Age | Commit message (Expand) | Author |
2015-06-07 | Merge pull request #1932 from Faless/gravity_distance_full | Juan Linietsky |
2015-06-06 | -fixed many memory initialization issues | Juan Linietsky |
2015-05-27 | -fix bug in animation editor | Juan Linietsky |
2015-05-26 | oops, previous commit was not working | Juan Linietsky |
2015-05-26 | ability to run 2D physics in a thread | Juan Linietsky |
2015-05-19 | fixes on sample importing | Juan Linietsky |
2015-05-18 | -Rename unexisting by nonexistant, closes #1940 | Juan Linietsky |
2015-05-18 | Calculate gravity based on distance from body to gravity point (2D) | Fabio Alessandrelli |
2015-05-18 | Calculate gravity based on distance from body to gravity point | Fabio Alessandrelli |
2015-05-16 | sleeping property now should work properly, fixes #1892 | Juan Linietsky |
2015-05-10 | -improved one-way collision handling in both dynamic and character bodies for... | Juan Linietsky |
2015-05-06 | optional formal changes | ehriche |
2015-05-06 | PhysicsServerSW::body_is_shape_set_as_trigger - missing return statement | ehriche |
2015-05-03 | improved kinematic motion, improved demos for kinematic motion | Juan Linietsky |
2015-05-03 | -Made one way collision work with 2D physics (rigidbody) | Juan Linietsky |
2015-05-03 | -new collision layer & mask system for 2D, for more flexible collision masking | Juan Linietsky |
2015-05-01 | -Fixes from source code analyzizer, closes #1768 | Juan Linietsky |
2015-04-30 | -fixed broken lighting in release version of godot for isometric light demo, ... | Juan Linietsky |
2015-04-27 | -made normalmaps easier in 2D, fixes #1467 | Juan Linietsky |
2015-04-26 | properly wake up bodies when a parameter changes, fixes #1740 | Juan Linietsky |
2015-04-26 | fixes crash related to empty concavecollisionshape, fixes #1709 | Juan Linietsky |
2015-04-26 | -Fixed shader commets, /* */ works well and crash is solved, fixes #1711 | Juan Linietsky |
2015-04-25 | -Resolved light clipping issue due to wrong global rect cache, fixes #1722 | Juan Linietsky |
2015-04-24 | casting line into physics on negative space now works properly, fixes #1726 | Juan Linietsky |
2015-04-20 | -Changed Godot exit to be clean. | Juan Linietsky |
2015-04-19 | -Rewritten KinematicBody2D::move to MUCH more efficient code. | Juan Linietsky |
2015-04-18 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky |
2015-04-18 | -try to avoid errors when path using ".." is present in script include, fixes... | Juan Linietsky |
2015-04-18 | Merge pull request #1691 from Faless/area_combine_2d | Juan Linietsky |
2015-04-18 | Updated copyright year in all headers | Juan Linietsky |
2015-04-14 | Fix operator definition for AreaCMP | Fabio Alessandrelli |
2015-04-14 | Implement Area2D space_override_mode combine | Fabio Alessandrelli |
2015-04-12 | -Changed bootsplash option to use a file, fixes #1539 | Juan Linietsky |
2015-04-09 | -Fixes bug in ShaderGraph material, when uniform property is not used, fixes ... | Juan Linietsky |
2015-04-07 | Merge pull request #1564 from Faless/area_combine-1 | Juan Linietsky |
2015-04-03 | Changes to Light | Juan Linietsky |
2015-04-02 | Beta1 Attempt #1 | Juan Linietsky |
2015-03-31 | read depth fixes | Juan Linietsky |
2015-03-24 | Re-sort Area array during integration step | Fabio Alessandrelli |
2015-03-24 | Implement combine mode for area | Fabio Alessandrelli |
2015-03-24 | Use Vector for storing areas | Fabio Alessandrelli |
2015-03-22 | fix area center of gravity | Juan Linietsky |
2015-03-22 | Merge pull request #1380 from ElectricSolstice/wparentheses_removal | Juan Linietsky |
2015-03-22 | Merge pull request #1446 from UsernameIsAReservedWord/fixes_kinematicbody_mov... | Juan Linietsky |
2015-03-22 | fixes/cleans up | Juan Linietsky |
2015-03-22 | input events on Area2D is now supported | Juan Linietsky |
2015-03-21 | signed distance field font support | Juan Linietsky |
2015-03-17 | Area2D can now detect overlap with other areas | Juan Linietsky |
2015-03-16 | New option to send canvas to render buffer | Juan Linietsky |
2015-03-12 | back buffer copy node, to improve on texscreen() | Juan Linietsky |