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path: root/doc/classes/ArrayMesh.xml
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<?xml version="1.0" encoding="UTF-8" ?>
<class name="ArrayMesh" inherits="Mesh" category="Core" version="3.0-stable">
	<brief_description>
	</brief_description>
	<description>
	</description>
	<tutorials>
	</tutorials>
	<demos>
	</demos>
	<methods>
		<method name="add_blend_shape">
			<return type="void">
			</return>
			<argument index="0" name="name" type="String">
			</argument>
			<description>
			</description>
		</method>
		<method name="add_surface_from_arrays">
			<return type="void">
			</return>
			<argument index="0" name="primitive" type="int" enum="Mesh.PrimitiveType">
			</argument>
			<argument index="1" name="arrays" type="Array">
			</argument>
			<argument index="2" name="blend_shapes" type="Array" default="[  ]">
			</argument>
			<argument index="3" name="compress_flags" type="int" default="97792">
			</argument>
			<description>
				Create a new surface ([method get_surface_count] that will become surf_idx for this.
				Surfaces are created to be rendered using a "primitive", which may be PRIMITIVE_POINTS, PRIMITIVE_LINES, PRIMITIVE_LINE_STRIP, PRIMITIVE_LINE_LOOP, PRIMITIVE_TRIANGLES, PRIMITIVE_TRIANGLE_STRIP, PRIMITIVE_TRIANGLE_FAN. (As a note, when using indices, it is recommended to only use just points, lines or triangles).
			</description>
		</method>
		<method name="center_geometry">
			<return type="void">
			</return>
			<description>
			</description>
		</method>
		<method name="clear_blend_shapes">
			<return type="void">
			</return>
			<description>
			</description>
		</method>
		<method name="get_blend_shape_count" qualifiers="const">
			<return type="int">
			</return>
			<description>
			</description>
		</method>
		<method name="get_blend_shape_name" qualifiers="const">
			<return type="String">
			</return>
			<argument index="0" name="index" type="int">
			</argument>
			<description>
			</description>
		</method>
		<method name="get_surface_count" qualifiers="const">
			<return type="int">
			</return>
			<description>
				Return the amount of surfaces that the [code]ArrayMesh[/code] holds.
			</description>
		</method>
		<method name="regen_normalmaps">
			<return type="void">
			</return>
			<description>
			</description>
		</method>
		<method name="surface_get_array_index_len" qualifiers="const">
			<return type="int">
			</return>
			<argument index="0" name="surf_idx" type="int">
			</argument>
			<description>
				Return the length in indices of the index array in the requested surface (see [method add_surface]).
			</description>
		</method>
		<method name="surface_get_array_len" qualifiers="const">
			<return type="int">
			</return>
			<argument index="0" name="surf_idx" type="int">
			</argument>
			<description>
				Return the length in vertices of the vertex array in the requested surface (see [method add_surface]).
			</description>
		</method>
		<method name="surface_get_arrays" qualifiers="const">
			<return type="Array">
			</return>
			<argument index="0" name="surf_idx" type="int">
			</argument>
			<description>
			</description>
		</method>
		<method name="surface_get_blend_shape_arrays" qualifiers="const">
			<return type="Array">
			</return>
			<argument index="0" name="surf_idx" type="int">
			</argument>
			<description>
			</description>
		</method>
		<method name="surface_get_format" qualifiers="const">
			<return type="int">
			</return>
			<argument index="0" name="surf_idx" type="int">
			</argument>
			<description>
				Return the format mask of the requested surface (see [method add_surface]).
			</description>
		</method>
		<method name="surface_get_material" qualifiers="const">
			<return type="Material">
			</return>
			<argument index="0" name="surf_idx" type="int">
			</argument>
			<description>
				Return a [Material] in a given surface. Surface is rendered using this material.
			</description>
		</method>
		<method name="surface_get_name" qualifiers="const">
			<return type="String">
			</return>
			<argument index="0" name="surf_idx" type="int">
			</argument>
			<description>
			</description>
		</method>
		<method name="surface_get_primitive_type" qualifiers="const">
			<return type="int" enum="Mesh.PrimitiveType">
			</return>
			<argument index="0" name="surf_idx" type="int">
			</argument>
			<description>
				Return the primitive type of the requested surface (see [method add_surface]).
			</description>
		</method>
		<method name="surface_remove">
			<return type="void">
			</return>
			<argument index="0" name="surf_idx" type="int">
			</argument>
			<description>
				Remove a surface at position surf_idx, shifting greater surfaces one surf_idx slot down.
