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AgeCommit message (Expand)Author
2021-06-03Rename Transform to Transform3D in coreAaron Franke
2021-06-01Move remaining dummy drivers to servers.Fabio Alessandrelli
2021-06-01Merge pull request #49067 from JFonS/fix_gcc_warningsRémi Verschelde
2021-05-31Merge pull request #49185 from DrRevert/inertia_nan_fixRémi Verschelde
2021-05-31Merge pull request #49161 from lawnjelly/fix_canvas_rect_bound4Rémi Verschelde
2021-05-31Implement shader cachingreduz
2021-05-29Avoid division by zero when calculating inertias for bodies with colliders wi...Arkadiusz Marcin Kołek
2021-05-28[4] Fix canvas rect bound calculationlawnjelly
2021-05-26Makes few shader built-ins constant to prevent changing themYuri Roubinsky
2021-05-25Merge pull request #48837 from Soupstraw/shader-piRémi Verschelde
2021-05-25Fix some warnings raised by GCC-11.1jfons
2021-05-25Merge pull request #48933 from Chaosus/shader_array_paramsRémi Verschelde
2021-05-25Merge pull request #48955 from Calinou/editor-tweak-property-hintsRémi Verschelde
2021-05-25Added constants PI, TAU and E to the shader languageJoosep Jääger
2021-05-25Tweak dozens of editor property hints for consistencyHugo Locurcio
2021-05-24Merge pull request #48939 from Calinou/screen-orientation-use-enumRémi Verschelde
2021-05-24Use an enum to represent screen orientation in the Project SettingsHugo Locurcio
2021-05-23Support for 2D particles to collide against SDFreduz
2021-05-22Merge pull request #48916 from mortarroad/master-convex-hull-portedRémi Verschelde
2021-05-22Replace QuickHull with Bullet's convex hull computer.Morris Tabor
2021-05-22Allow shader arrays to be passed as parameters and return valueYuri Roubinsky
2021-05-22Basic warning support implementation for the Godot Shading Language.Yuri Roubinsky
2021-05-20Fix instance uniform typoWinston Hartnett
2021-05-20Merge pull request #48882 from aaronfranke/approx-use-doubleRémi Verschelde
2021-05-20Fix typos with codespellRémi Verschelde
2021-05-20Make is_equal_approx have explicit float and double versionsAaron Franke
2021-05-20Merge pull request #48855 from Chaosus/shader_array_length_in_structsRémi Verschelde
2021-05-19Implements length() shader function for arrays in structsYuri Roubinsky
2021-05-19Enable setting of collision iterations in PhysicsServer2DRhathe
2021-05-18Fix typo in shader_language.cppYuri Roubinsky
2021-05-13Merge pull request #48640 from BastiaanOlij/blit_shaderRémi Verschelde
2021-05-13Rename the audio `FFT_Size` enum to `FFTSize` for consistencyHugo Locurcio
2021-05-12Implementing blit shader with versionsBastiaan Olij
2021-05-12Merge pull request #48472 from BastiaanOlij/render_stateRémi Verschelde
2021-05-11Fixes missng 2D engine bitsreduz
2021-05-10Dynamic BVH broadphase in 2D & 3D Godot PhysicsPouleyKetchoupp
2021-05-10Split RenderDataRD struct from RenderState struct to simplify passing our ren...Bastiaan Olij
2021-05-07OS: Remove native video API only implemented on iOSRémi Verschelde
2021-05-07Merge pull request #33577 from Calinou/highlight-control-flow-keywordsRémi Verschelde
2021-05-06Cleanup vulkan capabilities check and add multiview checkBastiaan Olij
2021-05-05Highlight control flow keywords with a different colorHugo Locurcio
2021-05-05Merge pull request #48435 from BastiaanOlij/no_repeat_mobile_rendererRémi Verschelde
2021-05-04Merge pull request #48221 from nekomatata/solver-multithreadedRémi Verschelde
2021-05-04Remove repeat from forward mobile rendererBastiaan Olij
2021-05-03Assorted fixes to UV unwrapping and GPU lightmapperjfons
2021-05-03Create mobile rendererBastiaan Olij
2021-05-01Merge pull request #48341 from sboron/fix-tangent-issueRémi Verschelde
2021-05-01fix-tangents-on-rendering-serverStefan Boronczyk
2021-04-30Implement Particle Trailsreduz
2021-04-30Prevent setting too big or too small Collision Mask and LayerRafał Mikrut