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2022-01-18Merge pull request #56761 from Calinou/sdfgi-allow-any-number-of-cascadesRémi Verschelde
2022-01-18Merge pull request #56893 from Chaosus/shader_unify_vardeclYuri Roubinsky
2022-01-18Window management improvements.bruvzg
2022-01-18Unify variable and array declarations in shadersYuri Roubinsky
2022-01-17Fix volumetric fog memory leak on resizeclayjohn
2022-01-17Allow using between 1 and 8 cascades for SDFGIHugo Locurcio
2022-01-17Merge pull request #56860 from bruvzg/icu_caseRémi Verschelde
2022-01-17Merge pull request #56012 from bruvzg/wt🤎4Rémi Verschelde
2022-01-17[TextServer] Implement locale and context sensitive case conversion functions.bruvzg
2022-01-17Fix invalid read when using LightOccluder2DHaoyu Qiu
2022-01-16Merge pull request #56309 from Calinou/remove-pvrtc-supportRémi Verschelde
2022-01-15Remove mistakenly added push constant from SSRclayjohn
2022-01-15Refactor size expression parsing for arrays in the shadersYuri Roubinsky
2022-01-14Remove support for PVRTC texture encoding and decodingHugo Locurcio
2022-01-14Add support for getting native display, window, and view handles.bruvzg
2022-01-14Fix shader crashing when declaring matrix or array varyingsYuri Roubinsky
2022-01-13Fix various typosluz paz
2022-01-13Fix completion for global constants in shadersYuri Roubinsky
2022-01-13Add completion for shader_typeYuri Roubinsky
2022-01-13Prevent redefinition of main functions in shaderYuri Roubinsky
2022-01-13Merge pull request #56714 from bruvzg/fix_alignment_break_overrunRémi Verschelde
2022-01-13[TextServer] Improvements for line breaking, "Fill" alignment, overrun, and i...bruvzg
2022-01-12Fix cannot use gaussian blur errorclayjohn
2022-01-12Merge pull request #56169 from dkaste/fix-clip-rectsRémi Verschelde
2022-01-12Merge pull request #56492 from akien-mga/remove-author-docstringsRémi Verschelde
2022-01-12Optimize include files to improve `shader_language.h` compilation speedYuri Roubinsky
2022-01-12Merge pull request #55656 from clayjohn/GLSL3-compilerRémi Verschelde
2022-01-12Merge pull request #56696 from AnilBK/use-init-listsRémi Verschelde
2022-01-11New OpenGL batching canvas rendererclayjohn
2022-01-12Use List Initializations for Vectors.Anilforextra
2022-01-11Merge pull request #56667 from Ice-Cube69/fix_incorrect_property_typesRémi Verschelde
2022-01-11Fixed incorrect property typesArnav Vijaywargiya
2022-01-11Merge pull request #56416 from BastiaanOlij/fix_xr_viewport_size_overruleRémi Verschelde
2022-01-10Merge pull request #56627 from Chaosus/shader_better_limit_warningRémi Verschelde
2022-01-09Fix canvas items being drawn outside clip rectsDarren Kaste
2022-01-09[TextServer] Improve ligature cursor handling.bruvzg
2022-01-08Enhances a shader uniform limit warningYuri Roubinsky
2022-01-08Use fill() to fill an entire image instead of setting pixels individually.Anilforextra
2022-01-07Merge pull request #56170 from Calinou/renderingserver-expose-gi-half-resolutionRémi Verschelde
2022-01-06Merge pull request #56540 from Calinou/renderingserver-expose-ssil-qualityRémi Verschelde
2022-01-06Fix queueing a texture and regular uniform update in RD backend in succession.SaracenOne
2022-01-06Expose RenderingServer SSIL quality setter methodsHugo Locurcio
2022-01-05Merge pull request #56522 from akien-mga/navigation-restore-safe-get_singletonRémi Verschelde
2022-01-05NavigationServer: Restore constness for thread safe `get_singleton`Rémi Verschelde
2022-01-05Added material_overlay property to MeshInstance3DFernando Cosentino
2022-01-05Merge pull request #56220 from williamd67/GPULightmapper-implement-sky-ambien...JFonS
2022-01-05Merge pull request #56208 from williamd67/GPULightmapper-sky-upside-downRémi Verschelde
2022-01-05Merge pull request #56278 from GanidhuAbey/dof_msaa_bugRémi Verschelde
2022-01-05Fix incorrect format and buffer used for bone weights.bruvzg
2022-01-04Style: Remove inconsistently used `@author` docstringsRémi Verschelde