

			billboard = false;
			unscaled = false;
			can_intersect = false;
			extra_margin = false;
		}

		void create_instance(Spatial *p_base);
	};

	Vector<Vector3> collision_segments;
	Ref<TriangleMesh> collision_mesh;
	AABB collision_mesh_bounds;

	struct Handle {
		Vector3 pos;
		bool billboard;
	};

	Vector<Vector3> handles;
	Vector<Vector3> secondary_handles;
	bool billboard_handle;

	bool valid;
	Spatial *base;
	Vector<Instance> instances;
	Spatial *spatial_node;

	void _set_spatial_node(Node *p_node) { set_spatial_node(Object::cast_to<Spatial>(p_node)); }

protected:
	void add_lines(const Vector<Vector3> &p_lines, const Ref<Material> &p_material, bool p_billboard = false);
	void add_mesh(const Ref<ArrayMesh> &p_mesh, bool p_billboard = false, const RID &p_skeleton = RID());
	void add_collision_segments(const Vector<Vector3> &p_lines);
	void add_collision_triangles(const Ref<TriangleMesh> &p_tmesh, const AABB &p_bounds = AABB());
	void add_unscaled_billboard(const Ref<Material> &p_material, float p_scale = 1);
	void add_handles(const Vector<Vector3> &p_handles, bool p_billboard = false, bool p_secondary = false);
	void add_solid_box(Ref<Material> &p_material, Vector3 size);

	void set_spatial_node(Spatial *p_node);
	const Spatial *get_spatial_node() const { return spatial_node; }

	static void _bind_methods();

	Ref<SpatialMaterial> create_material(const String &p_name, const Color &p_color, bool p_billboard = false, bool p_on_top = false, bool p_use_vertex_color = false);
	Ref<SpatialMaterial> create_icon_material(const String &p_name, const Ref<Texture> &p_texture, bool p_on_top = false, const Color &p_albedo = Color(1, 1, 1, 1));

public:
	virtual Vector3 get_handle_pos(int p_idx) const;
	virtual bool intersect_frustum(const Camera *p_camera, const Vector<Plane> &p_frustum);
	virtual bool intersect_ray(const Camera *p_camera, const Point2 &p_point, Vector3 &r_pos, Vector3 &r_normal, int *r_gizmo_handle = NULL, bool p_sec_first = false);

	void clear();
	void create();
	void transform();
	virtual void redraw();
	void free();
	virtual bool is_editable() const;
	virtual bool can_draw() const;

	EditorSpatialGizmo();
	~EditorSpatialGizmo();
};

class LightSpatialGizmo : public EditorSpatialGizmo {

	GDCLASS(LightSpatialGizmo, EditorSpatialGizmo);

	Light *light;

public:
	virtual String get_handle_name(int p_idx) const;
	virtual Variant get_handle_value(int p_idx) const;
	virtual void set_handle(int p_idx, Camera *p_camera, const Point2 &p_point);
	virtual void commit_handle(int p_idx, const Variant &p_restore, bool p_cancel = false);

	void redraw();
	LightSpatialGizmo(Light *p_light = NULL);
};

class AudioStreamPlayer3DSpatialGizmo : public EditorSpatialGizmo {

	GDCLASS(AudioStreamPlayer3DSpatialGizmo, EditorSpatialGizmo);

	AudioStreamPlayer3D *player;

public:
	virtual String get_handle_name(int p_idx) const;
	virtual Variant get_handle_value(int p_idx) const;
	virtual void set_handle(int p_idx, Camera *p_camera, const Point2 &p_point);
	virtual void commit_handle(int p_idx, const Variant &p_restore, bool p_cancel = false);

	void redraw();
	AudioStreamPlayer3DSpatialGizmo(AudioStreamPlayer3D *p_player = NULL);
};

class CameraSpatialGizmo : public EditorSpatialGizmo {

	GDCLASS(CameraSpatialGizmo, EditorSpatialGizmo);