			</description>
		</method>
		<method name="surface_set_material">
			<return type="void">
			</return>
			<argument index="0" name="surf_idx" type="int">
			</argument>
			<argument index="1" name="material" type="Material">
			</argument>
			<description>
			</description>
		</method>
		<method name="surface_set_name">
			<return type="void">
			</return>
			<argument index="0" name="surf_idx" type="int">
			</argument>
			<argument index="1" name="name" type="String">
			</argument>
			<description>
				Set a [Material] for a given surface. Surface will be rendered using this material.
			</description>
		</method>
		<method name="surface_update_region">
			<return type="void">
			</return>
			<argument index="0" name="surf_idx" type="int">
			</argument>
			<argument index="1" name="offset" type="int">
			</argument>
			<argument index="2" name="data" type="PoolByteArray">
			</argument>
			<description>
			</description>
		</method>
	</methods>
	<members>
		<member name="blend_shape_mode" type="int" setter="set_blend_shape_mode" getter="get_blend_shape_mode" enum="Mesh.BlendShapeMode">
		</member>
		<member name="custom_aabb" type="AABB" setter="set_custom_aabb" getter="get_custom_aabb">
		</member>
	</members>
	<constants>
		<constant name="NO_INDEX_ARRAY" value="-1">
			Default value used for index_array_len when no indices are present.
		</constant>
		<constant name="ARRAY_WEIGHTS_SIZE" value="4">
			Amount of weights/bone indices per vertex (always 4).
		</constant>
		<constant name="ARRAY_VERTEX" value="0" enum="ArrayType">
			Vertex array (array of [Vector3] vertices).
		</constant>
		<constant name="ARRAY_NORMAL" value="1" enum="ArrayType">
			Normal array (array of [Vector3] normals).
		</constant>
		<constant name="ARRAY_TANGENT" value="2" enum="ArrayType">
			Tangent array, array of groups of 4 floats. first 3 floats determine the tangent, and the last the binormal direction as -1 or 1.
		</constant>
		<constant name="ARRAY_COLOR" value="3" enum="ArrayType">
			Vertex array (array of [Color] colors).
		</constant>
		<constant name="ARRAY_TEX_UV" value="4" enum="ArrayType">
			UV array (array of [Vector3] UVs or float array of groups of 2 floats (u,v)).
		</constant>
		<constant name="ARRAY_TEX_UV2" value="5" enum="ArrayType">
			Second UV array (array of [Vector3] UVs or float array of groups of 2 floats (u,v)).
		</constant>
		<constant name="ARRAY_BONES" value="6" enum="ArrayType">
			Array of bone indices, as a float array. Each element in groups of 4 floats.
		</constant>
		<constant name="ARRAY_WEIGHTS" value="7" enum="ArrayType">
			Array of bone weights, as a float array. Each element in groups of 4 floats.
		</constant>
		<constant name="ARRAY_INDEX" value="8" enum="ArrayType">
			Array of integers, used as indices referencing vertices. No index can be beyond the vertex array size.
		</constant>
		<constant name="ARRAY_MAX" value="9" enum="ArrayType">
		</constant>
		<constant name="ARRAY_FORMAT_VERTEX" value="1" enum="ArrayFormat">
			Array format will include vertices (mandatory).
		</constant>
		<constant name="ARRAY_FORMAT_NORMAL" value="2" enum="ArrayFormat">
			Array format will include normals
		</constant>
		<constant name="ARRAY_FORMAT_TANGENT" value="4" enum="ArrayFormat">
			Array format will include tangents
		</constant>
		<constant name="ARRAY_FORMAT_COLOR" value="8" enum="ArrayFormat">
			Array format will include a color array.
		</constant>
		<constant name="ARRAY_FORMAT_TEX_UV" value="16" enum="ArrayFormat">
			Array format will include UVs.
		</constant>
		<constant name="ARRAY_FORMAT_TEX_UV2" value="32" enum="ArrayFormat">
			Array format will include another set of UVs.
		</constant>
		<constant name="ARRAY_FORMAT_BONES" value="64" enum="ArrayFormat">
			Array format will include bone indices.
		</constant>
		<constant name="ARRAY_FORMAT_WEIGHTS" value="128" enum="ArrayFormat">
			Array format will include bone weights.
		</constant>
		<constant name="ARRAY_FORMAT_INDEX" value="256" enum="ArrayFormat">
			Index array will be used.
		</constant>
	</constants>
</class>