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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2022-10-02
Fix rendering in the WebXR emulator
David Snopek
2022-09-29
Merge pull request #66143 from DarkKilauea/nav-queries-agent
Rémi Verschelde
2022-09-29
Merge pull request #66583 from bruvzg/constexpr
Rémi Verschelde
2022-09-29
Merge pull request #66565 from clayjohn/canvas-lights
Rémi Verschelde
2022-09-29
Use `constexpr` in the conditions with template parameters and `sizeof`s to s...
bruvzg
2022-09-28
Update NavigationAgent to use query_path
Josh Jones
2022-09-28
Merge pull request #66568 from rburing/cylinder_support_is_dead
Rémi Verschelde
2022-09-28
GodotCylinderShape3D::get_supports: delete dead code
Ricardo Buring
2022-09-28
Merge pull request #66548 from akien-mga/msvc-warnings-c4701-c4703
Rémi Verschelde
2022-09-28
Clean up canvas light shader API.
clayjohn
2022-09-28
Fix MSVC warnings C4701 and C4703: Potentially uninitialized variable used
Rémi Verschelde
2022-09-28
Fix MSVC warning C4702: unreachable code
Rémi Verschelde
2022-09-28
Merge pull request #66492 from bruvzg/gde_ts_underscr
Rémi Verschelde
2022-09-28
[GDExtension] Use function names with underscore for TextServer extension, ad...
bruvzg
2022-09-27
Add Passthrough extension wrapper
Gabor Koncz
2022-09-27
Merge pull request #66160 from dpalais/double_time
Rémi Verschelde
2022-09-27
Merge pull request #66466 from clayjohn/FXAA-fix
Rémi Verschelde
2022-09-27
Merge pull request #66370 from bitbrain/fix-light2d-blend-modes
Rémi Verschelde
2022-09-27
Merge pull request #66317 from clayjohn/debanding-bug
Rémi Verschelde
2022-09-26
Take FXAA samples from half-pixel coordinates to improve quality
clayjohn
2022-09-26
Change time parameters and variables to double type
Dave Palais
2022-09-26
Merge pull request #66440 from Chaosus/shader_completion_defines
Yuri Rubinsky
2022-09-26
Add defines to completion list in shaders
Yuri Rubinsky
2022-09-26
Style: Cleanup header guards for consistency
Rémi Verschelde
2022-09-26
Merge pull request #66394 from bitbrain/fix-unshaded-canvas-modulate
Rémi Verschelde
2022-09-26
Make dependencies with shader includes in subfolders
Bastiaan Olij
2022-09-25
do not apply modulate on canvas when unshaded is set
Miguel Gonzalez Sanchez
2022-09-25
Add `area_get_collision_layer` and `area_get_collision_mask`
Mansur Isaev
2022-09-24
fix broken 2D light blending, addresses #49922
Miguel Gonzalez Sanchez
2022-09-23
Move deband to end of tonemapping.
clayjohn
2022-09-23
Merge pull request #65817 from bruvzg/typed_array
Rémi Verschelde
2022-09-23
Merge pull request #66284 from clayjohn/particles-mem-bug
Rémi Verschelde
2022-09-23
Merge pull request #66254 from bruvzg/macos_title
Rémi Verschelde
2022-09-22
Properly initialize motion vectors offset when motion vectors are disabled.
clayjohn
2022-09-22
[GDExtension] Implement support for typed arrays.
bruvzg
2022-09-22
[macOS extend-to-title] Add scene/project name to the editor title, fix incor...
bruvzg
2022-09-22
Fix various -Wmaybe-uninitialized warnings from GCC 12.2.1
Rémi Verschelde
2022-09-21
Merge pull request #62429 from smix8/navigation_path_query_4.x
Rémi Verschelde
2022-09-21
Merge pull request #65828 from rburing/body_state_sync_callable
Rémi Verschelde
2022-09-20
Add NavigationPathQuery
smix8
2022-09-20
[macOS] Add an option to align window buttons in "extend to title" mode.
bruvzg
2022-09-20
Merge pull request #65541 from clayjohn/renderer-setting
Rémi Verschelde
2022-09-19
Merge pull request #66065 from kidinashell/issue-59488
Rémi Verschelde
2022-09-19
Split rendering driver project setting into renderer_name and rendering_drive...
clayjohn
2022-09-19
Fix Vulkan: SpotLight3D's and OmniLight3D's Projector doesn't work
Tobias Widner
2022-09-19
Warn users when collisions are not supported
fabriceci
2022-09-19
Merge pull request #64728 from fabriceci/only-report-recovery-for-floor-snapping
Rémi Verschelde
2022-09-19
Merge pull request #65915 from clayjohn/VULKAN-mobile-fog
Rémi Verschelde
2022-09-18
Turn on recovery as collisions only for floor snapping as this leads to unwan...
fabriceci
2022-09-16
Restore fog in vulkan mobile renderer.
clayjohn
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