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2022-08-23Merge pull request #63091 from MinusKube/editor-window-render-bugRémi Verschelde
2022-08-22Replace Array return types with TypedArraykobewi
2022-08-22Merge pull request #64339 from YuriSizov/core-multilevel-validate-propertyRémi Verschelde
2022-08-22Merge pull request #60309 from The-O-King/octRémi Verschelde
2022-08-22Make `_validate_property` a multilevel methodYuri Sizov
2022-08-22Merge pull request #64343 from TokageItLab/priority-phRémi Verschelde
2022-08-20Add Blendshape SupportOmar El Sheikh
2022-08-20Merge pull request #64110 from Geometror/fix-light-shadow-offHugo Locurcio
2022-08-20Add `defined` keyword support to shader preprocessorYuri Rubinsky
2022-08-20Merge pull request #62046 from clayjohn/vertexless-drawMax Hilbrunner
2022-08-20Fix OmniLight/SpotLight shadow opacity calculationHendrik Brucker
2022-08-19Remove requirement to have vertex positions when creating a mesh. Meshes can ...clayjohn
2022-08-19Merge pull request #63960 from bitsawer/fix-macro-expansionYuri Rubinsky
2022-08-19Merge pull request #64167 from clayjohn/screen-texture-hintMax Hilbrunner
2022-08-19Merge pull request #64342 from clayjohn/DOF-scaleMax Hilbrunner
2022-08-19Merge pull request #64459 from Chaosus/shader_elifYuri Rubinsky
2022-08-19Merge pull request #63950 from bruvzg/menu_bar3Max Hilbrunner
2022-08-18Implement `MenuBar` control to wrap `PopupMenu`s or native menu, use native m...bruvzg
2022-08-18Use a const ref for the bone AABB in rendering codeAaron Franke
2022-08-18Merge pull request #64534 from YuriSizov/docs-navigation-takes-a-napMax Hilbrunner
2022-08-17Merge pull request #64416 from aaronfranke/aabbClay John
2022-08-18Add collision weight to PhysicsBody for penetrations must be avoidedSilc Renew
2022-08-17Fix a typo in navigation server documentationYuri Sizov
2022-08-15Add `elif` directive to shader preprocessorYuri Rubinsky
2022-08-14Don't try to merge unused bone AABBs in the rendering serverAaron Franke
2022-08-14Implement coloring for disabled branches in the shader editorYuri Rubinsky
2022-08-13Octahedral Normal/Tangent CompressionOmar El Sheikh
2022-08-12Properly scale depth in bokeh_dof effect so that setting distance to blur eff...clayjohn
2022-08-12Merge pull request #64310 from Chaosus/shader_texture_funcsYuri Rubinsky
2022-08-12Add `textureQueryLod/Levels` functions to the shader languageYuri Rubinsky
2022-08-12Add `textureProjGrad` function to the shader languageYuri Rubinsky
2022-08-11Merge pull request #64225 from Calinou/3d-scaling-bilinear-use-negative-mipma...Hugo Locurcio
2022-08-10Detect if VRS supported before creating default VRS textureclayjohn
2022-08-10Use negative mipmap LOD bias for sub-native bilinear 3D scaleHugo Locurcio
2022-08-10add get_depth() to KinematicCollision3D as same of 2DSilc Renew
2022-08-10Fix viewport sorting being wrong on parent/child relationMinusKube
2022-08-10Merge pull request #64146 from smix8/fix_editor_disabled_navigationserver_4.xRémi Verschelde
2022-08-09Add shader uniform hints for screen textures so users can specify custom filt...clayjohn
2022-08-09Add NavigationServer2D debug functionssmix8
2022-08-09Fix Editor Navigation debug edge connection visualssmix8
2022-08-09Fix resource leaks in VoxelGIBastiaan Olij
2022-08-08Fix macOS and iOS defines in the rendering code.bruvzg
2022-08-08Merge pull request #64078 from Nosliwnayr/masterRémi Verschelde
2022-08-08Merge pull request #62547 from clayjohn/ref_vec_pbrRémi Verschelde
2022-08-07Add area monitor callback error checkingRyan Heath
2022-08-07Merge pull request #62454 from Geometror/reflect-refract-vec2-vec4Rémi Verschelde
2022-08-07Allow vec2 and vec4 for reflect and refractHendrik Brucker
2022-08-07Add a shadow opacity property to Light3DHugo Locurcio
2022-08-05Fix shader preprocessor macro expansionbitsawer
2022-08-05Add a Framebuffer cacheJuan Linietsky