	Camera *camera;

public:
	virtual String get_handle_name(int p_idx) const;
	virtual Variant get_handle_value(int p_idx) const;
	virtual void set_handle(int p_idx, Camera *p_camera, const Point2 &p_point);
	virtual void commit_handle(int p_idx, const Variant &p_restore, bool p_cancel = false);

	void redraw();
	CameraSpatialGizmo(Camera *p_camera = NULL);
};

class MeshInstanceSpatialGizmo : public EditorSpatialGizmo {

	GDCLASS(MeshInstanceSpatialGizmo, EditorSpatialGizmo);

	MeshInstance *mesh;

public:
	virtual bool can_draw() const;
	void redraw();
	MeshInstanceSpatialGizmo(MeshInstance *p_mesh = NULL);
};

class Position3DSpatialGizmo : public EditorSpatialGizmo {

	GDCLASS(Position3DSpatialGizmo, EditorSpatialGizmo);

	Position3D *p3d;

public:
	void redraw();
	Position3DSpatialGizmo(Position3D *p_p3d = NULL);
};

class SkeletonSpatialGizmo : public EditorSpatialGizmo {

	GDCLASS(SkeletonSpatialGizmo, EditorSpatialGizmo);

	Skeleton *skel;

public:
	void redraw();
	SkeletonSpatialGizmo(Skeleton *p_skel = NULL);
};

#if 0
class PortalSpatialGizmo : public EditorSpatialGizmo {

	GDCLASS(PortalSpatialGizmo, EditorSpatialGizmo);

	Portal *portal;

public:
	void redraw();
	PortalSpatialGizmo(Portal *p_portal = NULL);
};
#endif

class VisibilityNotifierGizmo : public EditorSpatialGizmo {

	GDCLASS(VisibilityNotifierGizmo, EditorSpatialGizmo);

	VisibilityNotifier *notifier;

public:
	virtual String get_handle_name(int p_idx) const;
	virtual Variant get_handle_value(int p_idx) const;
	virtual void set_handle(int p_idx, Camera *p_camera, const Point2 &p_point);
	virtual void commit_handle(int p_idx, const Variant &p_restore, bool p_cancel = false);

	void redraw();
	VisibilityNotifierGizmo(VisibilityNotifier *p_notifier = NULL);
};

class ParticlesGizmo : public EditorSpatialGizmo {

	GDCLASS(ParticlesGizmo, EditorSpatialGizmo);

	Particles *particles;

public:
	virtual String get_handle_name(int p_idx) const;
	virtual Variant get_handle_value(int p_idx) const;
	virtual void set_handle(int p_idx, Camera *p_camera, const Point2 &p_point);
	virtual void commit_handle(int p_idx, const Variant &p_restore, bool p_cancel = false);

	void redraw();
	ParticlesGizmo(Particles *p_particles = NULL);
};

class ReflectionProbeGizmo : public EditorSpatialGizmo {

	GDCLASS(ReflectionProbeGizmo, EditorSpatialGizmo);

	ReflectionProbe *probe;

public:
	virtual String get_handle_name(int p_idx) const;
	virtual Variant get_handle_value(int p_idx) const;
	virtual void set_handle(int p_idx, Camera *p_camera, const Point2 &p_point);
	virtual void commit_handle(int p_idx, const Variant &p_restore, bool p_cancel = false);

	void redraw();
	ReflectionProbeGizmo(ReflectionProbe *p_probe = NULL);
};

class GIProbeGizmo : public EditorSpatialGizmo {

	GDCLASS(GIProbeGizmo, EditorSpatialGizmo);

	GIProbe *probe;

public:
	virtual String get_handle_name(int p_idx) const;
	virtual Variant get_handle_value(int p_idx) const;
	virtual void set_handle(int p_idx, Camera *p_camera, const Point2 &p_point);
	virtual void commit_handle(int p_idx, const Variant &p_restore, bool p_cancel = false);

	void redraw();
	GIProbeGizmo(GIProbe *p_probe = NULL);
};

class BakedIndirectLightGizmo : public EditorSpatialGizmo {

	GDCLASS(BakedIndirectLightGizmo, EditorSpatialGizmo);

