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Godot with FMOD integration
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Author
2023-02-21
Increase SSAO and SSIL bias to account for variance in mipmap generation
clayjohn
2023-02-20
Merge pull request #72917 from rburing/fix_trimesh_ccd
Rémi Verschelde
2023-02-17
Merge pull request #70515 from stmSi/fix-hanging-audio-pitch-scale
Rémi Verschelde
2023-02-17
Merge pull request #73195 from timothyqiu/weblate-comments
Rémi Verschelde
2023-02-17
Merge pull request #68181 from MarianoGnu/fix-convex-hull-crash
Rémi Verschelde
2023-02-17
Merge pull request #73420 from clayjohn/SSAO-half-size
Rémi Verschelde
2023-02-16
Merge pull request #73437 from bruvzg/docs_ignore_import_v
Rémi Verschelde
2023-02-16
Merge pull request #73250 from smix8/fix_navigation_debug_script_toggle_4.x
Rémi Verschelde
2023-02-16
Exclude platform dependent `rendering/textures/vram_compression/import_*` def...
bruvzg
2023-02-16
Fix navigation debug not toggleable in scripts
smix8
2023-02-16
Fix sampling bug when SSAO is using half size
clayjohn
2023-02-15
Android: Default Min SDK to 24 for Vulkan mobile
Rémi Verschelde
2023-02-14
Unbind NavigationServer3D.process()
smix8
2023-02-14
Merge pull request #73263 from clayjohn/render_priority
Rémi Verschelde
2023-02-13
Notify mesh surface when render_priority changes
clayjohn
2023-02-13
Merge pull request #69001 from dzil123/fix_rendering_checks
Rémi Verschelde
2023-02-13
Merge pull request #73240 from myaaaaaaaaa/worker-h
Rémi Verschelde
2023-02-13
Move some worker_thread_pool.h includes out of header files
myaaaaaaaaa
2023-02-13
Merge pull request #72838 from BastiaanOlij/update_screen_space_render_buffers
Rémi Verschelde
2023-02-13
Merge pull request #73208 from smix8/fix_navigationregion2d_debug_4.x
Rémi Verschelde
2023-02-13
Fix 2D navigation debug visuals ignoring half the ProjectSettings
smix8
2023-02-13
Improvements and fixes based on Weblate comments
Haoyu Qiu
2023-02-12
Fix return type for collide_shape to use PackedVector3Array
Anthony Cossins
2023-02-11
Merge pull request #73060 from clayjohn/screen_texture-size
Rémi Verschelde
2023-02-11
Merge pull request #73031 from DarkKilauea/allow-no-navigation-module
Rémi Verschelde
2023-02-10
Avoid inserting screen_texture compatibility code when using textureSize
clayjohn
2023-02-10
Do clear request before reading from render target when using CANVAS_BG
clayjohn
2023-02-10
Merge pull request #70663 from EpEpDragon/feature_buffer_get_data_size_option
Rémi Verschelde
2023-02-10
Fix CCD in case of multiple supports in motion direction
Ricardo Buring
2023-02-09
Allow compiling out the navigation module
Josh Jones
2023-02-10
Add render buffer support to screen space effects
Bastiaan Olij
2023-02-10
Fix crash in editor when setting `SubViewport.size` to zero
Markus Sauermann
2023-02-09
Merge pull request #72953 from timothyqiu/i18n-improvements
Rémi Verschelde
2023-02-09
Improve some editor strings for localization
Haoyu Qiu
2023-02-09
Further refactoring to AudioDriver implementations after #69120.
Emmanouil Papadeas
2023-02-08
Mark fma function as high end so it isn't used with the gl_compatibility rend...
clayjohn
2023-02-07
Merge pull request #72829 from Sauermann/fix-code-simplifications
Rémi Verschelde
2023-02-07
Some code simplifications
Markus Sauermann
2023-02-07
Merge pull request #72827 from RandomShaper/fix_slow_step
Rémi Verschelde
2023-02-07
Pace debugger draw requests
Pedro J. Estébanez
2023-02-06
Implement cull_mask for decals and lights in mobile and compatibility backends
clayjohn
2023-02-04
Merge pull request #72695 from clayjohn/CanvasGroup-shading
Yuri Sizov
2023-02-03
Avoid shading CanvasGroup nodes twice
clayjohn
2023-02-03
Fix MultiMesh visible_instance_count being ignored after the first frame
Ricardo Buring
2023-02-03
Merge pull request #72643 from clayjohn/CL-blend-mode
Rémi Verschelde
2023-02-03
Merge pull request #72631 from rburing/custom_aabb_update_dependency
Rémi Verschelde
2023-02-03
Merge pull request #72589 from BastiaanOlij/add_layer_slice_support
Rémi Verschelde
2023-02-03
Merge pull request #72604 from rbessems/rbessems/env_blend_mode
Rémi Verschelde
2023-02-02
Expose RenderingServer.canvas_light_blend_mode
clayjohn
2023-02-03
Add layer slice support to render device and render buffers
Bastiaan Olij
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