index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
servers
Age
Commit message (
Expand
)
Author
2022-07-28
Merge pull request #59840 from Calinou/renderingserver-global-uniform-rename
Rémi Verschelde
2022-07-28
Merge pull request #60957 from DeeJayLSP/sample_pcm
Rémi Verschelde
2022-07-28
Rename AudioStreamSample to a more discoverable name
DeeJayLSP
2022-07-28
Rename RenderingServer global shader uniform methods to be more explicit
Hugo Locurcio
2022-07-28
Allow changing mipmap LOD bias when FSR 1.0 scaling is not used
Hugo Locurcio
2022-07-28
Merge pull request #63571 from RandomShaper/conservative_validate_vrs
Rémi Verschelde
2022-07-28
Improve handling of the format of the VRS image
Pedro J. Estébanez
2022-07-28
Merge pull request #57698 from bluenote10/feature/rename_translated_to_transl...
Rémi Verschelde
2022-07-28
Add startup flag to override XR mode settings
Bastiaan Olij
2022-07-27
Add a Movie Quit On Finish property to AnimationPlayer
Hugo Locurcio
2022-07-27
Merge pull request #63406 from Zylann/init_viewport_fields
Rémi Verschelde
2022-07-27
Merge pull request #62362 from clayjohn/VULKAN-halo
Rémi Verschelde
2022-07-27
Merge pull request #58296 from Calinou/decal-distance-fade-tweak-defaults
Rémi Verschelde
2022-07-27
Merge pull request #63477 from Chaosus/shader_fix_fog
Rémi Verschelde
2022-07-26
Use full size mipmaps for reflections when in high-quality mode
clayjohn
2022-07-27
Merge pull request #63522 from Chaosus/shader_fix_projection
Yuri Rubinsky
2022-07-27
Merge pull request #63345 from BastiaanOlij/split_geometry_instance
Rémi Verschelde
2022-07-27
Fix incorrect conversion of default value for mat4 uniform in shaders
Yuri Rubinsky
2022-07-27
Fix `FOG` built-in in spatial/fragment shader
Yuri Rubinsky
2022-07-27
Change RendererSceneRender::GeometryInstance so more code is shared among ren...
Bastiaan Olij
2022-07-27
Tweak Decal distance fade defaults and add property hints
Hugo Locurcio
2022-07-26
Change window title in Movie Maker mode to display useful information
Hugo Locurcio
2022-07-26
Merge pull request #62972 from Chaosus/shader_groups
Rémi Verschelde
2022-07-26
Merge pull request #63236 from halgriffiths/fix-texture-rect-transpose
Rémi Verschelde
2022-07-26
Implement shader uniform groups/subgroups
Yuri Rubinsky
2022-07-26
Move Sky(RD) into environment
Bastiaan Olij
2022-07-25
Remove ThreadWorkPool, replace by WorkerThreadPool
Juan Linietsky
2022-07-25
Merge pull request #63424 from Chaosus/shader_preprocessor_inc_fix
Rémi Verschelde
2022-07-25
Fix errors when using built-ins in shaderinc
Yuri Rubinsky
2022-07-25
Code quality: Fix header guards consistency
Rémi Verschelde
2022-07-25
Merge pull request #63219 from reduz/implement-vector4-projection
Rémi Verschelde
2022-07-24
Initialize default values for viewports in rendering server.
Marc Gilleron
2022-07-23
Implement Vector4, Vector4i, Projection
reduz
2022-07-23
Merge pull request #63265 from reduz/stream-bpm-support
Rémi Verschelde
2022-07-23
Fix some errors after shader preprocessor PR
Yuri Rubinsky
2022-07-23
Implement BPM support
reduz
2022-07-23
Merge pull request #62513 from reduz/shader_preprocessor_remake
Rémi Verschelde
2022-07-22
Merge pull request #62478 from BastiaanOlij/split_effects_20220628
Rémi Verschelde
2022-07-22
Clean up Shader Preprocessor
reduz
2022-07-22
Adding shader preprocessor support
Yuri Roubinsky
2022-07-22
send FLAGS_TRANSPOSE_RECT to Vulkan
halgriffiths
2022-07-21
Fix various typos not caught by codespell
luz paz
2022-07-21
Rename OSX to macOS and iPhoneOS to iOS.
bruvzg
2022-07-19
Move screen space effects into a separate class
Bastiaan Olij
2022-07-18
Merge pull request #62834 from RandomShaper/fix_vk_sky_error
Rémi Verschelde
2022-07-18
Merge pull request #63057 from sakrel/vulkan-fix-2d-shadows
Rémi Verschelde
2022-07-18
Merge pull request #62265 from d-robbins/specular_shininess_used
Rémi Verschelde
2022-07-18
Merge pull request #62848 from RandomShaper/shader_writability_improvement
Rémi Verschelde
2022-07-18
Make SDFGI direct light shader follow the same-writability rule
Pedro J. Estébanez
2022-07-18
added usage_defines for SPECULAR_SHININESS
David R
[prev]
[next]