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AgeCommit message (Expand)Author
2017-10-21Fixed viewport transparent bg when clear mode is enabled.Daniel J. Ramirez
2017-10-20Bind some VisualServer functionsLeon Krause
2017-10-16Fix crash in shader parsingPedro J. Estébanez
2017-10-15Merge pull request #12088 from Grosskopf/physics-server-docsRémi Verschelde
2017-10-14Added documentation for 3D Joints, the 2D Pin Joint, and the Physicsservers, ...Grosskopf
2017-10-14Expose 'request_frame_drawn_callback' to script.Saracen
2017-10-14Redoing the ARVR GDNative interface as module and tighter implementationBastiaanOlij
2017-10-13Merge pull request #12027 from marcelofg55/collision_crashfixRémi Verschelde
2017-10-12Prevent a possible crash at collision_object_2d_sw.hMarcelo Fernandez
2017-10-11Merge pull request #12038 from Hinsbart/argument_namesRémi Verschelde
2017-10-11Fix argument names in method bindings.Andreas Haas
2017-10-11Bind VisualServer.sync() method to GDScriptJulian Murgia
2017-10-11Merge pull request #11954 from neikeq/dIgnacio Etcheverry
2017-10-09Adds 'exposed' field to ClassInfoIgnacio Etcheverry
2017-10-09Merge pull request #11702 from AndreaCatania/bodyDSRémi Verschelde
2017-10-06Made a few tweaks to the interfaceBastiaanOlij
2017-10-04Fix GIProbe light visibilityHiroshi Ogawa
2017-10-02Merge pull request #11659 from AndreaCatania/prephysicsAndreas Haas
2017-09-30Renamed fixed_process to physics_processAndreaCatania
2017-09-29Ability to set a custom FOV makes it possible to use sky on orthogonal view. ...Juan Linietsky
2017-09-29Added new API to get body direct stateAndreaCatania
2017-09-29Fixed typo: 'texure' to 'texture'Indah Sylvia
2017-09-27Fixes to light shaders, should work now..Juan Linietsky
2017-09-25Fixed Voice_Count issues in AudioEffectChorus:Indah Sylvia
2017-09-25AudioEffectLimiter: fix wrong soft_clip_ratio getterPoommetee Ketson
2017-09-25Removed print_line in Physics2DServerWrapMT::init()Indah Sylvia
2017-09-24Discarding now works in shadersDaniel Doran
2017-09-23Added light affect parameter to baked AOJuan Linietsky
2017-09-23-Fixed redraw always on 3D viewprot bugJuan Linietsky
2017-09-23Rename get_position => get_playback_position and seek_pos => seek on audio cl...Marcelo Fernandez
2017-09-21Add inversesqrt to shader language.Ferenc Arn
2017-09-21Added proximity and distance fade to SpatialMaterialJuan Linietsky
2017-09-20Rename pos to position in user facing methods and variablesletheed
2017-09-17Merge pull request #11252 from marcelofg55/fix_noaudio_crashRémi Verschelde
2017-09-17correction to one way collision codeJuan Linietsky
2017-09-17fixes to one way collision, closes #10971Juan Linietsky
2017-09-17Merge pull request #11274 from Rubonnek/keep-argument-names-consistentRémi Verschelde
2017-09-15Merge pull request #11230 from maxim-sheronov/fix_enum_bindingsThomas Herzog
2017-09-14Renamed function arguments to keep them consistent between declaration and im...Wilson E. Alvarez
2017-09-13Fix crash when no audio driver is availableMarcelo Fernandez
2017-09-13Fix enums bindingsMaxim Sheronov
2017-09-13Merge pull request #11125 from zavb074/masterRémi Verschelde
2017-09-13Style: Apply clang-format to @reduz's changesRémi Verschelde
2017-09-12Fixed issues with surround sound on audio serverMarcelo Fernandez
2017-09-12Merge pull request #10908 from hpvb/fix-unused-variablesRémi Verschelde
2017-09-12Merge pull request #11057 from hpvb/fix-various-warningsRémi Verschelde
2017-09-12Merge pull request #11041 from hpvb/fix-clang-format-errorRémi Verschelde
2017-09-12Merge pull request #11142 from BastiaanOlij/arvr_signal_idPoommetee Ketson
2017-09-11Script access to formatted arrays and blend_arrays in meshes.SaracenOne
2017-09-10Added ID to tracker signals and property for storing handBastiaan Olij