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Godot with FMOD integration
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2022-01-04
Merge pull request #55332 from Calinou/voxelgidata-tweak-default-dynamic-range
Rémi Verschelde
2022-01-04
Merge pull request #54791 from NHodgesVFX/master
Rémi Verschelde
2022-01-04
Merge pull request #56486 from Chaosus/shader_fix_render_mode
Yuri Roubinsky
2022-01-04
Merge pull request #55790 from Calinou/renderingserver-add-device-type-getter
Rémi Verschelde
2022-01-04
Merge pull request #56305 from Calinou/rename-lod-threshold
Rémi Verschelde
2022-01-04
Merge pull request #55386 from Calinou/allow-disable-depth-prepass
Rémi Verschelde
2022-01-04
Fix `world_vertex_coords` render mode usage in the shaders
Yuri Roubinsky
2022-01-04
Merge pull request #55418 from Calinou/voxelgi-dynamic-map-use-16-bit-depth
JFonS
2022-01-04
Merge pull request #56477 from Chaosus/fix_device_crash
Yuri Roubinsky
2022-01-04
Merge pull request #51206 from clayjohn/Vulkan-ASSGI
Rémi Verschelde
2022-01-04
Merge pull request #54409 from clayjohn/VULKAN-glow-flicker
Rémi Verschelde
2022-01-04
Add a check for device in shader lang to prevent startup editor crash
Yuri Roubinsky
2022-01-04
Merge pull request #55424 from Calinou/voxelgi-remove-unused-struct-fields
Rémi Verschelde
2022-01-04
Merge pull request #55422 from Calinou/gi-shader-remove-unused-define
Rémi Verschelde
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
Add a shader warning when the uniform buffer limit is exceeded
Yuri Roubinsky
2022-01-03
Merge pull request #56190 from Chaosus/shader_varying_pass_to_func
Rémi Verschelde
2022-01-03
Merge pull request #56187 from Chaosus/fix_default_texture
Rémi Verschelde
2022-01-03
Merge pull request #56370 from Chaosus/fix_shader_instance_uniform
Rémi Verschelde
2022-01-02
Fix various typos
luz paz
2022-01-02
Fix XR viewport size overrule and incorrect usage of internal size
Bastiaan Olij
2021-12-31
Fix incorrect updating global uniform buffer
Yuri Roubinsky
2021-12-29
Rename Lod Threshold to Mesh Lod Threshold
Hugo Locurcio
2021-12-26
fixed depth of field bug with msaa
GanidhuAbey
2021-12-24
GPULightmapper: react on sky ambient properties
William Deurwaarder
2021-12-24
GPULightmapper: cube to panorama copy function flip y based on flag
William Deurwaarder
2021-12-23
Allow pass varyings as out param to the function, when it's possible
Yuri Roubinsky
2021-12-23
Fix default texture of unassigned sampler with hint_normal
Yuri Roubinsky
2021-12-22
Expose RenderingServer GI half resolution setter method
Hugo Locurcio
2021-12-21
Refactor render_mode in shaders, forbid declaring duplicates
Yuri Roubinsky
2021-12-20
[Headless] Workaround texture load failure.
Fabio Alessandrelli
2021-12-18
[Windows] Improve console handling and execute/create_process.
bruvzg
2021-12-16
Merge pull request #55970 from Chaosus/shader_fix_struct_warning
Rémi Verschelde
2021-12-15
Fix struct usage passing to shader warning system
Yuri Roubinsky
2021-12-15
Rename shader hint `filter_anisotropy` to `filter_anisotropic`
Yuri Roubinsky
2021-12-15
Fix shader array parsing in variable declaration
Yuri Roubinsky
2021-12-15
Merge pull request #55903 from Chaosus/shader_struct
Rémi Verschelde
2021-12-15
Merge pull request #55913 from Chaosus/fix_shader_crash
Rémi Verschelde
2021-12-15
Rename shader hint `filter_aniso` to `filter_anisotropy`
Yuri Roubinsky
2021-12-14
Rename and reorder bake mode properties for consistency
Hugo Locurcio
2021-12-13
Fix shader crash when assigned array from struct to a variable by index
Yuri Roubinsky
2021-12-13
Allow declaring multiple members in one expression in shader structs
Yuri Roubinsky
2021-12-11
Restore shader parsing errors with lack of semicolon in a block
Yuri Roubinsky
2021-12-10
Merge pull request #55736 from nekomatata/physics-apply-forces
Camille Mohr-Daurat
2021-12-10
Merge pull request #55773 from nekomatata/fix-raycast-ccd
Camille Mohr-Daurat
2021-12-10
Fix rigid body ray cast CCD in 2D and 3D Godot Physics
PouleyKetchoupp
2021-12-10
Improve RigidDynamicBody force and torque API
PouleyKetchoupp
2021-12-10
Merge pull request #55702 from nekomatata/physics-solver-settings
Rémi Verschelde
2021-12-10
Rename `hint_aniso` to `hint_anisotropy` in the shader language
Hugo Locurcio
2021-12-10
Add `RenderingServer.get_video_adapter_type()` method
Hugo Locurcio
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