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Godot with FMOD integration
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Author
2020-10-24
Refactored 2D shader and lighting system
reduz
2020-10-22
Merge pull request #42949 from DavidSichma/shaderglobals
Rémi Verschelde
2020-10-21
Add sky_only setting to DirectionalLight3Ds
clayjohn
2020-10-21
Fix textureSize & texelFetch shader compilation errors
Yuri Roubinsky
2020-10-21
Shader globals bugfixes
David Sichma
2020-10-20
Remove unused `#define` from the tonemap shader
Hugo Locurcio
2020-10-19
Merge pull request #42915 from Yetizone/negative_lights_behavior
Rémi Verschelde
2020-10-19
Merge pull request #42913 from Calinou/debanding-fix-brightness
Rémi Verschelde
2020-10-20
tonemap.glsl: Ensure color parameter of tonemap_reinhard() is positive
Yetizone
2020-10-19
Fix debanding slightly brightening the whole viewport
Hugo Locurcio
2020-10-19
Fix invalid buffer updates in SDFGI
reduz
2020-10-19
Fixup method binding from #42910
Rémi Verschelde
2020-10-19
Merge pull request #42046 from Chaosus/fix_default_texture
Juan Linietsky
2020-10-19
Merge pull request #38097 from Calinou/add-viewport-debanding
Juan Linietsky
2020-10-18
Revert "Replace SAO implementation with MSSAO"
Juan Linietsky
2020-10-18
Merge pull request #42077 from clayjohn/MSSAO
Juan Linietsky
2020-10-18
Merge pull request #41415 from clayjohn/VULKAN-shader-overrides
Juan Linietsky
2020-10-18
Merge pull request #42201 from clayjohn/Vulkan-new-glow
Juan Linietsky
2020-10-18
Replace SAO implementation with MSSAO
clayjohn
2020-10-18
Add FOG, RADIANCE, and IRRADIANCE shader overrides
clayjohn
2020-10-18
Fix setting the default texture to shader
Yuri Roubinsky
2020-10-18
Optimize Glow with local memory
clayjohn
2020-10-18
Merge pull request #38949 from puchik/ssr-fix-cutoff
Juan Linietsky
2020-10-18
Merge pull request #41418 from clayjohn/Vulkan-aerial
Rémi Verschelde
2020-10-18
Refactor MethodBind to use variadic templates
reduz
2020-10-17
Add aerial perspective to fixed fog
clayjohn
2020-10-15
Fix "fixed" fog drawing in front of volumetric fog with a sky background
Hugo Locurcio
2020-10-15
Merge pull request #42804 from RandomShaper/fix_fft_window
Rémi Verschelde
2020-10-15
Fix typo in soft shadow quality project settings hints
Hugo Locurcio
2020-10-15
Fix application of window in FFT
Pedro J. Estébanez
2020-10-13
Merge pull request #42763 from Chaosus/shader_emit_autocompletion
Yuri Roubinsky
2020-10-13
FIx autocompletion for emit_particle in shader editor
Yuri Roubinsky
2020-10-12
Fixes leaks with shader and material
Rafał Mikrut
2020-10-12
doc: Sync classref with current source
Rémi Verschelde
2020-10-12
Free a SortShader and a ParticlesCopyShader
unknown
2020-10-09
Implement GPU Particle Collisions
reduz
2020-10-09
Merge pull request #42548 from pezcode/lights-metallic
Rémi Verschelde
2020-10-03
Return proper texture view format for decals
clayjohn
2020-10-04
Add METALLIC to light() built-ins
Pablo Escobar
2020-10-03
Fix how Line2D obtains the other object's supports
Marcel Admiraal
2020-09-27
Make YSort stable
John Pennycook
2020-09-23
Merge pull request #42263 from Faless/js/servers_no_threads
Rémi Verschelde
2020-09-23
Ignore thread models when compiling with NO_THREAD
Fabio Alessandrelli
2020-09-23
Merge pull request #42130 from clayjohn/RenderingDeviceHack
Rémi Verschelde
2020-09-22
Forbids varying declaration in particles and sky shaders
Yuri Roubinsky
2020-09-18
Fix typos with codespell
Rémi Verschelde
2020-09-18
Remove the unnecessary sync() and the restrictions it imposes on 3D Physics.
Marcel Admiraal
2020-09-17
Merge pull request #41528 from keegano/physics-fix-wrap-angle
Rémi Verschelde
2020-09-17
Add window click-through support.
bruvzg
2020-09-16
expose local RenderingDevice creation to RenderingServer
clayjohn
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