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Godot with FMOD integration
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2020-07-01
Merge pull request #40016 from akien-mga/environment-code-cleanup
Rémi Verschelde
2020-07-01
Merge pull request #38713 from aaronfranke/string-64bit
Rémi Verschelde
2020-07-01
Environment: Refactor code for readability + more
Rémi Verschelde
2020-07-01
Added const qualifier support for function arguments in shaders
Yuri Roubinsky
2020-06-30
Merge pull request #35633 from Xrayez/physics-shape-property
Rémi Verschelde
2020-06-30
Merge pull request #39953 from neikeq/fix-missing-defval-regr-from-39827
Rémi Verschelde
2020-06-29
Merge pull request #39894 from madmiraal/fix-39768
Rémi Verschelde
2020-06-29
Fix missing DEFVAL in RenderingDevice.storage_buffer_create
Ignacio Etcheverry
2020-06-28
Slight occlusion improvements.
Juan Linietsky
2020-06-27
Trigger broadphase update when changing collision layer/mask, and
Marcel Admiraal
2020-06-27
Merge pull request #39869 from Chaosus/shader_fix_return
Rémi Verschelde
2020-06-27
Prevents usage of return in main shader functions
Yuri Roubinsky
2020-06-27
Fixes recently introduced shader leaks
qarmin
2020-06-26
Addition of SDFGI for open world global illumination
Juan Linietsky
2020-06-26
Expose shape property for shape query parameters classes
Andrii Doroshenko (Xrayez)
2020-06-25
Fix few places in shaders where const passing still incorrect
Yuri Roubinsky
2020-06-21
Check for motion in cast_motion() before doing Bullet convexSweepTest().
Marcel Admiraal
2020-06-19
Implemented global const array to shaders
Yuri Roubinsky
2020-06-16
Merge pull request #39541 from Ev1lbl0w/feature/disable-rendering
Rémi Verschelde
2020-06-16
Expose disable_render_loop property to GDScript
Ev1lbl0w
2020-06-15
Merge pull request #39457 from bruvzg/kbd_layouts
Rémi Verschelde
2020-06-13
Ensure pair callback data is set to null when it's null.
Marcel Admiraal
2020-06-13
Add keyboard layout enumeration / set / get functions (macOS, Windows, Linux/...
bruvzg
2020-06-08
Test collision mask before creating constraint pair in Godot physics broadpha...
Marcel Admiraal
2020-06-06
Minor fix on GLSL shader parser
jfons
2020-06-04
Correct misspellings of damped spring.
Marcel Admiraal
2020-06-03
Fix shader's length() function parsing in expressions
Yuri Roubinsky
2020-06-03
Remove 32-bit String hex_to_int method
Aaron Franke
2020-06-02
Refactor physics force and impulse code
Aaron Franke
2020-06-02
Light2D shadow mask construction fix
lawnjelly
2020-05-27
Split `Geometry` singleton into `Geometry2D` and `Geometry3D`
Andrii Doroshenko (Xrayez)
2020-05-20
doc: Sync classref with current source
Rémi Verschelde
2020-05-20
Merge pull request #38309 from SkyLucilfer/AndroidLineEdit
Rémi Verschelde
2020-05-19
Style: Fix unnecessary semicolons that confused clang-format
Rémi Verschelde
2020-05-18
Merge pull request #38816 from Faless/js/fix_audio_driver_4.0
Rémi Verschelde
2020-05-18
Move mix_rate, ouput_latency to AudioDriverManager
Fabio Alessandrelli
2020-05-18
GLSL: Change shader type specifier from [vertex] to #[vertex]
Rémi Verschelde
2020-05-16
Fix Android LineEdit editing bugs
SkyJJ
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
Remove redundant void argument lists
Rémi Verschelde
2020-05-14
Enforce use of bool literals instead of integers
Rémi Verschelde
2020-05-14
Modernize remaining uses of 0/NULL instead of nullptr (C++11)
Rémi Verschelde
2020-05-14
Port member initialization from constructor to declaration (C++11)
Rémi Verschelde
2020-05-12
Merge pull request #38691 from madmiraal/fix-eq-uninitialised-warning
Rémi Verschelde
2020-05-12
Silence EQ::Band::c1, c2 and c3 may be used uninitialized warnings.
Marcel Admiraal
2020-05-12
Fixes memory leak with lightmap part 2
qarmin
2020-05-11
Fix memory leak with light maps
qarmin
2020-05-10
New lightmapper
Juan Linietsky
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