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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2020-03-26
Implemented drag and drop across windows, both OS and embedded.
Juan Linietsky
2020-03-26
Reworked tooltips to use the popup system.
Juan Linietsky
2020-03-26
Popups have also been converted to windows
Juan Linietsky
2020-03-26
Open sub-windows as embedded if the OS does not support them
Juan Linietsky
2020-03-26
Separate DisplayServer from OS on Windows
Juan Linietsky
2020-03-26
Support for transient windows
Juan Linietsky
2020-03-26
Refactored input, goes all via windows now.
Juan Linietsky
2020-03-26
Added a Window node, and made it the scene root.
Juan Linietsky
2020-03-26
Effective DisplayServer separation, rename X11 -> LinuxBSD
Juan Linietsky
2020-03-26
Refactored Input, create DisplayServer and DisplayServerX11
Juan Linietsky
2020-03-26
Rename conflicting variable to fix MoltenVK shader compilation.
bruvzg
2020-03-24
Merge pull request #37268 from clayjohn/VULKAN-sky-color
Rémi Verschelde
2020-03-24
Replace subpass textures with color in sky shader
clayjohn
2020-03-24
Remove unused classes and stray headers
Rémi Verschelde
2020-03-22
Merge pull request #37179 from clayjohn/VULKAN-sky-shader
Rémi Verschelde
2020-03-21
Working sky shader implementation
clayjohn
2020-03-21
Make file formatting comply with POSIX and Unix standards
Aaron Franke
2020-03-20
Fix incorrect shader block parsing
Yuri Roubinsky
2020-03-20
Allow to reassign local variables in shaders
Yuri Roubinsky
2020-03-19
Add shader based background mode
Bastiaan Olij
2020-03-19
Fix shader TIME auto-completion
Yuri Roubinsky
2020-03-19
Removed old TIME references from shader_types
Yuri Roubinsky
2020-03-19
Makes shader 'TIME' available in custom functions by default
Yuri Roubinsky
2020-03-18
Show shader method out/inout qualifier in intellisense
Yuri Roubinsky
2020-03-18
Fix shader crash if passing const values to modf function
Yuri Roubinsky
2020-03-17
Style: Set clang-format Standard to Cpp11
Rémi Verschelde
2020-03-14
Enables passing out built-in parameter from parent function in shaders
Yuri Roubinsky
2020-03-11
Fix various typos
luz.paz
2020-03-08
Refactor ScriptDebugger.
Fabio Alessandrelli
2020-03-05
Merge pull request #36752 from RandomShaper/rework_semaphore
Rémi Verschelde
2020-03-04
Merge pull request #36021 from YeldhamDev/intersects_touch_expose
Rémi Verschelde
2020-03-04
Merge pull request #36733 from qarmin/static_analyzer_fixes
Rémi Verschelde
2020-03-04
Turn Rect2's 'intersects_touch()' into an extra argument of 'intersects()'
Michael Alexsander
2020-03-04
Merge pull request #36385 from kuruk-mm/some_static_asserts
Rémi Verschelde
2020-03-04
Exposing get_tracker_id for ARVRPositionalTracker to GDScript
Bastiaan Olij
2020-03-04
Change when we can ERR_FAIL_COND and ERR_FAIL_CONV_V to static_assert
Mateo Dev .59
2020-03-03
Drop old semaphore implementation
Pedro J. Estébanez
2020-03-02
Merge pull request #36691 from clayjohn/VULKAN-cubemap-roughness
Rémi Verschelde
2020-03-02
Fixes bugs found by Sonarcloud and Coverity
qarmin
2020-02-29
Properly free reflection probe atlas
clayjohn
2020-02-29
Improve cubemap importance sampling
clayjohn
2020-02-29
Merge pull request #36679 from clayjohn/VULKAN-mem-leak
Rémi Verschelde
2020-02-29
Remove minimum size for shadow atlas
clayjohn
2020-02-29
Fix shader's step hint range for integers
Yuri Roubinsky
2020-02-28
Reduce descripter sets in cubemap filter
clayjohn
2020-02-28
Merge pull request #36388 from AndreaCatania/some_renames
Rémi Verschelde
2020-02-27
Basic fast filtering implementation
clayjohn
2020-02-28
Merge pull request #36627 from clayjohn/VULKAN-free
Rémi Verschelde
2020-02-28
Merge pull request #36556 from RandomShaper/rework_mutex
Rémi Verschelde
2020-02-27
Properly free many vulkan resources
clayjohn
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