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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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tools
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editor
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editor_run_native.cpp
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Author
2017-03-05
Refactoring: rename tools/editor/ to editor/
Rémi Verschelde
2017-02-19
Editor Export Settings Dialog is completed!! Now on to make some exporters..
Juan Linietsky
2017-01-25
Removed import/export system, will start new one from scratch.
Juan Linietsky
2017-01-16
Style: Cleanups, added headers, renamed files
Rémi Verschelde
2017-01-08
PopupMenu now emits both index_pressed and id_pressed instead of item_pressed...
Juan Linietsky
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-11-08
Export immediately if only one device present
Pawel Kowal
2016-06-24
Fix autosave when run on remote device
volzhs
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-09-20
Ability to visually debug geometry visually:
Juan Linietsky
2015-08-06
-Merged the file server with the live editing and remote debug
Juan Linietsky
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2014-11-05
SceneMainLoop -> SceneTree
Juan Linietsky
2014-05-29
More 3D Improvements
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky