summaryrefslogtreecommitdiff
path: root/doc/classes/ArrayMesh.xml
blob: d805629b3d4cc01c077bbe07960503e0552ec8b3 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
<?xml version="1.0" encoding="UTF-8" ?>
<class name="ArrayMesh" inherits="Mesh" category="Core" version="3.1">
	<brief_description>
	</brief_description>
	<description>
	</description>
	<tutorials>
	</tutorials>
	<demos>
	</demos>
	<methods>
		<method name="add_blend_shape">
			<return type="void">
			</return>
			<argument index="0" name="name" type="String">
			</argument>
			<description>
			</description>
		</method>
		<method name="add_surface_from_arrays">
			<return type="void">
			</return>
			<argument index="0" name="primitive" type="int" enum="Mesh.PrimitiveType">
			</argument>
			<argument index="1" name="arrays" type="Array">
			</argument>
			<argument index="2" name="blend_shapes" type="Array" default="[  ]">
			</argument>
			<argument index="3" name="compress_flags" type="int" default="97280">
			</argument>
			<description>
				Creates a new surface.
				Surfaces are created to be rendered using a "primitive", which may be PRIMITIVE_POINTS, PRIMITIVE_LINES, PRIMITIVE_LINE_STRIP, PRIMITIVE_LINE_LOOP, PRIMITIVE_TRIANGLES, PRIMITIVE_TRIANGLE_STRIP, PRIMITIVE_TRIANGLE_FAN. See [Mesh] for details. (As a note, when using indices, it is recommended to only use points, lines or triangles). [method get_surface_count] will become the surf_idx for this new surface.
				The [code]arrays[/code] argument is an array of arrays. See [enum ArrayType] for the values used in this array. For example, [code]arrays[0][/code] is the array of vertices. That first vertex sub-array is always required; the others are optional. Adding an index array puts this function into "index mode" where the vertex and other arrays become the sources of data and the index array defines the vertex order. All sub-arrays must have the same length as the vertex array or be empty, except for [code]ARRAY_INDEX[/code] if it is used.
				Adding an index array puts this function into "index mode" where the vertex and other arrays become the sources of data, and the index array defines the order of the vertices.
				Godot uses clockwise winding order for front faces of triangle primitive modes.
			</description>
		</method>
		<method name="center_geometry">
			<return type="void">
			</return>
			<description>
			</description>
		</method>
		<method name="clear_blend_shapes">
			<return type="void">
			</return>
			<description>
			</description>
		</method>
		<method name="get_blend_shape_count" qualifiers="const">
			<return type="int">
			</return>
			<description>
			</description>
		</method>
		<method name="get_blend_shape_name" qualifiers="const">
			<return type="String">
			</return>
			<argument index="0" name="index" type="int">
			</argument>
			<description>
			</description>
		</method>
		<method name="get_surface_count" qualifiers="const">
			<return type="int">
			</return>
			<description>
				Return the amount of surfaces that the [code]ArrayMesh[/code] holds.
			</description>
		</method>
		<method name="lightmap_unwrap">
			<return type="int" enum="Error">
			</return>
			<argument index="0" name="arg0" type="Transform">
			</argument>
			<argument index="1" name="arg1" type="float">
			</argument>
			<description>
			</description>
		</method>
		<method name="regen_normalmaps">
			<return type="void">
			</return>
			<description>
			</description>
		</method>
		<method name="surface_get_array_index_len" qualifiers="const">
			<return type="int">
			</return>
			<argument index="0" name="surf_idx" type="int">
			</argument>
			<description>
				Return the length in indices of the index array in the requested surface (see [method add_surface_from_arrays]).
			</description>
		</method>
		<method name="surface_get_array_len" qualifiers="const">
			<return type="int">
			</return>
			<argument index="0" name="surf_idx" type="int">
			</argument>
			<description>
				Return the length in vertices of the vertex array in the requested surface (see [method add_surface_from_arrays]).
			</description>
		</method>
		<method name="surface_get_arrays" qualifiers="const">
			<return type="Array">
			</return>
			<argument index="0" name="surf_idx" type="int">
			</argument>
			<description>
			</description>
		</method>
		<method name="surface_get_blend_shape_arrays" qualifiers="const">
			<return type="Array">
			</return>
			<argument index="0" name="surf_idx" type="int">
			</argument>
			<description>
			</description>
		</method>
		<method name="surface_get_format" qualifiers="const">
			<return type="int">
			</return>
			<argument index="0" name="surf_idx" type="int">
			</argument>
			<description>
				Return the format mask of the requested surface (see [method add_surface_from_arrays]).
			</description>
		</method>
		<method name="surface_get_material" qualifiers="const">
			<return type="Material">
			</return>
			<argument index="0" name="surf_idx" type="int">
			</argument>
			<description>
				Return a [Material] in a given surface. Surface is rendered using this material.
			</description>
		</method>
		<method name="surface_get_name" qualifiers="const">
			<return type="String">
			</return>
			<argument index="0" name="surf_idx" type="int">
			</argument>
			<description>
			</description>
		</method>
		<method name="surface_get_primitive_type" qualifiers="const">
			<return type="int" enum="Mesh.PrimitiveType">
			</return>
			<argument index="0" name="surf_idx" type="int">
			</argument>
			<description>
				Return the primitive type of the requested surface (see [method add_surface_from_arrays]).
