Age | Commit message (Expand) | Author |
2021-04-09 | Remove low_end option from renderer, being replaced by separate implementation | Bastiaan Olij |
2021-04-06 | Merge pull request #47678 from madmiraal/fix-47436.1 | Rémi Verschelde |
2021-04-06 | Merge pull request #47675 from madmiraal/fix-47436 | Rémi Verschelde |
2021-04-06 | Merge pull request #47668 from madmiraal/fix-47438 | Rémi Verschelde |
2021-04-06 | Check for empty ConcavePolygonShape2D before checking for intersection | Marcel Admiraal |
2021-04-06 | Check ConvexPolygonShape2D point count before calcuating moment of inertia | Marcel Admiraal |
2021-04-06 | Ensure ConvexPolygonShape3D support count variable is initialised | Marcel Admiraal |
2021-04-06 | Ensure ConvexPolygonShape support count variable is initialised | Marcel Admiraal |
2021-04-05 | Move clustered renderer functionality | Bastiaan Olij |
2021-04-05 | Style: Apply clang-tidy's `readability-braces-around-statements` | Rémi Verschelde |
2021-04-05 | Style: Apply clang-tidy's `modernize-use-nullptr` | Rémi Verschelde |
2021-04-05 | Style: Apply clang-tidy's `modernize-use-default-member-init` | Rémi Verschelde |
2021-04-03 | Merge pull request #47452 from BastiaanOlij/xr_positional_tracker_ref | Rémi Verschelde |
2021-04-02 | Fix crash caused by null parameter passed to CameraServer.add_feed() | lucicam |
2021-03-31 | Merge pull request #47250 from BastiaanOlij/check_vulkan_version | Rémi Verschelde |
2021-03-31 | As GLSLang seems to be all or nothing, added our own defines | Bastiaan Olij |
2021-03-31 | [Complex Text Layouts] Provide access to glyph contour points. | bruvzg |
2021-03-29 | Change XRPositionalTracker to a reference and better expose it to GDNative | Bastiaan Olij |
2021-03-26 | Merge pull request #44695 from madmiraal/fix-44632 | Rémi Verschelde |
2021-03-26 | Obtain supported Vulkan API | Bastiaan Olij |
2021-03-25 | Heightmap collision shape support in Godot Physics | PouleyKetchoupp |
2021-03-25 | Fix failure in set_primary_interface when parameter is null | lucicam |
2021-03-22 | [Godot Physics]: Correct typo in moment of inertia calculations. | Josh Jones |
2021-03-20 | Merge pull request #46917 from nekomatata/solver-kinematic-bug-fix | Rémi Verschelde |
2021-03-20 | Merge pull request #47130 from e344fde6bf/fix-angular-velocity-calculation | Rémi Verschelde |
2021-03-20 | Merge pull request #46937 from nekomatata/soft-body-support | Rémi Verschelde |
2021-03-20 | Merge pull request #47139 from nekomatata/concave-backface-collision | Rémi Verschelde |
2021-03-20 | Fix some angular velocity calculations | e344fde6bf |
2021-03-18 | Disable backface collision with ConcavePolygonShape by default | PouleyKetchoupp |
2021-03-18 | SoftBody support in GodotPhysics 3D | PouleyKetchoupp |
2021-03-18 | Merge pull request #47133 from groud/navigation_2d_bugfix | Rémi Verschelde |
2021-03-18 | Make 2D navigation consider scale | Gilles Roudière |
2021-03-18 | Merge pull request #47125 from BastiaanOlij/SCsub_compile_shaders | Rémi Verschelde |
2021-03-18 | Changed SCsub for shaders to find shaders automatically and create dependenci... | Bastiaan Olij |
2021-03-17 | Fix AudioEffectCapture buffer length cannot be changed | jmb462 |
2021-03-17 | Added validation when assigning heightfield_resolution (Fix #46281) | Ignacio Abal |
2021-03-17 | Merge pull request #47067 from nekomatata/cylinder-fix-margins | Rémi Verschelde |
2021-03-17 | Merge pull request #47084 from nekomatata/cylinder-capsule-collision-fix | Rémi Verschelde |
2021-03-17 | Merge pull request #47024 from groud/navigation | Rémi Verschelde |
2021-03-16 | Fix capsule-cylinder collision in godot physics | PouleyKetchoupp |
2021-03-16 | Merge pull request #46984 from sboronczyk/fix-shader-issue | Rémi Verschelde |
2021-03-16 | Fix Cylinder shape collision with margins when using GJK-EPA | PouleyKetchoupp |
2021-03-15 | Allow Navigation to be more flexible | Gilles Roudière |
2021-03-14 | Check if an input image wasn't Image on several functions in CameraFeed | Kongfa Waroros |
2021-03-13 | fix issue vulkan crash on open shader materials | sboronczyk |
2021-03-11 | Fix GodotPhysics solver with kinematic body set to report contacts | PouleyKetchoupp |
2021-03-11 | Removed time duplicate from ForwardClustered. Just use the variable from its ... | Bastiaan Olij |
2021-03-11 | Combine init_gi and init_sdfgi into a single init | Bastiaan Olij |
2021-03-11 | Renamed one more Forward render struct and fixed typo | Bastiaan Olij |
2021-03-11 | Moving RendererStorageRD *storage to protected, no sense duplicating it in fo... | Bastiaan Olij |