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AgeCommit message (Expand)Author
2019-02-16Make ray shapes not work with OWC. They don't make practical sense together. ...Juan Linietsky
2019-02-13Fix typos with codespellRémi Verschelde
2019-02-12Drivers, main, servers: Ensure classes match their header filenameRémi Verschelde
2019-02-12Core: Ensure classes match their header filenameRémi Verschelde
2019-02-12Fixed OWC for rigid bodies, closes #25732Juan Linietsky
2019-02-12Merge pull request #25481 from hpvb/fix-ubsan-asan-reportsRémi Verschelde
2019-02-09[Core] Rename Matrix3 file to BasisAaron Franke
2019-02-06Added a mesh interface to the arvr positional trackersBastiaan Olij
2019-01-30Fix many asan and ubsan reported issuesHein-Pieter van Braam
2019-01-28Revert " Deprecated Godot 3D physics engine"Rémi Verschelde
2019-01-27Merge pull request #25314 from marxin/fix-24417-class-memaccessRémi Verschelde
2019-01-27Properly get proxy texture size for canvas light, fixes #17067Juan Linietsky
2019-01-26Add a check to help find transforms that are passes invalid.Juan Linietsky
2019-01-26doc: Sync classref with current sourceRémi Verschelde
2019-01-25Add "Apple" to the list of GPU vendors where depth prepass is disabled.Juan Linietsky
2019-01-25Use placement new in visual_server_scene.cpp (#24417).marxin
2019-01-22Changes to GLES2 renderer to not use cube shadows if not available, fixes #25132Juan Linietsky
2019-01-21Cleanup after @reduz :)Rémi Verschelde
2019-01-18-Re-added margins in one way collision (made in a more user friendly way than...Juan Linietsky
2019-01-17Fixes to 2D lights, closes #24750Juan Linietsky
2019-01-09Merge pull request #24826 from bojidar-bg/24755-fix-ysort-bugRémi Verschelde
2019-01-09Fix a nested ysort invalid memory read againBojidar Marinov
2019-01-07doc: Fix wrong references found by Sphinx and new makerst.pyRémi Verschelde
2019-01-04Merge pull request #24539 from BastiaanOlij/override_gl_positionRémi Verschelde
2019-01-01Update copyright statements to 2019Rémi Verschelde
2018-12-30Always treat exponent as floatBastiaan Olij
2018-12-29Override GL_positionBastiaan Olij
2018-12-27fixes crash when Body2DSW doesn't have spacehedin
2018-12-27doc: Sync classref with current sourceRémi Verschelde
2018-12-19Added UV and UV2 to shader function light() built-inDiogoASTeixeira
2018-12-15Adding option to re-orient our skyBastiaan Olij
2018-12-14Merge pull request #24324 from volzhs/access-micRémi Verschelde
2018-12-14Request mic access only when is neededvolzhs
2018-12-13Merge pull request #22910 from marcelofg55/nothreads_recRémi Verschelde
2018-12-12Fix AudioEffectRecord not working without thread supportMarcelo Fernandez
2018-12-12Merge pull request #24218 from staddy/masterRémi Verschelde
2018-12-12Disabled CollisionShape and CollisionShape2D are not processed nowStanislav
2018-12-12Merge pull request #24214 from marcelofg55/editor_audio_buses_fixRémi Verschelde
2018-12-12Merge pull request #23469 from clayjohn/fragment_camera_matrixRémi Verschelde
2018-12-11Fix EditorAudioBuses not updating when changing to a device with different ch...Marcelo Fernandez
2018-12-11Merge pull request #23483 from clayjohn/fragment_camera_viewRémi Verschelde
2018-12-11make VIEW vector available in fragmentclayjohn
2018-12-11Merge pull request #24163 from clayjohn/light_uv_constRémi Verschelde
2018-12-04doc: Sync classref with current sourceRémi Verschelde
2018-12-04Fix error when adding children to YSortBojidar Marinov
2018-12-04make LIGHT_UV constantclayjohn
2018-11-28Merge pull request #23994 from AndreaCatania/precRémi Verschelde
2018-11-28Added luminance capping to avoid glitches on small dots. closes #17996Juan Linietsky
2018-11-27Added function to control 6DOF precisionAndrea Catania
2018-11-24Allow *= operator between vec and mat types in shadersKanabenki