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AgeCommit message (Expand)Author
2021-05-22Replace QuickHull with Bullet's convex hull computer.Morris Tabor
2021-05-20Merge pull request #48882 from aaronfranke/approx-use-doubleRémi Verschelde
2021-05-20Fix typos with codespellRémi Verschelde
2021-05-20Make is_equal_approx have explicit float and double versionsAaron Franke
2021-05-20Merge pull request #48855 from Chaosus/shader_array_length_in_structsRémi Verschelde
2021-05-19Implements length() shader function for arrays in structsYuri Roubinsky
2021-05-19Enable setting of collision iterations in PhysicsServer2DRhathe
2021-05-18Fix typo in shader_language.cppYuri Roubinsky
2021-05-13Merge pull request #48640 from BastiaanOlij/blit_shaderRémi Verschelde
2021-05-13Rename the audio `FFT_Size` enum to `FFTSize` for consistencyHugo Locurcio
2021-05-12Implementing blit shader with versionsBastiaan Olij
2021-05-12Merge pull request #48472 from BastiaanOlij/render_stateRémi Verschelde
2021-05-11Fixes missng 2D engine bitsreduz
2021-05-10Dynamic BVH broadphase in 2D & 3D Godot PhysicsPouleyKetchoupp
2021-05-10Split RenderDataRD struct from RenderState struct to simplify passing our ren...Bastiaan Olij
2021-05-07OS: Remove native video API only implemented on iOSRémi Verschelde
2021-05-07Merge pull request #33577 from Calinou/highlight-control-flow-keywordsRémi Verschelde
2021-05-06Cleanup vulkan capabilities check and add multiview checkBastiaan Olij
2021-05-05Highlight control flow keywords with a different colorHugo Locurcio
2021-05-05Merge pull request #48435 from BastiaanOlij/no_repeat_mobile_rendererRémi Verschelde
2021-05-04Merge pull request #48221 from nekomatata/solver-multithreadedRémi Verschelde
2021-05-04Remove repeat from forward mobile rendererBastiaan Olij
2021-05-03Assorted fixes to UV unwrapping and GPU lightmapperjfons
2021-05-03Create mobile rendererBastiaan Olij
2021-05-01Merge pull request #48341 from sboron/fix-tangent-issueRémi Verschelde
2021-05-01fix-tangents-on-rendering-serverStefan Boronczyk
2021-04-30Implement Particle Trailsreduz
2021-04-30Prevent setting too big or too small Collision Mask and LayerRafał Mikrut
2021-04-28Merge pull request #48239 from akien-mga/goodbye-copymemRémi Verschelde
2021-04-27Merge pull request #48050 from JFonS/occlusion_cullingRémi Verschelde
2021-04-27Core: Drop custom `copymem`/`zeromem` definesRémi Verschelde
2021-04-27Fix shader handle constant expressions in function callYuri Roubinsky
2021-04-27Merge pull request #48187 from brakhane/remove-dupe-commentsRémi Verschelde
2021-04-26Godot Physics collisions and solver processed on threadsPouleyKetchoupp
2021-04-25Remove duplicate commentsDennis Brakhane
2021-04-24Fix AudioServer Crash when bus count equals 0Maganty Rushyendra
2021-04-23Implement occlusion cullingjfons
2021-04-22Unexpose _direct_state_changed in PhysicsBodyrafallus
2021-04-21Merge pull request #48046 from BastiaanOlij/fix_reflection_probeRémi Verschelde
2021-04-21Fix reflection probeBastiaan Olij
2021-04-20Merge pull request #47347 from nekomatata/heightmap-supportRémi Verschelde
2021-04-17Split particle shader entry pointsreduz
2021-04-16Merge pull request #47942 from nekomatata/joint-check-body-typesRémi Verschelde
2021-04-15Fix errors related to joints setup with two non-dynamic bodiesPouleyKetchoupp
2021-04-15Optimize BroadPhase2dHashGrid to not pair elements on different layersHenry Conklin
2021-04-15Merge pull request #47878 from clayjohn/rename-get_surface_materialRémi Verschelde
2021-04-14Rename get_surface_material to get_surface_override_materialclayjohn
2021-04-14Merge pull request #47846 from nekomatata/solver-optimizationRémi Verschelde
2021-04-14Refactor GLSL shader compilationreduz
2021-04-12Godot Physics solver optimizationPouleyKetchoupp