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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2017-12-16
Add epic hack so vsync can be toggled in run-time from script. Fixes #14458.
Juan Linietsky
2017-12-16
Bind TextEdit.deselect and update documentation
Rémi Verschelde
2017-12-15
Made built-in identifiers properly constant in shaders. Fixes #14449, closes ...
Juan Linietsky
2017-12-14
-Add lightmapper
Juan Linietsky
2017-12-10
Implemented physics linear and angular lock
AndreaCatania
2017-12-09
Fix #14429 GIProbe does not work with SpotLights
Przemyslaw Czarnota
2017-12-09
-Ability to and unwrap lightmap coordinates on import
Juan Linietsky
2017-12-09
Merge pull request #13341 from scayze/interp_v2
Rémi Verschelde
2017-12-09
Merge pull request #12756 from Stratos695/master
Rémi Verschelde
2017-12-07
Style: Apply new clang-format 5.0 style to all files
Rémi Verschelde
2017-12-06
Fixes to some thread safety situations to avoid GIProbe from freezing on save...
Juan Linietsky
2017-12-06
Attempt to see if this can solve the problem with #13338
Juan Linietsky
2017-12-04
-Implemented Proxy Textures (needed to solve the problem with ViewportTexture)
Juan Linietsky
2017-11-28
disable caching for targets using helper functions
Rhody Lugo
2017-11-28
use the same cache for all branches for appveyor
Rhody Lugo
2017-11-27
doc: Sync classref with current source
Rémi Verschelde
2017-11-27
Added interpolation modifiers to shaderlang
Scayze
2017-11-27
Merge pull request #13294 from RaXaR/master
Rémi Verschelde
2017-11-27
Added overloads of vector parameters for shader Trig functions.
RaXaR
2017-11-26
Merge pull request #13228 from rminderhoud/weights
Rémi Verschelde
2017-11-26
Merge pull request #12572 from RandomShaper/onion-skinning
Juan Linietsky
2017-11-26
Merge pull request #13289 from sketchyfun/3d_selection_fix
Rémi Verschelde
2017-11-25
Tweak the default camera node settings
Hugo Locurcio
2017-11-25
Fixed issue with 3D selections losing precsion due to an offset bug
BenH
2017-11-25
Made Vector::ptrw explicit for writing, compiler was sometimes using the wron...
Juan Linietsky
2017-11-25
Update clang-format in modified files
Pedro J. Estébanez
2017-11-25
Add ability to opt-out buffer swapping in `VS::draw()`
Pedro J. Estébanez
2017-11-23
Fix read bug in compressed bone weights
Ralph Minderhoud
2017-11-23
Rename two-parameter arc-tangent function to atan in shader language, as it i...
Ferenc Arn
2017-11-22
Merge pull request #13159 from AndreaCatania/ray
Rémi Verschelde
2017-11-21
Removed type_mask and fixed some variable name
AndreaCatania
2017-11-21
Merge pull request #11895 from m4nu3lf/rendering/separate_thread
Juan Linietsky
2017-11-20
Implement per-instance custom bounding box
Marc Gilleron
2017-11-19
Ability to change indirect light energy.
Juan Linietsky
2017-11-18
CommandQueueMT doesn't lock during command execution
m4nu3lf
2017-11-18
Restore rendering on a separate thread
m4nu3lf
2017-11-17
Rename Rect3 to AABB.
Ferenc Arn
2017-11-14
Ability to update parts of an array, and set arrays as dynamic draw
Juan Linietsky
2017-11-14
Merge pull request #12922 from eska014/engine-singletons
Rémi Verschelde
2017-11-14
Move singleton management from ProjectSettings to Engine
Leon Krause
2017-11-13
Merge pull request #12014 from hi-ogawa/fix-video-playback
Rémi Verschelde
2017-11-13
Removed add/remove interface bindings and added get_interfaces
BastiaanOlij
2017-11-13
classref: Sync with current source
Rémi Verschelde
2017-11-10
Allow double-axis lock in RigidBody and KinematicBody
Eric Rybicki
2017-11-10
Disabled filter clip by default and made it optional, fixes #12368, likely ot...
Juan Linietsky
2017-11-10
Remove node from list before calling queries, fixes #10886
Juan Linietsky
2017-11-09
Reworked how servers preallocate RIDs, should fix #10970
Juan Linietsky
2017-11-09
Merge pull request #12713 from AndreaCatania/master
Juan Linietsky
2017-11-08
Fixing bad index used in Space2DSW
MateusMP
2017-11-08
Merge pull request #11379 from m4nu3lf/feature/no_bias_overrotation
Rémi Verschelde
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