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Author
2023-02-01
More codespell fixes, do more changes from previous ignore list
Rémi Verschelde
2023-02-01
Fix shader failure when using non-const initializer on a constant
Yuri Rubinsky
2023-02-01
Merge pull request #63829 from clayjohn/VULKAN-disable-multiview
Rémi Verschelde
2023-02-01
Merge pull request #71479 from raulsntos/virtual-return-type
Rémi Verschelde
2023-02-01
Merge pull request #72485 from BastiaanOlij/add_eye_matrix_access
Rémi Verschelde
2023-02-01
Merge pull request #72464 from clayjohn/RD-skeleton-crash
Rémi Verschelde
2023-02-01
Merge pull request #72075 from Maran23/extents-to-size
Rémi Verschelde
2023-02-01
Merge pull request #66076 from Sauermann/fix-double-physics-input-events-for-...
Rémi Verschelde
2023-02-01
Merge pull request #71543 from smix8/navigation_agent_debug_4.x
Rémi Verschelde
2023-02-01
Expose EYE_OFFSET to gdshader code
Bastiaan Olij
2023-01-31
Fix physics events being interpreted twice when in canvas layer
Markus Sauermann
2023-01-31
Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and G...
Marius Hanl
2023-01-31
Check if Skeleton exists before reading when calculating blend shapes
clayjohn
2023-01-31
Use enum instead of int in virtual methods return type
Raul Santos
2023-01-31
Merge pull request #72425 from smix8/default_physics_space_on_demand_only_4.x
Rémi Verschelde
2023-01-31
Add NavigationAgent Path Debug Visualization
smix8
2023-01-31
Create default World physics spaces on demand only
smix8
2023-01-31
Audio rename (device, capture_device) -> (output_device, input_device)
souplamp
2023-01-31
Merge pull request #72404 from clayjohn/RD-sky-crash
Rémi Verschelde
2023-01-31
Merge pull request #72107 from rburing/separation_ray_normal
Rémi Verschelde
2023-01-31
Merge pull request #72433 from clayjohn/Pointlight2D-crash
Rémi Verschelde
2023-01-31
Merge pull request #72357 from aaronfranke/area-gravity-unit-dist
Rémi Verschelde
2023-01-31
Merge pull request #72343 from clayjohn/editor-canvas-bg
Rémi Verschelde
2023-01-30
Avoid crash when CanvasTexture used with light decal atlas
clayjohn
2023-01-30
Remove viewport_set_disable_environment in favor of viewport_set_environment_...
clayjohn
2023-01-30
Fix various crashes relating to low roughness_layers
clayjohn
2023-01-30
Merge pull request #72031 from reduz/change-high-quality-texture-import
Rémi Verschelde
2023-01-30
Merge pull request #72393 from clayjohn/GLES3-normal-roughness-error
Rémi Verschelde
2023-01-30
Merge pull request #72356 from BastiaanOlij/fix_ssao_ssil_probes
Rémi Verschelde
2023-01-30
Add a shader error when trying to using hint_normal_roughness_texture in the ...
clayjohn
2023-01-30
Refactor high quality texture import
Juan Linietsky
2023-01-30
Fix SSAO/SSIl being applied to reflection probes
Bastiaan Olij
2023-01-29
Replace Area gravity point distance scale with unit distance
Aaron Franke
2023-01-29
Remove deprecated AREA_PARAM_GRAVITY_POINT_ATTENUATION
Aaron Franke
2023-01-30
Create default World navigation maps on demand only
smix8
2023-01-29
Merge pull request #72291 from clayjohn/GL-item-cap
Rémi Verschelde
2023-01-28
Remove cap on number of items drawn in frame in 2D gl_compatibility render
clayjohn
2023-01-29
Merge pull request #72214 from clayjohn/Skeleton2D-pivot
Rémi Verschelde
2023-01-28
Merge pull request #72228 from DarkKilauea/nav-agent-callable
Rémi Verschelde
2023-01-27
Use Callable for Navigation Agent callbacks
Josh Jones
2023-01-28
Merge pull request #72174 from bitsawer/shader_include_fixes
Yuri Rubinsky
2023-01-27
Automatically transform Skeleton2D calculations so pivots are not needed
clayjohn
2023-01-27
Fix several shader preprocessor include issues
bitsawer
2023-01-27
Add a note about the parameter that global menu callbacks require
Zoee Silcock
2023-01-26
Merge pull request #71581 from clayjohn/dependency-changed
Rémi Verschelde
2023-01-26
Merge pull request #69689 from smix8/navagent_rename_location_4.x
Rémi Verschelde
2023-01-26
Merge pull request #72138 from clayjohn/GL-globals
Rémi Verschelde
2023-01-26
Merge pull request #72109 from Chaosus/shader_derivative
Rémi Verschelde
2023-01-26
Properly append global uniform buffer name in gl_compatibility shaders
clayjohn
2023-01-26
Add derivative functions with precision to shaders
Yuri Rubinsky
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