1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
|
/*************************************************************************/
/* script_language.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef SCRIPT_LANGUAGE_H
#define SCRIPT_LANGUAGE_H
#include "resource.h"
#include "map.h"
#include "pair.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
class ScriptLanguage;
typedef void (*ScriptEditRequestFunction)(const String& p_path);
class ScriptServer {
enum {
MAX_LANGUAGES=4
};
static ScriptLanguage *_languages[MAX_LANGUAGES];
static int _language_count;
static bool scripting_enabled;
static bool reload_scripts_on_save;
public:
static ScriptEditRequestFunction edit_request_func;
static void set_scripting_enabled(bool p_enabled);
static bool is_scripting_enabled();
static int get_language_count();
static ScriptLanguage *get_language(int p_idx);
static void register_language(ScriptLanguage *p_language);
static void unregister_language(ScriptLanguage *p_language);
static void set_reload_scripts_on_save(bool p_enable);
static bool is_reload_scripts_on_save_enabled();
static void thread_enter();
static void thread_exit();
static void init_languages();
};
class ScriptInstance;
class PlaceHolderScriptInstance;
class Script : public Resource {
OBJ_TYPE( Script, Resource );
OBJ_SAVE_TYPE( Script );
protected:
virtual bool editor_can_reload_from_file() { return false; } // this is handled by editor better
void _notification( int p_what);
static void _bind_methods();
friend class PlaceHolderScriptInstance;
virtual void _placeholder_erased(PlaceHolderScriptInstance *p_placeholder) {}
public:
virtual bool can_instance() const=0;
virtual Ref<Script> get_base_script() const=0; //for script inheritance
virtual StringName get_instance_base_type() const=0; // this may not work in all scripts, will return empty if so
virtual ScriptInstance* instance_create(Object *p_this)=0;
virtual bool instance_has(const Object *p_this) const=0;
virtual bool has_source_code() const=0;
virtual String get_source_code() const=0;
virtual void set_source_code(const String& p_code)=0;
virtual Error reload(bool p_keep_state=false)=0;
virtual bool has_method(const StringName& p_method) const=0;
virtual MethodInfo get_method_info(const StringName& p_method) const=0;
virtual bool is_tool() const=0;
virtual String get_node_type() const=0;
virtual ScriptLanguage *get_language() const=0;
virtual bool has_script_signal(const StringName& p_signal) const=0;
virtual void get_script_signal_list(List<MethodInfo> *r_signals) const=0;
virtual bool get_property_default_value(const StringName& p_property,Variant& r_value) const=0;
virtual void update_exports() {} //editor tool
virtual void get_script_method_list(List<MethodInfo> *p_list) const=0;
virtual void get_script_property_list(List<PropertyInfo> *p_list) const=0;
virtual int get_member_line(const StringName& p_member) const { return 0; }
Script() {}
};
class ScriptInstance {
public:
virtual bool set(const StringName& p_name, const Variant& p_value)=0;
virtual bool get(const StringName& p_name, Variant &r_ret) const=0;
virtual void get_property_list(List<PropertyInfo> *p_properties) const=0;
virtual Variant::Type get_property_type(const StringName& p_name,bool *r_is_valid=NULL) const=0;
virtual void get_property_state(List<Pair<StringName,Variant> > &state);
virtual void get_method_list(List<MethodInfo> *p_list) const=0;
virtual bool has_method(const StringName& p_method) const=0;
virtual Variant call(const StringName& p_method,VARIANT_ARG_LIST);
virtual Variant call(const StringName& p_method,const Variant** p_args,int p_argcount,Variant::CallError &r_error)=0;
virtual void call_multilevel(const StringName& p_method,VARIANT_ARG_LIST);
virtual void call_multilevel(const StringName& p_method,const Variant** p_args,int p_argcount);
virtual void call_multilevel_reversed(const StringName& p_method,const Variant** p_args,int p_argcount);
virtual void notification(int p_notification)=0;
//this is used by script languages that keep a reference counter of their own
//you can make make Ref<> not die when it reaches zero, so deleting the reference
//depends entirely from the script
virtual void refcount_incremented() {}
virtual bool refcount_decremented() { return true; } //return true if it can die
virtual Ref<Script> get_script() const=0;
virtual bool is_placeholder() const { return false; }
enum RPCMode {
RPC_MODE_DISABLED,
RPC_MODE_REMOTE,
RPC_MODE_SYNC,
RPC_MODE_MASTER,
RPC_MODE_SLAVE,
};
virtual RPCMode get_rpc_mode(const StringName& p_method) const=0;
