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Godot with FMOD integration
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Author
2020-05-01
Calculate sun diameter even when not using shadows
clayjohn
2020-05-01
Increase the default Camera3D field of view to 75
Hugo Locurcio
2020-04-30
Merge pull request #38337 from RandomShaper/time_rollback
Rémi Verschelde
2020-04-30
Improve shader time roll over
Pedro J. Estébanez
2020-04-29
Fixed unbounded dual-paraboloid shadow map culling.
Kiri Jolly
2020-04-29
Merge pull request #20371 from aaronfranke/vector-lerp
Rémi Verschelde
2020-04-29
Merge pull request #38302 from qarmin/format_set
Rémi Verschelde
2020-04-29
[Core] Rename linear_interpolate to lerp
Aaron Franke
2020-04-29
Merge pull request #37795 from Chaosus/shader_fix_const_order2
Rémi Verschelde
2020-04-28
Don't override format value
qarmin
2020-04-28
Fix copy paste array index bug
qarmin
2020-04-28
Rename InputFilter back to Input
Rémi Verschelde
2020-04-23
Fix "redefinition of 'ssr' with a different type" shader compile error.
bruvzg
2020-04-22
Merge pull request #38116 from neikeq/index_buffer_create-defval
Ignacio Roldán Etcheverry
2020-04-22
Fix missing DEFVAL for RenderingDevice.index_buffer_create
Ignacio Etcheverry
2020-04-21
Register the DisplayServer Singleton
muiroc
2020-04-21
Add proper type to most public API uses of Array
Juan Linietsky
2020-04-20
Exposed RenderingDevice to script API
Juan Linietsky
2020-04-20
Merge pull request #37970 from SkyLucilfer/ServerTypo
Rémi Verschelde
2020-04-20
Merge pull request #38039 from akien-mga/docdata-skip-unexposed
Rémi Verschelde
2020-04-20
DocData: Skip unexposed classes
Rémi Verschelde
2020-04-20
doc: Sync classref with current source
Rémi Verschelde
2020-04-20
Merge pull request #37947 from clayjohn/DOCS-rendering-update
Rémi Verschelde
2020-04-18
Ability to create local RenderingDevice instances.
Juan Linietsky
2020-04-17
Correct typo mistake of profiler_add_frame_data argument in physics 3d server
SkyJJ
2020-04-17
Update many docs with recent rendering changes
clayjohn
2020-04-17
Merge pull request #37949 from reduz/implement-global-shader-uniforms
Rémi Verschelde
2020-04-17
Merge pull request #37953 from clayjohn/VULKAN-sky-sun-size
Rémi Verschelde
2020-04-17
Add light size to Sky Shaders
clayjohn
2020-04-17
Implement global and per instance shader uniforms.
Juan Linietsky
2020-04-16
Use sky properly for ambient and reflections
clayjohn
2020-04-16
Merge pull request #37869 from madmiraal/fix-36533
Rémi Verschelde
2020-04-15
Fix texture check in decal setup
clayjohn
2020-04-14
Add support for projectors in spot and omni lights.
Juan Linietsky
2020-04-14
Merge pull request #37861 from reduz/implement-decals
Rémi Verschelde
2020-04-14
Implement decals
Juan Linietsky
2020-04-14
Assign zero to range when ConvexPolygonShape2D is empty.
Marcel Admiraal
2020-04-14
Merge pull request #37826 from nekomatata/direct-body-state-sleep
Rémi Verschelde
2020-04-14
Fix set_sleep_state in Bullet body direct state
PouleyKetchoupp
2020-04-13
Fixes leak with CopyToFbShaderRD
qarmin
2020-04-13
Merge pull request #37749 from clayjohn/Vulkan-improved-ss
Rémi Verschelde
2020-04-12
Implement MSAA
Juan Linietsky
2020-04-12
Merge pull request #37819 from reduz/implement-fxaa
Juan Linietsky
2020-04-12
Add screen space AA option, with FXAA implementation.
Juan Linietsky
2020-04-12
Merge pull request #37822 from nekomatata/rigid-body-force-pos
Rémi Verschelde
2020-04-12
Fix add_force in Godot Physics RigidBody
PouleyKetchoupp
2020-04-11
Merge pull request #37808 from reduz/port-effects-to-compute
Juan Linietsky
2020-04-11
Moved most of the effect code to compute.
Juan Linietsky
2020-04-11
Merge pull request #37794 from clayjohn/VULKAN-SSS-sky
Rémi Verschelde
2020-04-11
Fix shader constant sorting
Yuri Roubinsky
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