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AgeCommit message (Expand)Author
2021-08-06Use subpasses to do 3D rendering and resolve in mobile rendererBastiaan Olij
2021-08-06Fix a default shader specular render mode to (`SCHLICK_GGX`/`BLINN`)Yuri Roubinsky
2021-08-06Merge pull request #51082 from ellenhp/fix_cubic_resamplingRémi Verschelde
2021-08-06Fix incorrect checking of uniform set to prevent error spamYuri Roubinsky
2021-08-05Fix a few default parameters in bindingsGeorge Marques
2021-08-01Handle 32-bit and 64-bit floats for tangents/weights in RenderingServerAaron Franke
2021-08-01Merge pull request #50942 from BastiaanOlij/cubemap_rasterRémi Verschelde
2021-08-01Move code for looking_at to BasisAaron Franke
2021-08-01Porting cubemap compute shaders to raster for the mobile rendererBastiaan Olij
2021-07-31Merge pull request #50625 from nekomatata/body-one-direction-layersRémi Verschelde
2021-07-31Fix 'Attempted to remove invalid ID' errorsRafał Mikrut
2021-07-30Fix Godot's cubic resampling algorithmEllen Poe
2021-07-30Expose Vulkan's clustered and mobile backends in the project managerHugo Locurcio
2021-07-30Revert "Implement a new resampling algorithm in AudioStreamPlaybackResampled"Ellen Poe
2021-07-26Merge pull request #50891 from Vitika9/50852Hugo Locurcio
2021-07-26Merge pull request #50895 from Chaosus/fix_shader_crashRémi Verschelde
2021-07-26Merge pull request #50847 from reduz/implement-binary-shader-compilationRémi Verschelde
2021-07-26Fix editor crash if passing index as variable to function parameterYuri Roubinsky
2021-07-26Fixed coding stylevitika9
2021-07-26Merge pull request #50884 from Chaosus/fix_shader_crashRémi Verschelde
2021-07-26Fix expression in `cluster_builder_rd.h`Nicholas Huelin
2021-07-26Prevents shader crashing if varying assigned incorrectlyYuri Roubinsky
2021-07-26Implement Binary Shader Compilationreduz
2021-07-26Fix compilation of `shader_language.cpp`Yuri Roubinsky
2021-07-26Merge pull request #50729 from Chaosus/shader_varying_enchancements2Rémi Verschelde
2021-07-26Merge pull request #50728 from Chaosus/shader_varying_enchancementsRémi Verschelde
2021-07-26Merge pull request #50856 from SirQuartz/patch-32Rémi Verschelde
2021-07-25Fix always true expression in `cluster_builder_rd.h`Nicholas Huelin
2021-07-25Fix various typosluz paz
2021-07-25Merge pull request #50809 from akien-mga/iterators-const-referencesRémi Verschelde
2021-07-25Merge pull request #50250 from luzpaz/typosRémi Verschelde
2021-07-25Use const references where possible for List range iteratorsRémi Verschelde
2021-07-25Merge pull request #50644 from BastiaanOlij/mobile_compute_to_fragmentRémi Verschelde
2021-07-25Fix various typos with codespellluz paz
2021-07-25Use fragment shader instead of compute shader for effects for mobile rendererBastiaan Olij
2021-07-23Use C++ iterators for Lists in many situationsAaron Franke
2021-07-22Move `alert` function from `DisplayServer` to `OS`.bruvzg
2021-07-22Allow using vertex-stage varying in both `fragment` and `light` Yuri Roubinsky
2021-07-22Allow using vertex varying in custom functions under any circumstancesYuri Roubinsky
2021-07-21Forbid varyings from assigning in custom functions to prevent crashesYuri Roubinsky
2021-07-21Merge pull request #50489 from Chaosus/shader_varyingRémi Verschelde
2021-07-21Merge pull request #50686 from Calinou/use-standard-inf-nan-constantsRémi Verschelde
2021-07-21Use the standard C `INFINITY` and `NAN` constants directlyHugo Locurcio
2021-07-21Use is_equal_approx in more placesAaron Franke
2021-07-20Merge pull request #50537 from Calinou/improve-shader-error-output-2Rémi Verschelde
2021-07-20Merge pull request #50605 from Calinou/tweak-shader-code-styleRémi Verschelde
2021-07-20Merge pull request #50618 from reduz/implement-more-specialization-constantsRémi Verschelde
2021-07-19Implement more rendering options as specialization constantsreduz
2021-07-19One-directional collision layer check for rigid bodies and soft bodiesPouleyKetchoupp
2021-07-19Merge pull request #50604 from aaronfranke/float-array-castRémi Verschelde