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2016-01-21set_signed_data now works correctly on pcm8 samples.Ovnuniarchos
2016-01-10avoid crash with empty concavepolygonshape, fixes #3169Juan Linietsky
2016-01-10change intersect_ray function to discriminate pickable objects, fixes #3203Juan Linietsky
2016-01-04-Fix crash at exit due to unnecesary check in command queue, fixes #2034Juan Linietsky
2016-01-03physics state properly returns contact metadata, closes #1979Juan Linietsky
2016-01-02skip the first integration in physics bodies, fixes #2213Juan Linietsky
2016-01-01properly removing unprocessed objects from physics islands fixes one way plat...Juan Linietsky
2016-01-01Merge pull request #3184 from vnen/update-copyright-2016Juan Linietsky
2016-01-01Update copyright to 2016 in headersGeorge Marques
2016-01-01Make both lights and occluders stop working if hidden, fixes #2437Juan Linietsky
2015-12-31remove error print in area collision, should be a valid situation, closes #2463Juan Linietsky
2015-12-28Add missing argument names in GDScript bindingsRémi Verschelde
2015-12-28Remove bogus argument in body_get_nodeRémi Verschelde
2015-12-28Remove bogus argument in sample_get_descriptionRémi Verschelde
2015-12-22Merge pull request #3071 from Ovnuniarchos/NewAreaCombinersJuan Linietsky
2015-12-22testing patch for aligned reads by webp in javascriptAriel Manzur
2015-12-21threadAriel Manzur
2015-12-21-another approach to solving the deadlock problem :|Juan Linietsky
2015-12-21Merge branch 'master' of https://github.com/godotengine/godotJuan Linietsky
2015-12-21-different attempt to avod deadlock problemJuan Linietsky
2015-12-21too early to rename threadAriel Manzur
2015-12-21Merge branch 'master' of https://github.com/godotengine/godotAriel Manzur
2015-12-21audio threadsAriel Manzur
2015-12-18naming the audio thread from within itselfAriel Manzur
2015-12-17thread set nameAriel Manzur
2015-12-14replaced :var by :Variant in documentation, fixes #2897Juan Linietsky
2015-12-14New and corrected are override modes.Ovnuniarchos
2015-12-08-New mask mode for lights, makes using masks MUCH easier.Juan Linietsky
2015-12-08Merge pull request #2865 from hurikhan/pr_fix_2791Juan Linietsky
2015-12-08Merge pull request #2868 from akien-mga/pr-fix-can-move-toJuan Linietsky
2015-12-08Areas now calculate their dampenings the same way as their gravity.Ovnuniarchos
2015-12-04Fix wrong index being used to populate r_resultsRémi Verschelde
2015-12-02-several fixes to Android to work better on Tegra 3/4 devices, uses 16 bits F...Juan Linietsky
2015-12-02Fix Body (and Body2D) add_area / remove_area when area have multiple shapesFabio Alessandrelli
2015-11-27Bug Fix #2541: Shader language function validation logicAndrea Chua
2015-11-23Merge pull request #2752 from SaracenOne/shadow_colorRémi Verschelde
2015-11-23Merge pull request #1931 from Faless/audio_free_ridRémi Verschelde
2015-11-22Fix can_move_to and rename it for more clarityRémi Verschelde
2015-11-22Added additional token checks for the shader if..else.. statement. Fixes issu...hurikhan
2015-11-19-remove Vector2.atan2() replaced by Vector2.angle(), fixes #2260Juan Linietsky
2015-11-18Merge branch 'master' of https://github.com/okamstudio/godot into shadow_colorSaracen
2015-11-18Merge pull request #2707 from akien-mga/masterJuan Linietsky
2015-11-18Merge pull request #2715 from SaracenOne/shader_fix_and_enhancementJuan Linietsky
2015-11-18Merge pull request #2629 from firefly2442/float-to-boolJuan Linietsky
2015-11-18Merge pull request #2632 from firefly2442/duplicate-inherited-varsJuan Linietsky
2015-11-09-support for stereo ima-adpcm sample compression & playbackJuan Linietsky
2015-11-08New shader feature: change the colour of shadows on a per-material basis.Saracen
2015-11-02Expose AudioServer::free(RID rid) as AudioServer::free_rid(RID rid)Fabio Alessandrelli
2015-11-02Added ability to write directly to 4-dimensional position vector from within ...Saracen
2015-11-01Cosmetic fixes to SCons buildsystemRémi Verschelde