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Godot with FMOD integration
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Author
2020-12-18
Improved shadow rendering efficiency
reduz
2020-12-18
Implement automatic LOD (Level of Detail)
reduz
2020-12-18
SCons: Add explicit dependencies on thirdparty code in cloned env
Rémi Verschelde
2020-12-17
Added support for constants in shader `case` and array size declaration
Yuri Roubinsky
2020-12-17
Merge pull request #44360 from bruvzg/ctl_punct_word_break
Rémi Verschelde
2020-12-16
Reimplement skeletons and blend shapes
reduz
2020-12-15
Merge pull request #44286 from clayjohn/VULKAN-fixes
Rémi Verschelde
2020-12-15
Remove Generic6DOFJoint precision property
Marcel Admiraal
2020-12-15
Merge pull request #44112 from winterpixelgames/PR-more-deterministic-and-rel...
Rémi Verschelde
2020-12-14
Add word breaks on punctuation characters.
bruvzg
2020-12-13
[Complex Text Layouts] Add variable fonts support.
bruvzg
2020-12-10
Fixes to recent Vulkan errors
clayjohn
2020-12-10
Image: Rename PVRTC{2,4} to PVRTC1_{2,4}, drop COMPRESS_PVRTC2
Rémi Verschelde
2020-12-10
Rename TrackerHand enums
Marcel Admiraal
2020-12-09
Merge pull request #44128 from KoBeWi/🧹
Rémi Verschelde
2020-12-09
Cleanup unused engine code
Tomasz Chabora
2020-12-09
Static analyzer fixes:
bruvzg
2020-12-08
Merge pull request #44164 from madmiraal/g6dof-use-default-copy
Rémi Verschelde
2020-12-07
Add support for low-end 3D rendering.
reduz
2020-12-07
Fix inconsistent Joint3DSW copy constructor and assignment declarations
Marcel Admiraal
2020-12-07
[Complex Text Layouts] Performance optimizations.
bruvzg
2020-12-06
Rename Vector2.tangent() to Vector2.orthogonal()
Marcel Admiraal
2020-12-05
Merge pull request #36382 from aaronfranke/unhide-the-hidden
Rémi Verschelde
2020-12-05
Frees CanvasShaderSDF reference (prevents warning at startup)
Yuri Roubinsky
2020-12-04
make 2d constraint solving more deterministic by solving in push order
Jordan Schidlowsky
2020-12-04
Rename RD texture "type" to "texture_type"
Aaron Franke
2020-12-04
Rename RD uniform "type" to "uniform_type"
Aaron Franke
2020-12-04
Rename XR get_type and get_name
Aaron Franke
2020-12-05
Merge pull request #44080 from akien-mga/doc-sync
Rémi Verschelde
2020-12-04
RenderingServer reorganization
reduz
2020-12-04
doc: Sync classref with current source
Rémi Verschelde
2020-12-04
Merge pull request #44084 from vnen/float-is-real
Rémi Verschelde
2020-12-04
Rename TYPE_REAL to TYPE_FLOAT
George Marques
2020-12-03
Reorganize rendering server.
reduz
2020-12-02
Refactored Mesh internals and formats.
reduz
2020-11-30
Fixed crash in canvas_item_add_polyline if color arr has incorrect size
Yuri Roubinsky
2020-11-28
Merge pull request #42761 from fire/color-grading-3d
Rémi Verschelde
2020-11-28
Environment brightness, contrast, saturation restore with color correction.
clayjohn
2020-11-28
Merge pull request #43828 from Chaosus/restore_line_antialiasing
Yuri Roubinsky
2020-11-28
Merge pull request #42987 from clayjohn/VULKAN-sky-only
Rémi Verschelde
2020-11-28
Merge pull request #41100 from bruvzg/ctl_text_server_interface
Rémi Verschelde
2020-11-27
Restored antialiased lines by emulation using triangle strips
Yuri Roubinsky
2020-11-26
Implement signed distance fields for 2D shaders
reduz
2020-11-26
[Complex Text Layouts] Implement TextServer interface. Implement Fallback Tex...
bruvzg
2020-11-19
fix for two incorrectly bound texture formats
Jordan Schidlowsky
2020-11-18
Check uniform set validity before freeing
Nick Swoboda
2020-11-16
Remove empty lines around braces with the formatting script
Aaron Franke
2020-11-16
Merge pull request #42167 from madmiraal/fix-42108
Rémi Verschelde
2020-11-15
Fix new transform to pixel snapping logic
Rémi Verschelde
2020-11-10
Remove Attempted to free invalid ID error
Rafał Mikrut
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