			</description>
		</method>
		<method name="surface_remove">
			<return type="void">
			</return>
			<argument index="0" name="surf_idx" type="int">
			</argument>
			<description>
				Remove a surface at position surf_idx, shifting greater surfaces one surf_idx slot down.
			</description>
		</method>
		<method name="surface_set_material">
			<return type="void">
			</return>
			<argument index="0" name="surf_idx" type="int">
			</argument>
			<argument index="1" name="material" type="Material">
			</argument>
			<description>
			</description>
		</method>
		<method name="surface_set_name">
			<return type="void">
			</return>
			<argument index="0" name="surf_idx" type="int">
			</argument>
			<argument index="1" name="name" type="String">
			</argument>
			<description>
				Set a [Material] for a given surface. Surface will be rendered using this material.
			</description>
		</method>
		<method name="surface_update_region">
			<return type="void">
			</return>
			<argument index="0" name="surf_idx" type="int">
			</argument>
			<argument index="1" name="offset" type="int">
			</argument>
			<argument index="2" name="data" type="PoolByteArray">
			</argument>
			<description>
			</description>
		</method>
	</methods>
	<members>
		<member name="blend_shape_mode" type="int" setter="set_blend_shape_mode" getter="get_blend_shape_mode" enum="Mesh.BlendShapeMode">
		</member>
		<member name="custom_aabb" type="AABB" setter="set_custom_aabb" getter="get_custom_aabb">
		</member>
	</members>
	<constants>
		<constant name="NO_INDEX_ARRAY" value="-1">
			Default value used for index_array_len when no indices are present.
		</constant>
		<constant name="ARRAY_WEIGHTS_SIZE" value="4">
			Amount of weights/bone indices per vertex (always 4).
		</constant>
		<constant name="ARRAY_VERTEX" value="0" enum="ArrayType">
			Vertex array (array of [Vector3] vertices).
		</constant>
		<constant name="ARRAY_NORMAL" value="1" enum="ArrayType">
			Normal array (array of [Vector3] normals).
		</constant>
		<constant name="ARRAY_TANGENT" value="2" enum="ArrayType">
			Tangent array, array of groups of 4 floats. first 3 floats determine the tangent, and the last the binormal direction as -1 or 1.
		</constant>
		<constant name="ARRAY_COLOR" value="3" enum="ArrayType">
			Vertex array (array of [Color] colors).
		</constant>
		<constant name="ARRAY_TEX_UV" value="4" enum="ArrayType">
			UV array (array of [Vector3] UVs or float array of groups of 2 floats (u,v)).
		</constant>
		<constant name="ARRAY_TEX_UV2" value="5" enum="ArrayType">
			Second UV array (array of [Vector3] UVs or float array of groups of 2 floats (u,v)).
		</constant>
		<constant name="ARRAY_BONES" value="6" enum="ArrayType">
			Array of bone indices, as a float array. Each element in groups of 4 floats.
		</constant>
		<constant name="ARRAY_WEIGHTS" value="7" enum="ArrayType">
			Array of bone weights, as a float array. Each element in groups of 4 floats.
		</constant>
		<constant name="ARRAY_INDEX" value="8" enum="ArrayType">
			[Array] of integers used as indices referencing vertices, colors, normals, tangents, and textures. All of those arrays must have the same number of elements as the vertex array. No index can be beyond the vertex array size. When this index array is present, it puts the function into "index mode," where the index selects the *i*'th vertex, normal, tangent, color, UV, etc. This means if you want to have different normals or colors along an edge, you have to duplicate the vertices.
			For triangles, the index array is interpreted as triples, referring to the vertices of each triangle. For lines, the index array is in pairs indicating the start and end of each line.
		</constant>
		<constant name="ARRAY_MAX" value="9" enum="ArrayType">
		</constant>
		<constant name="ARRAY_FORMAT_VERTEX" value="1" enum="ArrayFormat">
			Array format will include vertices (mandatory).
		</constant>
		<constant name="ARRAY_FORMAT_NORMAL" value="2" enum="ArrayFormat">
			Array format will include normals
		</constant>
		<constant name="ARRAY_FORMAT_TANGENT" value="4" enum="ArrayFormat">
			Array format will include tangents
		</constant>
		<constant name="ARRAY_FORMAT_COLOR" value="8" enum="ArrayFormat">
			Array format will include a color array.
		</constant>
		<constant name="ARRAY_FORMAT_TEX_UV" value="16" enum="ArrayFormat">
			Array format will include UVs.
		</constant>
		<constant name="ARRAY_FORMAT_TEX_UV2" value="32" enum="ArrayFormat">
			Array format will include another set of UVs.
		</constant>
		<constant name="ARRAY_FORMAT_BONES" value="64" enum="ArrayFormat">
			Array format will include bone indices.
		</constant>
		<constant name="ARRAY_FORMAT_WEIGHTS" value="128" enum="ArrayFormat">
			Array format will include bone weights.
		</constant>
		<constant name="ARRAY_FORMAT_INDEX" value="256" enum="ArrayFormat">
			Index array will be used.
		</constant>
	</constants>
</class>