Age | Commit message (Expand) | Author |
2021-08-23 | Merge pull request #51980 from BastiaanOlij/fix_multiview_tonemap | Bastiaan Olij |
2021-08-22 | Fixed non-uniform scaling of normals | Duarte David |
2021-08-22 | Merge pull request #51886 from Geometror/fix-layout-editor-file-dialog | Michael Alexsander |
2021-08-22 | Fix multiview defines in tonemap shader | Bastiaan Olij |
2021-08-21 | Fix ItemList layout (+EditorFileDialog) | Hendrik Brucker |
2021-08-19 | Fix compilation warnings in Shape2DSW/Shape3DSW | PouleyKetchoupp |
2021-08-19 | Improvements to SpotLight3D and OmniLight3D's shadows | jfons |
2021-08-18 | Merge pull request #51843 from reduz/fixes-to-mobile-renderer-3 | Rémi Verschelde |
2021-08-18 | Merge pull request #51792 from Chaosus/removed_restart | Rémi Verschelde |
2021-08-18 | More fixes to mobile renderer | reduz |
2021-08-17 | Fixes to mobile renderer | reduz |
2021-08-17 | Removed `RESTART` built-in from `start` particle shader function | Yuri Roubinsky |
2021-08-17 | Fix incorrect uniform buffer size for particles | Yuri Roubinsky |
2021-08-16 | Epsilon check for angular velocity in Body3DSW | LoipesMas |
2021-08-16 | Merge pull request #51635 from reduz/further-mobile-optimizations | Juan Linietsky |
2021-08-16 | Merge pull request #51645 from fabriceci/improve-physics-api | Rémi Verschelde |
2021-08-16 | Merge pull request #50785 from jeffrey-cochran/softbody-areas | Rémi Verschelde |
2021-08-16 | Makes a clear error message if shader compilation failed | Yuri Roubinsky |
2021-08-15 | Enabled softbody-area collision (intersection) and enabled area-specific grav... | Jeffrey Cochran |
2021-08-16 | Moved disabling bokeh shader variants to before the version_create call | Bastiaan Olij |
2021-08-15 | API improvement on physics, mainly CharacterBody | fabriceci |
2021-08-15 | Fix read from screen and depth texture | Bastiaan Olij |
2021-08-14 | Merge pull request #50998 from BastiaanOlij/single_bokeh_dof_raster | Rémi Verschelde |
2021-08-14 | Rename LineShape2D to WorldMarginShape2D | Hugo Locurcio |
2021-08-13 | More optimizations on the mobile renderer. | reduz |
2021-08-13 | Merge pull request #51025 from reduz/fix-directional-shadow-bias | Rémi Verschelde |
2021-08-13 | Merge pull request #51587 from Calinou/use-unicode-multiplication-symbol | Rémi Verschelde |
2021-08-13 | Add placeholder textures to ensure CameraTexture / CameraFeed always have val... | bruvzg |
2021-08-13 | Merge pull request #51609 from Chaosus/shader_fix_varying_error | Yuri Roubinsky |
2021-08-13 | Fix shader crash when using local var with the same name as varying | Yuri Roubinsky |
2021-08-13 | Implemented raster versions of bokeh shaders to replace broken gaussian imple... | Bastiaan Olij |
2021-08-12 | Merge pull request #51581 from bruvzg/camera_feed_port | Rémi Verschelde |
2021-08-12 | Use the Unicode multiplication symbol where relevant | Hugo Locurcio |
2021-08-12 | Merge pull request #51580 from aaronfranke/particles-real-double | Rémi Verschelde |
2021-08-12 | Merge pull request #51536 from Calinou/nearest-mipmap-use-nearest-for-minific... | Rémi Verschelde |
2021-08-12 | Port camera feed to the new RenderingServer API. | bruvzg |
2021-08-12 | Use real_t and double where appropriate in Particles | Aaron Franke |
2021-08-12 | Use nearest mipmaps for both minification and magnification | Hugo Locurcio |
2021-08-12 | Merge pull request #51532 from nekomatata/layer-mask-accessors | Rémi Verschelde |
2021-08-12 | Uniformize layer names, script methods and documentation | PouleyKetchoupp |
2021-08-12 | Merge pull request #51391 from Chaosus/shader_param_names | Rémi Verschelde |
2021-08-12 | Added parameter names to shader built-in function autocompletion | Yuri Roubinsky |
2021-08-12 | Removes an internal error report if shader fails compile | Yuri Roubinsky |
2021-08-12 | Merge pull request #51533 from Calinou/fix-nearest-mipmap-filter | Rémi Verschelde |
2021-08-12 | Merge pull request #51540 from floppyhammer/fix-cpu-particles-2d-disappearance | Rémi Verschelde |
2021-08-12 | Fix CPUParticles2D disappearance after amount change | floppyhammer |
2021-08-12 | Fix the Use Nearest Mipmap Filter project setting not working | Hugo Locurcio |
2021-08-11 | Make radius & height in CapsuleShape3D independent | PouleyKetchoupp |
2021-08-11 | Merge pull request #41634 from KoBeWi/the_independence | Rémi Verschelde |
2021-08-11 | Make radius & height in CapsuleShape2D independent | Tomasz Chabora |