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AgeCommit message (Expand)Author
2021-07-05Fix transparency sortingDaniel Doran
2021-07-04Improvements to Label's layout optionsHendrik Brucker
2021-07-04Merge pull request #50137 from reduz/fix-boot-splashRémi Verschelde
2021-07-04Merge pull request #50138 from Calinou/debug-overdraw-lower-opacityRémi Verschelde
2021-07-04Merge pull request #50144 from reduz/fix-ssrRémi Verschelde
2021-07-03Fix SSRreduz
2021-07-03Fix SDFGIreduz
2021-07-04Decrease opacity of the overdraw debug draw modeHugo Locurcio
2021-07-03Fix Boot Splashreduz
2021-07-03Fix render debug modes.reduz
2021-07-03Fix Render Inforeduz
2021-07-03Properly override virtual functions in render_scene_render_rd and subclassesBastiaan Olij
2021-07-03Merge pull request #50102 from nekomatata/expose-body-test-motion-3dRémi Verschelde
2021-07-02Expose body_test_motion in 3D physics serverPouleyKetchoupp
2021-07-02Remove leftovers from the DirectionalLight3D Optimized shadow depth rangeHugo Locurcio
2021-07-01Make move_and_slide collision detection more accuratePouleyKetchoupp
2021-07-01Merge pull request #50058 from reduz/fix-surface-from-arraysJuan Linietsky
2021-07-01Fix surface from array creationreduz
2021-07-01Use PROPERTY_USAGE_NONE instead of 0 for no property usageAaron Franke
2021-07-01Merge pull request #50040 from reduz/fix-renderingserver-bindingsRémi Verschelde
2021-07-01Clean up RenderingServer and its bindingsreduz
2021-06-30Import mesh colors in 8BPP.reduz
2021-06-30Merge pull request #50014 from reduz/remove-immediateRémi Verschelde
2021-06-30Deprecate ImmediateGeometryreduz
2021-06-30Merge pull request #49844 from nekomatata/physics-disabled-shapesRémi Verschelde
2021-06-30Merge pull request #49901 from nekomatata/move-and-collide-fix-slideRémi Verschelde
2021-06-29Fixes to 2D viewportreduz
2021-06-29Improve RID_Owner memory usagereduz
2021-06-29Fix non uniform scaling in 3D objectsreduz
2021-06-29Added a shader warning about unused local variable Yuri Roubinsky
2021-06-28Fix move_and_collide causing sliding on slopesPouleyKetchoupp
2021-06-26Move render_sky logic from effects into our sky object, and some minor cleanupBastiaan Olij
2021-06-25Implement native extension systemreduz
2021-06-25Merge pull request #49885 from reduz/implement-render-pass-supportRémi Verschelde
2021-06-24Implement Framebuffer Subpass supportreduz
2021-06-24Merge pull request #49826 from groud/fix_mesh_transformRémi Verschelde
2021-06-23Fixes Mesh2D drawn without modulationGilles Roudière
2021-06-22Fix and clean disabled shapes handling in godot physics serversPouleyKetchoupp
2021-06-22Keep the drawing transform when drawing meshing in CanvasItemGilles Roudière
2021-06-20Use mouse and joypad enums instead of plain integersAaron Franke
2021-06-19Rename `instance()`->`instantiate()` when it's a verbLightning_A
2021-06-20Merge pull request #49737 from JFonS/fix_vis_rangeRémi Verschelde
2021-06-19Merge pull request #49615 from BastiaanOlij/inverse_xr_camera_offsetBastiaan Olij
2021-06-19Fix crash in visibility range system.jfons
2021-06-19Inverse XR camera offset for stereoscopic renderingBastiaan Olij
2021-06-18Fix "Ignore Occlusion Culling" flag.jfons
2021-06-18Merge pull request #49659 from LightningAA/string-valid-integer-to-intRémi Verschelde
2021-06-17Implement animation slice drawing in CanvasItemreduz
2021-06-16Refactor VisibilityNotifier3Dreduz
2021-06-16Rename `is_valid_integer()` to `is_valid_int()`Lightning_A