Age | Commit message (Expand) | Author |
2021-08-12 | Use the Unicode multiplication symbol where relevant | Hugo Locurcio |
2021-08-12 | Merge pull request #51580 from aaronfranke/particles-real-double | Rémi Verschelde |
2021-08-12 | Merge pull request #51536 from Calinou/nearest-mipmap-use-nearest-for-minific... | Rémi Verschelde |
2021-08-12 | Port camera feed to the new RenderingServer API. | bruvzg |
2021-08-12 | Use real_t and double where appropriate in Particles | Aaron Franke |
2021-08-12 | Use nearest mipmaps for both minification and magnification | Hugo Locurcio |
2021-08-12 | Merge pull request #51532 from nekomatata/layer-mask-accessors | Rémi Verschelde |
2021-08-12 | Uniformize layer names, script methods and documentation | PouleyKetchoupp |
2021-08-12 | Merge pull request #51391 from Chaosus/shader_param_names | Rémi Verschelde |
2021-08-12 | Added parameter names to shader built-in function autocompletion | Yuri Roubinsky |
2021-08-12 | Removes an internal error report if shader fails compile | Yuri Roubinsky |
2021-08-12 | Merge pull request #51533 from Calinou/fix-nearest-mipmap-filter | Rémi Verschelde |
2021-08-12 | Merge pull request #51540 from floppyhammer/fix-cpu-particles-2d-disappearance | Rémi Verschelde |
2021-08-12 | Fix CPUParticles2D disappearance after amount change | floppyhammer |
2021-08-12 | Fix the Use Nearest Mipmap Filter project setting not working | Hugo Locurcio |
2021-08-11 | Make radius & height in CapsuleShape3D independent | PouleyKetchoupp |
2021-08-11 | Merge pull request #41634 from KoBeWi/the_independence | Rémi Verschelde |
2021-08-11 | Make radius & height in CapsuleShape2D independent | Tomasz Chabora |
2021-08-11 | Decrease the default depth of field bokeh quality | Hugo Locurcio |
2021-08-11 | Merge pull request #51486 from reduz/fixes-to-mobile-renderer | Rémi Verschelde |
2021-08-11 | Merge pull request #51505 from Chaosus/shader_fix_shadetype-errorline | Yuri Roubinsky |
2021-08-11 | Break futher shader compilation after missing `;` after`shader_type` | Yuri Roubinsky |
2021-08-11 | Allow using more assignment operators on matrixes in shaders | Yuri Roubinsky |
2021-08-11 | Merge pull request #51494 from Chaosus/shader_fix_varying_crashes | Yuri Roubinsky |
2021-08-11 | Fix shader crash when using varying array in fragment->light context | Yuri Roubinsky |
2021-08-11 | Merge pull request #51490 from nekomatata/clean-character-body | Rémi Verschelde |
2021-08-11 | Merge pull request #51178 from Geometror/layout-options-textline-textparagraph | Rémi Verschelde |
2021-08-10 | Use f0 instead of albedo in blinn and phong | clayjohn |
2021-08-10 | Fixes and optimizations to mobile renderer | reduz |
2021-08-11 | Various text layout improvements (TextLine, TextParagraph, Label, TextServer) | Hendrik Brucker |
2021-08-10 | Merge pull request #51411 from clayjohn/VULKAN-blinn-phong | Rémi Verschelde |
2021-08-10 | Remove infinite inertia and ray shapes from CharacterBody | PouleyKetchoupp |
2021-08-10 | Merge pull request #51017 from vnen/extension-fixes | Rémi Verschelde |
2021-08-10 | Merge pull request #51457 from nekomatata/moving-platforms-3d | Rémi Verschelde |
2021-08-10 | Merge pull request #50682 from aaronfranke/basis-looking-at | Rémi Verschelde |
2021-08-10 | Merge pull request #51467 from Chaosus/fix_aa | Rémi Verschelde |
2021-08-10 | Merge pull request #51436 from Calinou/tonemap-clamp-negative-colors | Rémi Verschelde |
2021-08-10 | Merge pull request #51417 from clayjohn/Vulkan-horizon-so | Rémi Verschelde |
2021-08-10 | Fix incorrect border width of antialiased lines | Yuri Roubinsky |
2021-08-09 | Fix 3D moving platform logic | PouleyKetchoupp |
2021-08-09 | Make Blinn and Phong specular modes PBR | clayjohn |
2021-08-09 | Some work on double support | Aaron Franke |
2021-08-09 | Merge pull request #51446 from nekomatata/fix-moving-platform-rotation | Rémi Verschelde |
2021-08-09 | Fix applied rotation from moving platforms in move_and_slide | PouleyKetchoupp |
2021-08-09 | Use doubles for time in many other places | Aaron Franke |
2021-08-09 | Merge pull request #49753 from aaronfranke/render-server-floats | Rémi Verschelde |
2021-08-09 | Clamp negative colors regardless of the tonemapper to avoid artifacts | Hugo Locurcio |
2021-08-09 | Merge pull request #43158 from nathanfranke/fix-gradient-and-draw-tile | Rémi Verschelde |
2021-08-09 | Merge pull request #51155 from Chaosus/shader_fix_specular_mode | Rémi Verschelde |
2021-08-08 | Add horizon specular occlusion | clayjohn |