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AgeCommit message (Expand)Author
2020-03-30SCons: Format buildsystem files with psf/blackRémi Verschelde
2020-03-28Prevent shader crash if multiple variables has been declared in 'for'Yuri Roubinsky
2020-03-28Merge pull request #37362 from reduz/audioserver-memory-cleanupRémi Verschelde
2020-03-28Fix copyright headers for recently added filesRémi Verschelde
2020-03-28More server renames for consistency after #37361Rémi Verschelde
2020-03-27Remove the audio memory allocator, use regular one instead.Juan Linietsky
2020-03-27Renaming of servers for coherency.Juan Linietsky
2020-03-27Merge pull request #37340 from reduz/rename-3d-nodesJuan Linietsky
2020-03-27Rename more 2D and 3D nodes to follow conventionRémi Verschelde
2020-03-27Merge pull request #37347 from akien-mga/displayserver-fix-create-funcRémi Verschelde
2020-03-27Renamed 2D and 3D nodes to make their types explicitJuan Linietsky
2020-03-27Fix some -Wmaybe-uninitialized warningsRémi Verschelde
2020-03-27Fix various -Wmaybe-uninitialized (#37352).Martin Liska
2020-03-27DisplayServer: Fix registration of GetRenderingDriversFunctionRémi Verschelde
2020-03-26Add macOS DisplayServer implementation.bruvzg
2020-03-26Fixes to X11, still pretty brokenJuan Linietsky
2020-03-26Implemented drag and drop across windows, both OS and embedded.Juan Linietsky
2020-03-26Reworked tooltips to use the popup system.Juan Linietsky
2020-03-26Popups have also been converted to windowsJuan Linietsky
2020-03-26Open sub-windows as embedded if the OS does not support themJuan Linietsky
2020-03-26Separate DisplayServer from OS on WindowsJuan Linietsky
2020-03-26Support for transient windowsJuan Linietsky
2020-03-26Refactored input, goes all via windows now.Juan Linietsky
2020-03-26Added a Window node, and made it the scene root.Juan Linietsky
2020-03-26Effective DisplayServer separation, rename X11 -> LinuxBSDJuan Linietsky
2020-03-26Refactored Input, create DisplayServer and DisplayServerX11Juan Linietsky
2020-03-26Rename conflicting variable to fix MoltenVK shader compilation.bruvzg
2020-03-24Merge pull request #37268 from clayjohn/VULKAN-sky-colorRémi Verschelde
2020-03-24Replace subpass textures with color in sky shaderclayjohn
2020-03-24Remove unused classes and stray headersRémi Verschelde
2020-03-22Merge pull request #37179 from clayjohn/VULKAN-sky-shaderRémi Verschelde
2020-03-21Working sky shader implementationclayjohn
2020-03-21Make file formatting comply with POSIX and Unix standardsAaron Franke
2020-03-20Fix incorrect shader block parsingYuri Roubinsky
2020-03-20Allow to reassign local variables in shadersYuri Roubinsky
2020-03-19Add shader based background modeBastiaan Olij
2020-03-19Fix shader TIME auto-completionYuri Roubinsky
2020-03-19Removed old TIME references from shader_typesYuri Roubinsky
2020-03-19Makes shader 'TIME' available in custom functions by defaultYuri Roubinsky
2020-03-18Show shader method out/inout qualifier in intellisenseYuri Roubinsky
2020-03-18Fix shader crash if passing const values to modf functionYuri Roubinsky
2020-03-17Style: Set clang-format Standard to Cpp11Rémi Verschelde
2020-03-14Enables passing out built-in parameter from parent function in shadersYuri Roubinsky
2020-03-11Fix various typosluz.paz
2020-03-08Refactor ScriptDebugger.Fabio Alessandrelli
2020-03-05Merge pull request #36752 from RandomShaper/rework_semaphoreRémi Verschelde
2020-03-04Merge pull request #36021 from YeldhamDev/intersects_touch_exposeRémi Verschelde
2020-03-04Merge pull request #36733 from qarmin/static_analyzer_fixesRémi Verschelde
2020-03-04Turn Rect2's 'intersects_touch()' into an extra argument of 'intersects()'Michael Alexsander
2020-03-04Merge pull request #36385 from kuruk-mm/some_static_assertsRémi Verschelde