virtual RPCMode get_rset_mode(const StringName& p_variable) const=0;
virtual ScriptLanguage *get_language()=0;
virtual ~ScriptInstance();
};
class ScriptCodeCompletionCache {
static ScriptCodeCompletionCache *singleton;
public:
virtual RES get_cached_resource(const String& p_path)=0;
static ScriptCodeCompletionCache* get_sigleton() { return singleton; }
ScriptCodeCompletionCache();
};
class ScriptLanguage {
public:
virtual String get_name() const=0;
/* LANGUAGE FUNCTIONS */
virtual void init()=0;
virtual String get_type() const=0;
virtual String get_extension() const=0;
virtual Error execute_file(const String& p_path) =0;
virtual void finish()=0;
/* EDITOR FUNCTIONS */
virtual void get_reserved_words(List<String> *p_words) const=0;
virtual void get_comment_delimiters(List<String> *p_delimiters) const=0;
virtual void get_string_delimiters(List<String> *p_delimiters) const=0;
virtual Ref<Script> get_template(const String& p_class_name, const String& p_base_class_name) const=0;
virtual bool validate(const String& p_script, int &r_line_error,int &r_col_error,String& r_test_error, const String& p_path="",List<String> *r_functions=NULL) const=0;
virtual Script *create_script() const=0;
virtual bool has_named_classes() const=0;
virtual int find_function(const String& p_function,const String& p_code) const=0;
virtual String make_function(const String& p_class,const String& p_name,const StringArray& p_args) const=0;
virtual Error complete_code(const String& p_code, const String& p_base_path, Object*p_owner,List<String>* r_options,String& r_call_hint) { return ERR_UNAVAILABLE; }
struct LookupResult {
enum Type {
RESULT_SCRIPT_LOCATION,
RESULT_CLASS,
RESULT_CLASS_CONSTANT,
RESULT_CLASS_PROPERTY,
RESULT_CLASS_METHOD
};
Type type;
Ref<Script> script;
String class_name;
String class_member;
int location;
};
virtual Error lookup_code(const String& p_code, const String& p_symbol,const String& p_base_path, Object*p_owner,LookupResult& r_result) { return ERR_UNAVAILABLE; }
virtual void auto_indent_code(String& p_code,int p_from_line,int p_to_line) const=0;
virtual void add_global_constant(const StringName& p_variable,const Variant& p_value)=0;
/* MULTITHREAD FUNCTIONS */
//some VMs need to be notified of thread creation/exiting to allocate a stack
virtual void thread_enter() {}
virtual void thread_exit() {}
/* DEBUGGER FUNCTIONS */
virtual String debug_get_error() const=0;
virtual int debug_get_stack_level_count() const=0;
virtual int debug_get_stack_level_line(int p_level) const=0;
virtual String debug_get_stack_level_function(int p_level) const=0;
virtual String debug_get_stack_level_source(int p_level) const=0;
virtual void debug_get_stack_level_locals(int p_level,List<String> *p_locals, List<Variant> *p_values, int p_max_subitems=-1,int p_max_depth=-1)=0;
virtual void debug_get_stack_level_members(int p_level,List<String> *p_members, List<Variant> *p_values, int p_max_subitems=-1,int p_max_depth=-1)=0;
virtual void debug_get_globals(List<String> *p_locals, List<Variant> *p_values, int p_max_subitems=-1,int p_max_depth=-1)=0;
virtual String debug_parse_stack_level_expression(int p_level,const String& p_expression,int p_max_subitems=-1,int p_max_depth=-1)=0;
struct StackInfo {
Ref<Script> script;
int line;
};
virtual Vector<StackInfo> debug_get_current_stack_info() { return Vector<StackInfo>(); }
virtual void reload_all_scripts()=0;
virtual void reload_tool_script(const Ref<Script>& p_script,bool p_soft_reload)=0;
/* LOADER FUNCTIONS */
virtual void get_recognized_extensions(List<String> *p_extensions) const=0;
virtual void get_public_functions(List<MethodInfo> *p_functions) const=0;
virtual void get_public_constants(List<Pair<String,Variant> > *p_constants) const=0;
struct ProfilingInfo {
StringName signature;
uint64_t call_count;
uint64_t total_time;
uint64_t self_time;
};
virtual void profiling_start()=0;
virtual void profiling_stop()=0;
virtual int profiling_get_accumulated_data(ProfilingInfo *p_info_arr,int p_info_max)=0;
virtual int profiling_get_frame_data(ProfilingInfo *p_info_arr,int p_info_max)=0;
virtual void frame();
virtual ~ScriptLanguage() {};
};
extern uint8_t script_encryption_key[32];
class PlaceHolderScriptInstance : public ScriptInstance {
Object *owner;
List<PropertyInfo> properties;
Map<StringName,Variant> values;
ScriptLanguage *language;
Ref<Script> script;
public:
virtual bool set(const StringName& p_name, const Variant& p_value);
virtual bool get(const StringName& p_name, Variant &r_ret) const;
virtual void get_property_list(List<PropertyInfo> *p_properties) const;
