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Godot with FMOD integration
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Author
2021-05-22
Replace QuickHull with Bullet's convex hull computer.
Morris Tabor
2021-05-20
Merge pull request #48882 from aaronfranke/approx-use-double
Rémi Verschelde
2021-05-20
Fix typos with codespell
Rémi Verschelde
2021-05-20
Make is_equal_approx have explicit float and double versions
Aaron Franke
2021-05-20
Merge pull request #48855 from Chaosus/shader_array_length_in_structs
Rémi Verschelde
2021-05-19
Implements length() shader function for arrays in structs
Yuri Roubinsky
2021-05-19
Enable setting of collision iterations in PhysicsServer2D
Rhathe
2021-05-18
Fix typo in shader_language.cpp
Yuri Roubinsky
2021-05-13
Merge pull request #48640 from BastiaanOlij/blit_shader
Rémi Verschelde
2021-05-13
Rename the audio `FFT_Size` enum to `FFTSize` for consistency
Hugo Locurcio
2021-05-12
Implementing blit shader with versions
Bastiaan Olij
2021-05-12
Merge pull request #48472 from BastiaanOlij/render_state
Rémi Verschelde
2021-05-11
Fixes missng 2D engine bits
reduz
2021-05-10
Dynamic BVH broadphase in 2D & 3D Godot Physics
PouleyKetchoupp
2021-05-10
Split RenderDataRD struct from RenderState struct to simplify passing our ren...
Bastiaan Olij
2021-05-07
OS: Remove native video API only implemented on iOS
Rémi Verschelde
2021-05-07
Merge pull request #33577 from Calinou/highlight-control-flow-keywords
Rémi Verschelde
2021-05-06
Cleanup vulkan capabilities check and add multiview check
Bastiaan Olij
2021-05-05
Highlight control flow keywords with a different color
Hugo Locurcio
2021-05-05
Merge pull request #48435 from BastiaanOlij/no_repeat_mobile_renderer
Rémi Verschelde
2021-05-04
Merge pull request #48221 from nekomatata/solver-multithreaded
Rémi Verschelde
2021-05-04
Remove repeat from forward mobile renderer
Bastiaan Olij
2021-05-03
Assorted fixes to UV unwrapping and GPU lightmapper
jfons
2021-05-03
Create mobile renderer
Bastiaan Olij
2021-05-01
Merge pull request #48341 from sboron/fix-tangent-issue
Rémi Verschelde
2021-05-01
fix-tangents-on-rendering-server
Stefan Boronczyk
2021-04-30
Implement Particle Trails
reduz
2021-04-30
Prevent setting too big or too small Collision Mask and Layer
Rafał Mikrut
2021-04-28
Merge pull request #48239 from akien-mga/goodbye-copymem
Rémi Verschelde
2021-04-27
Merge pull request #48050 from JFonS/occlusion_culling
Rémi Verschelde
2021-04-27
Core: Drop custom `copymem`/`zeromem` defines
Rémi Verschelde
2021-04-27
Fix shader handle constant expressions in function call
Yuri Roubinsky
2021-04-27
Merge pull request #48187 from brakhane/remove-dupe-comments
Rémi Verschelde
2021-04-26
Godot Physics collisions and solver processed on threads
PouleyKetchoupp
2021-04-25
Remove duplicate comments
Dennis Brakhane
2021-04-24
Fix AudioServer Crash when bus count equals 0
Maganty Rushyendra
2021-04-23
Implement occlusion culling
jfons
2021-04-22
Unexpose _direct_state_changed in PhysicsBody
rafallus
2021-04-21
Merge pull request #48046 from BastiaanOlij/fix_reflection_probe
Rémi Verschelde
2021-04-21
Fix reflection probe
Bastiaan Olij
2021-04-20
Merge pull request #47347 from nekomatata/heightmap-support
Rémi Verschelde
2021-04-17
Split particle shader entry points
reduz
2021-04-16
Merge pull request #47942 from nekomatata/joint-check-body-types
Rémi Verschelde
2021-04-15
Fix errors related to joints setup with two non-dynamic bodies
PouleyKetchoupp
2021-04-15
Optimize BroadPhase2dHashGrid to not pair elements on different layers
Henry Conklin
2021-04-15
Merge pull request #47878 from clayjohn/rename-get_surface_material
Rémi Verschelde
2021-04-14
Rename get_surface_material to get_surface_override_material
clayjohn
2021-04-14
Merge pull request #47846 from nekomatata/solver-optimization
Rémi Verschelde
2021-04-14
Refactor GLSL shader compilation
reduz
2021-04-12
Godot Physics solver optimization
PouleyKetchoupp
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