summaryrefslogtreecommitdiff
path: root/servers
AgeCommit message (Expand)Author
2021-11-29Fix `INDEX` built-in in a process function of particle shaderYuri Roubinsky
2021-11-29Fix built-in(PI, TAU, E) assignment to a global constant in a shaderYuri Roubinsky
2021-11-28Remove unused struct fields in VoxelGIDataHugo Locurcio
2021-11-28Remove unused code in GI shadersHugo Locurcio
2021-11-28Use 16-bit depth to improve dynamic VoxelGI performanceHugo Locurcio
2021-11-27Allow disabling the depth prepass in the Vulkan Clustered backendHugo Locurcio
2021-11-26PackedByteArray, Array slice end exclusive, rename subarray to sliceNathan Franke
2021-11-26Fix `TIME` using in custom functions of particle shaderYuri Roubinsky
2021-11-26Merge pull request #55311 from Chaosus/fix_uniform_arrayRémi Verschelde
2021-11-26Merge pull request #55325 from Calinou/fsr-use-warn-printRémi Verschelde
2021-11-25Merge pull request #55313 from nekomatata/bounce-energy-stabilityRémi Verschelde
2021-11-25Merge pull request #55310 from Ev1lbl0w/fix_headless_window_errorsRémi Verschelde
2021-11-25Use `WARN_PRINT_ONCE()` for FSR-related warning messagesHugo Locurcio
2021-11-25Fix uniform array alignment to fix a bugYuri Roubinsky
2021-11-25Remove disabled debug code in ClusterBuilderRDHugo Locurcio
2021-11-25Fix RigidDynamicBody gaining momentum with bouncePouleyKetchoupp
2021-11-25Added more empty definitions for headless display serverRicardo Subtil
2021-11-25Revert "Pushes array of uniforms to first place in the buffer"Yuri Roubinsky
2021-11-25[macOS / iOS] Use non atomic operation to store facing bits on MoltenVK.bruvzg
2021-11-24Merge pull request #51679 from Je06jm/fsrRémi Verschelde
2021-11-24Merge pull request #55281 from bruvzg/mvk_fog_volumesRémi Verschelde
2021-11-24[macOS / iOS] Use storage buffers instead of unsupported images for the volum...bruvzg
2021-11-23Rename `remove()` to `remove_at()` when removing by indexLightning_A
2021-11-23Implemented AMD's FSR as a computer shader for upscaling 3D scenesJe06jm
2021-11-23Prevent return statement from using in block in shader main functionsYuri Roubinsky
2021-11-22Add wakeup() conditional if previous gravity was 0Brennen Green
2021-11-22Add methods to get position from column and line in TextEditYuri Sizov
2021-11-20Add area to moved list when changing monitorable,Marcel Admiraal
2021-11-19Allow passing non-variable constant to const function param in shadersYuri Roubinsky
2021-11-18Merge pull request #55084 from JFonS/fix_depth_prepassRémi Verschelde
2021-11-18Merge pull request #55085 from JFonS/transparency_fixesRémi Verschelde
2021-11-18Fix Depth-Prepass transparency modejfons
2021-11-18Merge pull request #55074 from nekomatata/fix-soft-body-gravityRémi Verschelde
2021-11-17Fix applied gravity on soft bodiesPouleyKetchoupp
2021-11-17Fix contact generation with backface collision disabledPouleyKetchoupp
2021-11-17Fix rest_info returning no result with high margin and low motionPouleyKetchoupp
2021-11-17Merge pull request #55029 from clayjohn/VULKAN-SRGBRémi Verschelde
2021-11-16Fix SRGB conversions in Vulkan Rendererclayjohn
2021-11-16Merge pull request #55036 from nekomatata/bvh-fix-updateCamille Mohr-Daurat
2021-11-16Fix physics BVH pairing for teleported or fast moving objectsPouleyKetchoupp
2021-11-16Rename built-in `SGN()` macro to `SIGN()`Hugo Locurcio
2021-11-14Merge branch 'godotengine:master' into bugfix_shader_compile_spirv_from_sourcechris.clst
2021-11-13Fix broken light_compute in mobile rendererYuri Roubinsky
2021-11-12Fix multimesh still drawing when visible instances is zeroBrian Semrau
2021-11-12Use "enum class" for input enumsAaron Franke
2021-11-12Fix transparency state initializationjfons
2021-11-12Fix default_texture_param in shader pipeline to support uniform arraysYuri Roubinsky
2021-11-12Merge pull request #54867 from Chaosus/shader_fix_light_albedoRémi Verschelde
2021-11-11Merge pull request #54810 from nekomatata/area-separate-override-modesCamille Mohr-Daurat
2021-11-11Make draw/compute lists threadsafeBrian Semrau