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Godot with FMOD integration
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Author
2021-07-03
Fix SSR
reduz
2021-07-03
Fix SDFGI
reduz
2021-07-04
Decrease opacity of the overdraw debug draw mode
Hugo Locurcio
2021-07-03
Fix Boot Splash
reduz
2021-07-03
Fix render debug modes.
reduz
2021-07-03
Fix Render Info
reduz
2021-07-03
Properly override virtual functions in render_scene_render_rd and subclasses
Bastiaan Olij
2021-07-03
Merge pull request #50102 from nekomatata/expose-body-test-motion-3d
Rémi Verschelde
2021-07-02
Expose body_test_motion in 3D physics server
PouleyKetchoupp
2021-07-02
Remove leftovers from the DirectionalLight3D Optimized shadow depth range
Hugo Locurcio
2021-07-01
Make move_and_slide collision detection more accurate
PouleyKetchoupp
2021-07-01
Merge pull request #50058 from reduz/fix-surface-from-arrays
Juan Linietsky
2021-07-01
Fix surface from array creation
reduz
2021-07-01
Use PROPERTY_USAGE_NONE instead of 0 for no property usage
Aaron Franke
2021-07-01
Merge pull request #50040 from reduz/fix-renderingserver-bindings
Rémi Verschelde
2021-07-01
Clean up RenderingServer and its bindings
reduz
2021-06-30
Import mesh colors in 8BPP.
reduz
2021-06-30
Merge pull request #50014 from reduz/remove-immediate
Rémi Verschelde
2021-06-30
Deprecate ImmediateGeometry
reduz
2021-06-30
Merge pull request #49844 from nekomatata/physics-disabled-shapes
Rémi Verschelde
2021-06-30
Merge pull request #49901 from nekomatata/move-and-collide-fix-slide
Rémi Verschelde
2021-06-29
Fixes to 2D viewport
reduz
2021-06-29
Improve RID_Owner memory usage
reduz
2021-06-29
Fix non uniform scaling in 3D objects
reduz
2021-06-29
Added a shader warning about unused local variable
Yuri Roubinsky
2021-06-28
Fix move_and_collide causing sliding on slopes
PouleyKetchoupp
2021-06-26
Move render_sky logic from effects into our sky object, and some minor cleanup
Bastiaan Olij
2021-06-25
Implement native extension system
reduz
2021-06-25
Merge pull request #49885 from reduz/implement-render-pass-support
Rémi Verschelde
2021-06-24
Implement Framebuffer Subpass support
reduz
2021-06-24
Merge pull request #49826 from groud/fix_mesh_transform
Rémi Verschelde
2021-06-23
Fixes Mesh2D drawn without modulation
Gilles Roudière
2021-06-22
Fix and clean disabled shapes handling in godot physics servers
PouleyKetchoupp
2021-06-22
Keep the drawing transform when drawing meshing in CanvasItem
Gilles Roudière
2021-06-20
Use mouse and joypad enums instead of plain integers
Aaron Franke
2021-06-19
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-20
Merge pull request #49737 from JFonS/fix_vis_range
Rémi Verschelde
2021-06-19
Merge pull request #49615 from BastiaanOlij/inverse_xr_camera_offset
Bastiaan Olij
2021-06-19
Fix crash in visibility range system.
jfons
2021-06-19
Inverse XR camera offset for stereoscopic rendering
Bastiaan Olij
2021-06-18
Fix "Ignore Occlusion Culling" flag.
jfons
2021-06-18
Merge pull request #49659 from LightningAA/string-valid-integer-to-int
Rémi Verschelde
2021-06-17
Implement animation slice drawing in CanvasItem
reduz
2021-06-16
Refactor VisibilityNotifier3D
reduz
2021-06-16
Rename `is_valid_integer()` to `is_valid_int()`
Lightning_A
2021-06-16
Refactor VisibilityNotifier
reduz
2021-06-15
Merge pull request #49630 from kodiwills/fix-custom-irradiance-typo
Rémi Verschelde
2021-06-15
Fix typo in CUSTOM_IRRADIANCE calculations
Kodi
2021-06-14
Merge pull request #49584 from timothyqiu/shader-data-null-check
Rémi Verschelde
2021-06-14
Merge pull request #49576 from clayjohn/VULKAN-SSAO-uniform-sets
Rémi Verschelde
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