blob: 497b86c85f7373d97c3f781f061baf8691856184 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
|
<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeStep" inherits="VisualShaderNode" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
Calculates a Step function within the visual shader graph.
</brief_description>
<description>
Translates to [code]step(edge, x)[/code] in the shader language.
Returns [code]0.0[/code] if [code]x[/code] is smaller than [code]edge[/code] and [code]1.0[/code] otherwise.
</description>
<tutorials>
</tutorials>
<members>
<member name="op_type" type="int" setter="set_op_type" getter="get_op_type" enum="VisualShaderNodeStep.OpType" default="0">
A type of operands and returned value.
</member>
</members>
<constants>
<constant name="OP_TYPE_SCALAR" value="0" enum="OpType">
A floating-point scalar type.
</constant>
<constant name="OP_TYPE_VECTOR_2D" value="1" enum="OpType">
A 2D vector type.
</constant>
<constant name="OP_TYPE_VECTOR_2D_SCALAR" value="2" enum="OpType">
The [code]x[/code] port uses a 2D vector type, while the [code]edge[/code] port uses a floating-point scalar type.
</constant>
<constant name="OP_TYPE_VECTOR_3D" value="3" enum="OpType">
A 3D vector type.
</constant>
<constant name="OP_TYPE_VECTOR_3D_SCALAR" value="4" enum="OpType">
The [code]x[/code] port uses a 3D vector type, while the [code]edge[/code] port uses a floating-point scalar type.
</constant>
<constant name="OP_TYPE_VECTOR_4D" value="5" enum="OpType">
A 4D vector type.
</constant>
<constant name="OP_TYPE_VECTOR_4D_SCALAR" value="6" enum="OpType">
The [code]a[/code] and [code]b[/code] ports use a 4D vector type. The [code]weight[/code] port uses a scalar type.
</constant>
<constant name="OP_TYPE_MAX" value="7" enum="OpType">
Represents the size of the [enum OpType] enum.
</constant>
</constants>
</class>
|