	BakedLightmap *baker;

public:
	virtual String get_handle_name(int p_idx) const;
	virtual Variant get_handle_value(int p_idx) const;
	virtual void set_handle(int p_idx, Camera *p_camera, const Point2 &p_point);
	virtual void commit_handle(int p_idx, const Variant &p_restore, bool p_cancel = false);

	void redraw();
	BakedIndirectLightGizmo(BakedLightmap *p_baker = NULL);
};

class CollisionShapeSpatialGizmo : public EditorSpatialGizmo {

	GDCLASS(CollisionShapeSpatialGizmo, EditorSpatialGizmo);

	CollisionShape *cs;

public:
	virtual String get_handle_name(int p_idx) const;
	virtual Variant get_handle_value(int p_idx) const;
	virtual void set_handle(int p_idx, Camera *p_camera, const Point2 &p_point);
	virtual void commit_handle(int p_idx, const Variant &p_restore, bool p_cancel = false);
	void redraw();
	CollisionShapeSpatialGizmo(CollisionShape *p_cs = NULL);
};

class CollisionPolygonSpatialGizmo : public EditorSpatialGizmo {

	GDCLASS(CollisionPolygonSpatialGizmo, EditorSpatialGizmo);

	CollisionPolygon *polygon;

public:
	void redraw();
	CollisionPolygonSpatialGizmo(CollisionPolygon *p_polygon = NULL);
};

class RayCastSpatialGizmo : public EditorSpatialGizmo {

	GDCLASS(RayCastSpatialGizmo, EditorSpatialGizmo);

	RayCast *raycast;

public:
	void redraw();
	RayCastSpatialGizmo(RayCast *p_raycast = NULL);
};

class VehicleWheelSpatialGizmo : public EditorSpatialGizmo {

	GDCLASS(VehicleWheelSpatialGizmo, EditorSpatialGizmo);

	VehicleWheel *car_wheel;

public:
	void redraw();
	VehicleWheelSpatialGizmo(VehicleWheel *p_car_wheel = NULL);
};

class NavigationMeshSpatialGizmo : public EditorSpatialGizmo {

	GDCLASS(NavigationMeshSpatialGizmo, EditorSpatialGizmo);

	struct _EdgeKey {

		Vector3 from;
		Vector3 to;

		bool operator<(const _EdgeKey &p_with) const { return from == p_with.from ? to < p_with.to : from < p_with.from; }
	};

	NavigationMeshInstance *navmesh;

public:
	void redraw();
	NavigationMeshSpatialGizmo(NavigationMeshInstance *p_navmesh = NULL);
};

class JointGizmosDrawer {
public:
	static Basis look_body(const Transform &joint_transform, const Transform &body_transform);
	static Basis look_body_toward(Vector3::Axis p_axis, const Transform &joint_transform, const Transform &body_transform);
	static Basis look_body_toward_x(const Transform &joint_transform, const Transform &body_transform);
	static Basis look_body_toward_y(const Transform &joint_transform, const Transform &body_transform);
	/// Special function just used for physics joints, it that returns a basis constrained toward Joint Z axis
	/// with axis X and Y that are looking toward the body and oriented toward up
	static Basis look_body_toward_z(const Transform &joint_transform, const Transform &body_transform);

	// Draw circle around p_axis
	static void draw_circle(Vector3::Axis p_axis, real_t p_radius, const Transform &p_offset, const Basis &p_base, real_t p_limit_lower, real_t p_limit_upper, Vector<Vector3> &r_points, bool p_inverse = false);
	static void draw_cone(const Transform &p_offset, const Basis &p_base, real_t p_swing, real_t p_twist, Vector<Vector3> &r_points);
};

class PinJointSpatialGizmo : public EditorSpatialGizmo {

	GDCLASS(PinJointSpatialGizmo, EditorSpatialGizmo);

	PinJoint *p3d;

public:
	static void CreateGizmo(const Transform &p_offset, Vector<Vector3> &r_cursor_points);

	void redraw();
	PinJointSpatialGizmo(PinJoint *p_p3d = NULL);
};

class HingeJointSpatialGizmo : public EditorSpatialGizmo {

	GDCLASS(HingeJointSpatialGizmo, EditorSpatialGizmo);

