blob: 91240ce3e3141c1d7a72f440135ff00c77fee2c4 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
|
#!/usr/bin/env python
Import("env")
if env["platform"] in ["haiku", "macos", "windows", "linuxbsd"]:
# Thirdparty source files
thirdparty_dir = "#thirdparty/glad/"
thirdparty_sources = [
"gl.c",
]
thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
# Treat glad headers as system headers to avoid raising warnings. Not supported on MSVC.
if not env.msvc:
env.Append(CPPFLAGS=["-isystem", Dir(thirdparty_dir).path])
else:
env.Prepend(CPPPATH=[thirdparty_dir])
env.Append(CPPDEFINES=["GLAD_ENABLED"])
env.Append(CPPDEFINES=["GLES_OVER_GL"])
env_thirdparty = env.Clone()
env_thirdparty.disable_warnings()
env_thirdparty.add_source_files(env.drivers_sources, thirdparty_sources)
# Godot source files
env.add_source_files(env.drivers_sources, "*.cpp")
|