index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
servers
Age
Commit message (
Expand
)
Author
2019-02-12
Drivers, main, servers: Ensure classes match their header filename
Rémi Verschelde
2019-02-12
Core: Ensure classes match their header filename
Rémi Verschelde
2019-02-12
Fixed OWC for rigid bodies, closes #25732
Juan Linietsky
2019-02-12
Merge pull request #25481 from hpvb/fix-ubsan-asan-reports
Rémi Verschelde
2019-02-09
[Core] Rename Matrix3 file to Basis
Aaron Franke
2019-02-06
Added a mesh interface to the arvr positional trackers
Bastiaan Olij
2019-01-30
Fix many asan and ubsan reported issues
Hein-Pieter van Braam
2019-01-28
Revert " Deprecated Godot 3D physics engine"
Rémi Verschelde
2019-01-27
Merge pull request #25314 from marxin/fix-24417-class-memaccess
Rémi Verschelde
2019-01-27
Properly get proxy texture size for canvas light, fixes #17067
Juan Linietsky
2019-01-26
Add a check to help find transforms that are passes invalid.
Juan Linietsky
2019-01-26
doc: Sync classref with current source
Rémi Verschelde
2019-01-25
Add "Apple" to the list of GPU vendors where depth prepass is disabled.
Juan Linietsky
2019-01-25
Use placement new in visual_server_scene.cpp (#24417).
marxin
2019-01-22
Changes to GLES2 renderer to not use cube shadows if not available, fixes #25132
Juan Linietsky
2019-01-21
Cleanup after @reduz :)
Rémi Verschelde
2019-01-18
-Re-added margins in one way collision (made in a more user friendly way than...
Juan Linietsky
2019-01-17
Fixes to 2D lights, closes #24750
Juan Linietsky
2019-01-09
Merge pull request #24826 from bojidar-bg/24755-fix-ysort-bug
Rémi Verschelde
2019-01-09
Fix a nested ysort invalid memory read again
Bojidar Marinov
2019-01-07
doc: Fix wrong references found by Sphinx and new makerst.py
Rémi Verschelde
2019-01-04
Merge pull request #24539 from BastiaanOlij/override_gl_position
Rémi Verschelde
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-12-30
Always treat exponent as float
Bastiaan Olij
2018-12-29
Override GL_position
Bastiaan Olij
2018-12-27
fixes crash when Body2DSW doesn't have space
hedin
2018-12-27
doc: Sync classref with current source
Rémi Verschelde
2018-12-15
Adding option to re-orient our sky
Bastiaan Olij
2018-12-14
Merge pull request #24324 from volzhs/access-mic
Rémi Verschelde
2018-12-14
Request mic access only when is needed
volzhs
2018-12-13
Merge pull request #22910 from marcelofg55/nothreads_rec
Rémi Verschelde
2018-12-12
Fix AudioEffectRecord not working without thread support
Marcelo Fernandez
2018-12-12
Merge pull request #24218 from staddy/master
Rémi Verschelde
2018-12-12
Disabled CollisionShape and CollisionShape2D are not processed now
Stanislav
2018-12-12
Merge pull request #24214 from marcelofg55/editor_audio_buses_fix
Rémi Verschelde
2018-12-12
Merge pull request #23469 from clayjohn/fragment_camera_matrix
Rémi Verschelde
2018-12-11
Fix EditorAudioBuses not updating when changing to a device with different ch...
Marcelo Fernandez
2018-12-11
Merge pull request #23483 from clayjohn/fragment_camera_view
Rémi Verschelde
2018-12-11
make VIEW vector available in fragment
clayjohn
2018-12-11
Merge pull request #24163 from clayjohn/light_uv_const
Rémi Verschelde
2018-12-04
doc: Sync classref with current source
Rémi Verschelde
2018-12-04
Fix error when adding children to YSort
Bojidar Marinov
2018-12-04
make LIGHT_UV constant
clayjohn
2018-11-28
Merge pull request #23994 from AndreaCatania/prec
Rémi Verschelde
2018-11-28
Added luminance capping to avoid glitches on small dots. closes #17996
Juan Linietsky
2018-11-27
Added function to control 6DOF precision
Andrea Catania
2018-11-24
Allow *= operator between vec and mat types in shaders
Kanabenki
2018-11-21
Removed noperspective (not in GLSL ES 3.0), do not write smooth if not specif...
Juan Linietsky
2018-11-21
Remove comments and corrected code, which exists for correctness but will lik...
Juan Linietsky
2018-11-21
Merge pull request #23878 from bojidar-bg/23775-ysort-crash
Rémi Verschelde
[prev]
[next]