	HingeJoint *p3d;

public:
	static void CreateGizmo(const Transform &p_offset, const Transform &p_trs_joint, const Transform &p_trs_body_a, const Transform &p_trs_body_b, real_t p_limit_lower, real_t p_limit_upper, bool p_use_limit, Vector<Vector3> &r_common_points, Vector<Vector3> *r_body_a_points, Vector<Vector3> *r_body_b_points);

	void redraw();
	HingeJointSpatialGizmo(HingeJoint *p_p3d = NULL);
};

class SliderJointSpatialGizmo : public EditorSpatialGizmo {

	GDCLASS(SliderJointSpatialGizmo, EditorSpatialGizmo);

	SliderJoint *p3d;

public:
	static void CreateGizmo(const Transform &p_offset, const Transform &p_trs_joint, const Transform &p_trs_body_a, const Transform &p_trs_body_b, real_t p_angular_limit_lower, real_t p_angular_limit_upper, real_t p_linear_limit_lower, real_t p_linear_limit_upper, Vector<Vector3> &r_points, Vector<Vector3> *r_body_a_points, Vector<Vector3> *r_body_b_points);

	void redraw();
	SliderJointSpatialGizmo(SliderJoint *p_p3d = NULL);
};

class ConeTwistJointSpatialGizmo : public EditorSpatialGizmo {

	GDCLASS(ConeTwistJointSpatialGizmo, EditorSpatialGizmo);

	ConeTwistJoint *p3d;

public:
	static void CreateGizmo(const Transform &p_offset, const Transform &p_trs_joint, const Transform &p_trs_body_a, const Transform &p_trs_body_b, real_t p_swing, real_t p_twist, Vector<Vector3> &r_points, Vector<Vector3> *r_body_a_points, Vector<Vector3> *r_body_b_points);

	void redraw();
	ConeTwistJointSpatialGizmo(ConeTwistJoint *p_p3d = NULL);
};

class Generic6DOFJointSpatialGizmo : public EditorSpatialGizmo {

	GDCLASS(Generic6DOFJointSpatialGizmo, EditorSpatialGizmo);

	Generic6DOFJoint *p3d;

public:
	static void CreateGizmo(
			const Transform &p_offset,
			const Transform &p_trs_joint,
			const Transform &p_trs_body_a,
			const Transform &p_trs_body_b,
			real_t p_angular_limit_lower_x,
			real_t p_angular_limit_upper_x,
			real_t p_linear_limit_lower_x,
			real_t p_linear_limit_upper_x,
			bool p_enable_angular_limit_x,
			bool p_enable_linear_limit_x,
			real_t p_angular_limit_lower_y,
			real_t p_angular_limit_upper_y,
			real_t p_linear_limit_lower_y,
			real_t p_linear_limit_upper_y,
			bool p_enable_angular_limit_y,
			bool p_enable_linear_limit_y,
			real_t p_angular_limit_lower_z,
			real_t p_angular_limit_upper_z,
			real_t p_linear_limit_lower_z,
			real_t p_linear_limit_upper_z,
			bool p_enable_angular_limit_z,
			bool p_enable_linear_limit_z,
			Vector<Vector3> &r_points,
			Vector<Vector3> *r_body_a_points,
			Vector<Vector3> *r_body_b_points);

	void redraw();
	Generic6DOFJointSpatialGizmo(Generic6DOFJoint *p_p3d = NULL);
};

class SpatialEditorGizmos {

public:
	HashMap<String, Ref<SpatialMaterial> > material_cache;

	Ref<SpatialMaterial> handle2_material;
	Ref<SpatialMaterial> handle2_material_billboard;
	Ref<SpatialMaterial> handle_material;
	Ref<SpatialMaterial> handle_material_billboard;
	Ref<Texture> handle_t;
	Ref<ArrayMesh> pos3d_mesh;
	Ref<ArrayMesh> listener_line_mesh;
	static SpatialEditorGizmos *singleton;

	Ref<SpatialEditorGizmo> get_gizmo(Spatial *p_spatial);

	SpatialEditorGizmos();
};
#endif // SPATIAL_EDITOR_GIZMOS_H