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path: root/drivers/gles3/shaders/SCsub
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#!/usr/bin/env python

Import("env")

env.Depends("#drivers/gles3/shaders/copy.glsl.gen.h", "#core/math/basis.h")
env.Depends("#drivers/gles3/shaders/copy.glsl.gen.h", "#core/math/transform_2d.h")

if "GLES3_GLSL" in env["BUILDERS"]:
    env.GLES3_GLSL("canvas.glsl")
    env.GLES3_GLSL("copy.glsl")
    env.GLES3_GLSL("scene.glsl")
    env.GLES3_GLSL("sky.glsl")