virtual Variant::Type get_property_type(const StringName& p_name,bool *r_is_valid=NULL) const;
virtual void get_method_list(List<MethodInfo> *p_list) const {}
virtual bool has_method(const StringName& p_method) const { return false; }
virtual Variant call(const StringName& p_method,VARIANT_ARG_LIST) { return Variant();}
virtual Variant call(const StringName& p_method,const Variant** p_args,int p_argcount,Variant::CallError &r_error) { r_error.error=Variant::CallError::CALL_ERROR_INVALID_METHOD; return Variant(); }
//virtual void call_multilevel(const StringName& p_method,VARIANT_ARG_LIST) { return Variant(); }
//virtual void call_multilevel(const StringName& p_method,const Variant** p_args,int p_argcount,Variant::CallError &r_error) { return Variant(); }
virtual void notification(int p_notification) {}
virtual Ref<Script> get_script() const { return script; }
virtual ScriptLanguage *get_language() { return language; }
Object *get_owner() { return owner; }
void update(const List<PropertyInfo> &p_properties,const Map<StringName,Variant>& p_values); //likely changed in editor
virtual bool is_placeholder() const { return true; }
virtual RPCMode get_rpc_mode(const StringName& p_method) const { return RPC_MODE_DISABLED; }
virtual RPCMode get_rset_mode(const StringName& p_variable) const { return RPC_MODE_DISABLED; }
PlaceHolderScriptInstance(ScriptLanguage *p_language, Ref<Script> p_script,Object *p_owner);
~PlaceHolderScriptInstance();
};
class ScriptDebugger {
int lines_left;
int depth;
static ScriptDebugger * singleton;
Map<int,Set<StringName> > breakpoints;
ScriptLanguage *break_lang;
public:
typedef void (*RequestSceneTreeMessageFunc)(void *);
struct LiveEditFuncs {
void *udata;
void (*node_path_func)(void *,const NodePath &p_path,int p_id);
void (*res_path_func)(void *,const String &p_path,int p_id);
void (*node_set_func)(void *,int p_id,const StringName& p_prop,const Variant& p_value);
void (*node_set_res_func)(void *,int p_id,const StringName& p_prop,const String& p_value);
void (*node_call_func)(void *,int p_id,const StringName& p_method,VARIANT_ARG_DECLARE);
void (*res_set_func)(void *,int p_id,const StringName& p_prop,const Variant& p_value);
void (*res_set_res_func)(void *,int p_id,const StringName& p_prop,const String& p_value);
void (*res_call_func)(void *,int p_id,const StringName& p_method,VARIANT_ARG_DECLARE);
void (*root_func)(void*, const NodePath& p_scene_path,const String& p_scene_from);
void (*tree_create_node_func)(void*,const NodePath& p_parent,const String& p_type,const String& p_name);
void (*tree_instance_node_func)(void*,const NodePath& p_parent,const String& p_path,const String& p_name);
void (*tree_remove_node_func)(void*,const NodePath& p_at);
void (*tree_remove_and_keep_node_func)(void*,const NodePath& p_at,ObjectID p_keep_id);
void (*tree_restore_node_func)(void*,ObjectID p_id,const NodePath& p_at,int p_at_pos);
void (*tree_duplicate_node_func)(void*,const NodePath& p_at,const String& p_new_name);
void (*tree_reparent_node_func)(void*,const NodePath& p_at,const NodePath& p_new_place,const String& p_new_name,int p_at_pos);
};
_FORCE_INLINE_ static ScriptDebugger * get_singleton() { return singleton; }
void set_lines_left(int p_left);
int get_lines_left() const;
void set_depth(int p_depth);
int get_depth() const;
String breakpoint_find_source(const String& p_source) const;
void insert_breakpoint(int p_line, const StringName& p_source);
void remove_breakpoint(int p_line, const StringName& p_source);
bool is_breakpoint(int p_line,const StringName& p_source) const;
bool is_breakpoint_line(int p_line) const;
void clear_breakpoints();
virtual void debug(ScriptLanguage *p_script,bool p_can_continue=true)=0;
virtual void idle_poll();
virtual void line_poll();
void set_break_language(ScriptLanguage *p_lang);
ScriptLanguage* get_break_language() const;
virtual void send_message(const String& p_message, const Array& p_args)=0;
virtual bool is_remote() const { return false; }
virtual void request_quit() {}
virtual void set_request_scene_tree_message_func(RequestSceneTreeMessageFunc p_func, void *p_udata) {}
virtual void set_live_edit_funcs(LiveEditFuncs *p_funcs) {}
virtual bool is_profiling() const=0;
virtual void add_profiling_frame_data(const StringName& p_name,const Array& p_data)=0;
virtual void profiling_start()=0;
virtual void profiling_end()=0;
virtual void profiling_set_frame_times(float p_frame_time,float p_idle_time,float p_fixed_time,float p_fixed_frame_time)=0;
ScriptDebugger();
virtual ~ScriptDebugger() {singleton=NULL;}
};
#endif
|