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godot-fmod
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Godot with FMOD integration
RayHammer
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script_language.h
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Author
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-10-23
Shows ColorRect in Color constants autocompletion
Yuri Roubinsky
2020-07-24
Remove multilevel calls
George Marques
2020-07-20
Add warning checks in GDScript analyzer
George Marques
2020-07-11
Extract Syntax highlighting from TextEdit and add EditorSyntaxHighlighter
Paulb23
2020-07-11
Add core types to ScriptLanguage
Paulb23
2020-07-10
Add override keywords.
Marcel Admiraal
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
Port member initialization from constructor to declaration (C++11)
Rémi Verschelde
2020-04-21
Add ability to bind typed arrays to script API
Juan Linietsky
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-25
Style: Harmonize header guards to style guide [Core]
Rémi Verschelde
2020-03-17
Style: Set clang-format Standard to Cpp11
Rémi Verschelde
2020-03-08
Refactor ScriptDebugger.
Fabio Alessandrelli
2020-02-20
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-18
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-12
Optmized data sent during RPC and RSet calls.
Andrea Catania
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-10-23
Implement game camera override
Erik
2019-09-05
Merge pull request #31870 from JFonS/add_network_profiler
Fabio Alessandrelli
2019-09-05
Add network profiler
jfons
2019-09-03
Adds skip-breakpoints feature
iwek7
2019-09-03
Merge pull request #31021 from willnationsdev/script-reflection
Rémi Verschelde
2019-08-12
Remove redundant author doc comments
IAmActuallyCthulhu
2019-08-01
Expose Script reflection methods to scripting API.
willnationsdev
2019-07-05
Show icons for code completion options
Geequlim
2019-07-04
Parse more informations for code completion
Geequlim
2019-06-03
Merge pull request #28099 from lupoDharkael/fix-completion
Rémi Verschelde
2019-05-03
Allow overriding how scripted objects are converted to strings
Leonard Meagher
2019-04-17
Don't allow class_name in built-in scripts
lupoDharkael
2019-04-16
Fix code completion not working with class_name
lupoDharkael
2019-04-02
Fix -Wnon-virtual-dtor warnings.
marxin
2019-03-20
Revert accidental commits
Pedro J. Estébanez
2019-03-20
Create live view dock [wip]
Pedro J. Estébanez
2019-03-09
Allow class_name scripts to have nested inheritance
George Marques
2019-03-05
Fix enums coming from other classes without preload
Bojidar Marinov
2019-02-09
Use script instance binding for objects constructed from C#
Ignacio Etcheverry
2019-01-10
Merge pull request #24877 from neikeq/issue-24280
Rémi Verschelde
2019-01-10
Fix properties being lost when reloading placeholder GDScript instance
Ignacio Etcheverry
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-11-27
Allow signal connecting even if script is invalid (only when compiled with to...
Juan Linietsky
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-08-25
Merge pull request #16927 from neikeq/rework-refcount-notify
Juan Linietsky
2018-08-23
Notify instance binding data api of refcount increment/decrement
Ignacio Etcheverry
2018-08-14
Add custom icons to script classes.
Will Nations
2018-08-14
Merge pull request #20583 from neikeq/issue-15371
Rémi Verschelde
2018-08-10
Added system for GDScript warnings
George Marques
2018-07-29
Fix case where exported properties value is lost
Ignacio Etcheverry
2018-07-20
Add editor highlight for type-safe lines
George Marques
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