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Godot with FMOD integration
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2021-03-20
Merge pull request #46917 from nekomatata/solver-kinematic-bug-fix
Rémi Verschelde
2021-03-20
Merge pull request #47130 from e344fde6bf/fix-angular-velocity-calculation
Rémi Verschelde
2021-03-20
Merge pull request #46937 from nekomatata/soft-body-support
Rémi Verschelde
2021-03-20
Merge pull request #47139 from nekomatata/concave-backface-collision
Rémi Verschelde
2021-03-20
Fix some angular velocity calculations
e344fde6bf
2021-03-18
Disable backface collision with ConcavePolygonShape by default
PouleyKetchoupp
2021-03-18
SoftBody support in GodotPhysics 3D
PouleyKetchoupp
2021-03-18
Merge pull request #47133 from groud/navigation_2d_bugfix
Rémi Verschelde
2021-03-18
Make 2D navigation consider scale
Gilles Roudière
2021-03-18
Merge pull request #47125 from BastiaanOlij/SCsub_compile_shaders
Rémi Verschelde
2021-03-18
Changed SCsub for shaders to find shaders automatically and create dependenci...
Bastiaan Olij
2021-03-17
Fix AudioEffectCapture buffer length cannot be changed
jmb462
2021-03-17
Added validation when assigning heightfield_resolution (Fix #46281)
Ignacio Abal
2021-03-17
Merge pull request #47067 from nekomatata/cylinder-fix-margins
Rémi Verschelde
2021-03-17
Merge pull request #47084 from nekomatata/cylinder-capsule-collision-fix
Rémi Verschelde
2021-03-17
Merge pull request #47024 from groud/navigation
Rémi Verschelde
2021-03-16
Fix capsule-cylinder collision in godot physics
PouleyKetchoupp
2021-03-16
Merge pull request #46984 from sboronczyk/fix-shader-issue
Rémi Verschelde
2021-03-16
Fix Cylinder shape collision with margins when using GJK-EPA
PouleyKetchoupp
2021-03-15
Allow Navigation to be more flexible
Gilles Roudière
2021-03-14
Check if an input image wasn't Image on several functions in CameraFeed
Kongfa Waroros
2021-03-13
fix issue vulkan crash on open shader materials
sboronczyk
2021-03-11
Fix GodotPhysics solver with kinematic body set to report contacts
PouleyKetchoupp
2021-03-11
Removed time duplicate from ForwardClustered. Just use the variable from its ...
Bastiaan Olij
2021-03-11
Combine init_gi and init_sdfgi into a single init
Bastiaan Olij
2021-03-11
Renamed one more Forward render struct and fixed typo
Bastiaan Olij
2021-03-11
Moving RendererStorageRD *storage to protected, no sense duplicating it in fo...
Bastiaan Olij
2021-03-10
Merge pull request #46811 from BastiaanOlij/rename_forward_renderer
Bastiaan Olij
2021-03-10
Renaming RendererSceneRenderForward to RendererSceneRenderForwardClustered so...
Bastiaan Olij
2021-03-10
Implement Navigation layers
Gilles Roudière
2021-03-08
Fixes division by zero when 3d body does not have valid shape
Kyle
2021-03-08
Merge pull request #46642 from BastiaanOlij/sdfgi_rename_and_cleanup
Rémi Verschelde
2021-03-05
Fix negative VRAM values
Ev1lbl0w
2021-03-04
Fix canvas renderer line width
Alex Hirsch
2021-03-04
Renamed SDGIShader to SDFGIShader and moved a bunch of things to private
Bastiaan Olij
2021-03-02
Merge pull request #46594 from asheraryam/fix-clip-content-master
Rémi Verschelde
2021-03-02
Merge pull request #46581 from Riteo/fix-capsule-shape
Rémi Verschelde
2021-03-02
Fix rounding error in Clip Content
asheraryam
2021-03-02
Change CapsuleShape3D's collision detection axis to vertical
Riteo Siuga
2021-03-01
Merge pull request #46046 from BastiaanOlij/cleanup_gi
Rémi Verschelde
2021-03-01
Merge pull request #46522 from Ev1lbl0w/bugfix-shader_noret
Rémi Verschelde
2021-03-01
Fix parsing hexadecimal (lowercase `e`,`f`) in shaders
Yuri Roubinsky
2021-02-28
Added missing returns on error scenarios
Ev1lbl0w
2021-02-27
Refactor removal of constraints from bodies in 2D joints
Eryk Dwornicki
2021-02-27
Move removal of the constraints from bodies to Joint3DSW destructor
Eryk Dwornicki
2021-02-25
Update Inspector when changing AudioEffectChorus voice_count
booer
2021-02-25
Moving GI code into RendererServerGIRD
Bastiaan Olij
2021-02-24
Merge pull request #45863 from nekomatata/physics-queries-disabled-shapes
Rémi Verschelde
2021-02-24
Merge pull request #46045 from bruvzg/text_server_bmp_create
Rémi Verschelde
2021-02-21
Prevents shader crash if two struct with the same name are declared
Yuri Roubinsky
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