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AgeCommit message (Expand)Author
2021-02-19doc: Sync classref with current sourceRémi Verschelde
2021-02-19Merge pull request #46199 from ellenhp/fix_distortion_filterRémi Verschelde
2021-02-18Prevent distortion filter from introducing NaNs in the audio buffer.Ellen Poe
2021-02-18Merge pull request #45326 from clayjohn/VULKAN-ign-shadowsClay John
2021-02-18Merge pull request #46131 from bruvzg/move_tablet_to_dsRémi Verschelde
2021-02-18Merge pull request #45617 from RandomShaper/modernize_atomicsRémi Verschelde
2021-02-18Modernize atomicsPedro J. Estébanez
2021-02-18Move tablet driver API from OS to DisplayServer.bruvzg
2021-02-18Reorganize Project Settingsreduz
2021-02-18Merge pull request #46148 from nekomatata/fix-test-body-motionRémi Verschelde
2021-02-17Fix test_body_motion recoveryPouleyKetchoupp
2021-02-17Fix math error in blend shape application toleranceKayomn
2021-02-15[TextServer] Restore character and space extra spacing support.bruvzg
2021-02-12Merge pull request #45931 from nekomatata/cylinder-contact-points-fixRémi Verschelde
2021-02-12Revised cylinder contact point generationPouleyKetchoupp
2021-02-12Merge pull request #45859 from Kayomn/masterRémi Verschelde
2021-02-11Allow passing varying from fragment to light shader functionYuri Roubinsky
2021-02-10Cylinder support in Godot Physics 3DPouleyKetchoupp
2021-02-10Make Servers truly Thread Safereduz
2021-02-09Accomodate blend shape ranges of -1 to +1Kayomn
2021-02-07Improve SDFGI indirect light feedback loopreduz
2021-02-07Invert spotlight angle attenuationjfons
2021-02-07Merge pull request #45786 from reduz/fix-sdfgi-radeonRémi Verschelde
2021-02-07Fixed a SDFGI reflections bug in Radeonreduz
2021-02-07Fix volumetric fog for SpotLightsjfons
2021-02-06Fix SDFGI bug after previous optimization.reduz
2021-02-06Simplify Volumetric Fogreduz
2021-02-05Fix mismatched define in scene_forward.glsl for POSITION overrideLyuma
2021-02-05Added temporal reprojection to Volumetric Fogreduz
2021-02-05Fixes to get Godot running again on Intel IGPreduz
2021-02-04Rewrote how barriers work for faster renderingreduz
2021-02-03Merge pull request #45658 from RandomShaper/fix_frozen_peakRémi Verschelde
2021-02-02Add AudioEffectCaptureLyuma
2021-02-02Make audio bus channels' peak volume consistentPedro J. Estébanez
2021-02-01Don't use trashy max_decals value to prevent crashesRafał Mikrut
2021-02-01Merge pull request #37547 from aaronfranke/tauRémi Verschelde
2021-01-31Merge pull request #45315 from RandomShaper/modernize_threadRémi Verschelde
2021-01-29Modernize ThreadPedro J. Estébanez
2021-01-28Use real_t in physics codeAaron Franke
2021-01-28Make hex_to_int and bin_to_int handle the prefix automaticallyAaron Franke
2021-01-28doc: Sync classref with current sourceRémi Verschelde
2021-01-27Correctly expose transform as 3D transformWinston Yallow
2021-01-26Fix zero scaling and material mappings being mapped to wrong fieldsGordon MacPherson
2021-01-26Reorganize RenderingDevice barriersreduz
2021-01-25Add named resources and debug labels in RenderDocclayjohn
2021-01-25Implement shadow meshesreduz
2021-01-24Shadow map rendering optimizationreduz
2021-01-24Several GI related optimizations and fixesreduz
2021-01-21Use Interleaved gradient noise for shadow samplesclayjohn
2021-01-20Merge pull request #44668 from clayjohn/VULKAN-downsampleRémi Verschelde